Thank you everyone for the jam!
Thank You for the Streamer's Choice and the 3rd place in the Team Divison!
There's a lot to process and rethink about game development and all the feedback heleped!
The stream aspect of this past 10 days added a lot to the event!
Thank you for everyone who joined the streams!
Now I'm going back to my normal scheduel. If you have a minigame, demo, prototype, full game, etc. that you would like me to test, showcase, disect live, contact me! Would like to do regular sessions on Fridays!
After 24 hours, the streamer competition is now over!
Congratulations to @Birdwards for winning the competition. Watching the streamers play the award winners live was fun, so thank you guys for participating. More than that, all the broadcasts throughout the event (from sharing jam progress to playtesting the games) really added a lot to this ScoreSpace x Alakajam!, so big thanks to all who streamed at any point.
The ScoreSpace x Alakajam! event now comes to an end, and I'd like to give special thanks to @scorespace (alias "KB") for partnering with us, and the ScoreSpace community as a whole for having us host the event on alakajam.com. We hope you all had fun, whether you're an Alakajam regular, a ScoreSpace veteran or just a random guy joining either for the first time. If you have any feedback, feel free to leave a word on this comment section or on our Discord server.
Our next major event will be the 10th Alakajam! (woo round number), and it will be held during the September 18-20 week-end.
We hope to see you then, have a nice summer!
With the big red button currently linking to jam results, streamers may miss the tournament-related links, so see below how you'll find them as new links in the event header :)
If you haven't subscribed yet as a streamer, it's not too late!
After 5 days of intense playtesting and rating games, the results of the jam are out! Congratulations to the winners :) We also noticed there's a lot of competition on the games already, with 281 high scores already posted on the entries, before the tournament has even started!
Speaking of tournament, here are the talented winners of the special awards:
For the next 24 hours, all registered streamers are invited to livestream themselves playing those three game and climb on the leaderboard:
Feel free to also join the fun by registering from the event dashboard.
Good luck to the streamers and let's all have fun watching them!
I am confuse as to how the Karma in Alakajam works. I see when you hoover over it says:
Rate and review other games to increase your karma, and get featured higher on the list!
However, even when doing so Karma goes up, but then it goes down again.
Anyone know the exact mechanics on how this works?
Hello Everyone,
Today at 7:00 (UTC+1) I'll be playing the entries!
If you'd like to see your game, please join us and/or contact me!
Hopefully I will be able to play every game, but prioritise on the ones, who are joining the stream!
See You soon!
MatchaMaze
https://www.twitch.tv/MatchaMazeCoding
So… This is my first GameJam I participate on, but I have in the past played games from Jams like LudumDare.
There is one thing that I never liked and it's to have to download a game in order to play it. Personally I believe a GameJam game should be playable in the browser.
So following this lines, I don't download any game in order to install them and play them locally (This is my "weirdo" thing)
Am I the only one that feels like this? What are your thoughts?
And also a question, been that I don't have much experience with Unity, Godot, or other softwares used to create games. Don't they support web builds? Or limitations apply and that's why participants only submit executables and not web versions as alternative. (Which following my though, it shouldn't be an alternative but a default, and the alternitve would be to download the game)
Congrats on everyone who entered the jam, we now have a whopping 51 games to discover and rate! High fives to everyone who managed to submit a game, and also to those who could not due to technical issues, time constraints, etc. Making a game in such a short timeframe is always a challenge.
For the next five days, all of you who submitted an entry or registered as streamers will be able to play, rate and comment on the games for five days. All games supporting high scores will also let you compete and post your best scores with screenshots as proof :)
Please take that chance to actually review, comment on and rate games: the more you contribute to this phase, the higher you karma will be… And having a high karma makes you more visible on the game list. Only games who received enough ratings will be in the final standings.
At the end of the ratings phase, three things will happen:
See the relevant parts of the rules page for more details on how the awards and competition work.
Based on a true story, obviously.
Wish I knew how to post pictures here though,
I am super happy about the extra time. Less pressure, made the day much more enjoyable. Plus I was able to iron out some weird performance issues without having to worry about having a stressful evening.