You can download a zip on Itch.io :).
Unzip it and launch the HTML file.
Thank you for playing my game!
Everytime you jump, the red and blue blocks swaps.
Will you reach the end of the awesome… 3 levels? :p
You probably notice it: there is a lack of almost everything in my entry. I spend too much times in building the structure of the game and I really do a bad management of my time (long time since my last game jam!). So, consider it more as a prototype than a full game :).
I love the concept, found it really fun and played till the end. I would defintely play a more polished version. I'm quie a fan of platformers so any new variation is welcome. There was a weird bug that if you hold up and space you can do a super jump. Also I had to run a local webserver to play it because firefox didn't seem to want to show the flash content as a file - tried after in chrome and it worked. I thought on itch it should host a web game for you if you select this game is playable in browser rather than downloadable and then tick a checkbox when you upload the zip. At least it works for unity games so should be the same for flash i guess. Anyway great job even though its just a prototype.
Interesting to see a Flash entry nowadays. That aside, this game's pretty cool! It's very much like the level in Super Mario 3D world where the platforms flip over every time you jump. I found the wall jump weird until I figured out that you jump just by pressing the opposite direction of the wall you're stuck to.
Despite the simplicity, I think this game could be pretty intersting fleshed out.
Some neat level design in here, but the movement can be frustrating. Sticking to walls feels kinda clumsy, and the amount of time it takes to slide to a stop can be brutal on some of the smaller platforms. I was also able to wall jump over the left side of the first level and fall into the abyss. It is a short game, but you nevertheless did a good job of exploring the various ways the mechanics can be used. It would be cool to see a more polished / fleshed out version of this.
P.S. the death animation is great
The JS version runs fine on Firefox.
It's an old concept, but you pulled it off ok. Not very thematic as you can always reveal all the blocks by jumping in place before moving on. Invisible blocks don't matter when you remember where they are.
The controls could be tighter, specifically the wall grabbing and jumping. Currently the character sticks to the wall if pressing and holding a direction key. The character starts to slowly slide down if the key is released and, lastly, will jump in the opposite direction if the other direction key is pressed. This is all good and dandy!
Unfortunately,if you let the character slide too far, if their toes are even slighly below the bottom of the wall, they will lose grip and fall down (to spikes most of the time). Another issue is pressing the same direction key again after first releasing it. This should stop the character from sliding, but currently makes them jump in a rather unproductive way.
It's a fine start, but I will have to dock points for missing features.
Overall: 4 (Below average)
Gameplay: 5 (Average)
Originality: 3 (Bad)
Theme: 3 (Bad)
Played the whole thing through, thought it was great. I think some of the criticism in the comments is far too harsh, some people aren't understanding some of the physics nuances as part of the gameplay, probably because they didn't get far enough in the game. Regardless, this is a fun little entry with a couple of unusual mechanics and I enjoyed learning them. Nicely original interpretation of the theme. (Also it's a pity you opted out of graphics ranking because just look at the shading on those spikes and the player pawn! So lifelike!)
Late review time! Just finished the game, the graphics remind me of the original Minesweeper :P
Honestly the entry is well polished enough for a jam (some animations, 3 interesting levels, no bugs) so you should really be more confident about it! Just how you made it to 15th place out of 44 shows this was a very respectable game.
I found the way wall jumps/wall sticking works was a bit annoying at first, but I've eventually figured out how it works. By the end of level 3 I felt ready to tackle more difficult levels! Indeed a couple more would have been welcome, but with jams I've learnt that a 2mn intense game is better than a 10mn repetitive one.
Looking forward to your next entry!