So, as of this morning, the game was taking shape. I forgot to save the project, a power outage happened, and I lost all progress made since 6am. It was bad enough, that there was no way we could finish in time for ranked. It would have been ready in time, had this not happened. We're going to try for unranked, but, well, there are no words. I'm never forgetting to save again after this…T_T
You can now play to our game "Neon Hijack" on this link: https://alakajam.com/2nd-alakajam/147/neon-hijack/
This game is the result of two intense days of hard working, and couldn't be posible if it wasn't for the work of @akame, @yurichan, @fabulousdesu, @zroz and myself (@rubn).
We are a team of college students who love participating in game jams as a way of learning gamemaking, and in the process, have fun.
We hope that all of you have enjoyed as much as we have, and we are willing to see and rate the thing that you have made. Thank you for reading!
Okay, we are kinda finished, we don't have enough time to balance all stats, but we managed to have a good time creating it, so, enjoy?
This is my first jam in a long, long time and it's been such a blast! Over the years, I've mostly been doing random volunteer work as a jam organizer or general-helper-outer, so this was a very welcome change of pace.
Together with @treslapin on art and @cloakedninjas on code, we made Disappainted: Master of the Invisibrush. Be sure to check out the game!
This time around, my main contribution was a indeed song I made for our game, which is now up on Soundcloud for free download, here. It's inspired by the anime Yuri On Ice, and Scottish band Mogwai.
With the full version completed, I ended up taking chunks of the song to use around the game; a bit for the main menu, another for in-game, and a third for the results screen. The full version of the song builds up to a massive climax, which was a bit much for the game, so be sure to check out the Soundcloud version too! :3
Besides the one play button sound effect lifted from the soundtrack, I sourced lots of little sounds from freesound.org to make some basic SFX for the game.
Making Disappainted: Master of the Invisibrush was super rewarding. Beyond just being fun, it was an opportunity to learn to use Ableton Live and the Push 2, both of which are new to me. I also followed a really helpful tutorial to do my first proper (proper = "any kind of" in this instance) Mastering for the music.
Let me know what you think of our game and the music! Can't wait to do this again!
Munch Uprising is mine and @horizontale's entry for the 2nd Alakajam! The game features a nice soundtrack composed over the weekend by horiziontale, incluing a title theme and two separate level tracks that change based on the world you're in! I wasn't able to put in as much as I wanted to, but as this was both of our's first game jam, I'm pretty happy with what we came up with!
More like experimental concept than full game.
There was many ideas but most of them was removed from todo list. Maybe next time.
Feel free to download, play and enjoy dark blind adventure through 10 mazes. (Walkthrough included)
Don't forget to put on your headphones!
Anyone else have the same "problem"? I seem to always over estimate how much time all the publishing bits (screenshots, gameplay video, all the builds, writing descriptions etc) take. Happened to me on the last GGJ as well so I spent the last hour running around the site annoying others desperately trying to finish/publish their game.
Well, at least this time I did manage to end up with a game I'm quite happy with. Nothing major I'd like to add or fix, and pretty much nothing had to be scrapped due to lack of time.
not gonna be able to finish.
As the title states progress was made and here's the report.
Music, a bit of tutorializing and some tweaking are needed. Other than that this here deal is pretty much done there already.