Joined 7 years ago
So me and my brother were completely new to unity, game making and completely new to jams. But we decided to have a whack at it anyways. We were excited to try and rise to the challenge. On the first day we were pretty pumped, we sorted out our concept and after I did research he started getting to grips with making the basics in unity. I then created some character concepts and settled on a final art style and design for the main character and had sorted his animations by the end of the day. Saturday was fraught with issues, we still didn't have something playable and our crafting system plans were just terrible, I rehashed them and began sorting out all the assets we needed to make our game look good. My brother diligently coding away, he even coded a beautiful bezier curve into the game for our concoctions to fly along. Today we started having something that ran but wasn't a game in any sense. We worked on our elaborate design. My brother turned to me and said "I don't think we're going to submit," at about 4 o clock today. It was a disappointing feeling to know he was almost certainly right. Despite that we had a short break to bring our morale up and then decided to hammer back into the fray and try and complete SOMETHING. Alas our efforts have been for naught. Our elaborate designs, perhaps too ambitious, but also our initial lack of understanding reducing the total time we were fully productive have caught up with us. I leave you with a small video of our hero, the Alchemist, throwing a Pulveris Concoction to hint at what could have been.
Despite this drama, we intend to finish the game and share it with the world. Unfortunately as tomorrow is monday and the whole day will be taken up with work we cannot even hope to finish the game for the jam.
https://goo.gl/kDWCyY (copy and pasting the link works best)