This'll be game jam #15 for me if I'm able to participate. I'll be pretty busy during the weekend, so hopefully I can pull another Spike Dungeon.
Good luck everyone!
That`s my 2nd Alakajam and I already got the hype on! Last time it was my first time ever doing a game and the result/feedback was great - looking forward to see what I can do with what I learned in the past months!
Gfx: Aseprite
Engine: Pico-8/Gamemaker
Audio: Bosca Ceoil/bxfr
hype!
So on 2003 , october 12 a beatiful boi was ( hey that's me), and the boi was going up until 2008 when his dad got a notbook and he had his first contact with the internet on that moment, the mind of the boi just exploded with so much information, passing all those years on 2015 the boi aways seeing those incredible games that he played wanted to make one so he searched around the web and found it his first game engine RPG maker .
And more years passed until 2018 when he got Gamemaker and here we are on 2019 and the boi is going to participate his first GameJam.
Now for real i'm really hyped to enter my first Game Jam and why not make a popular game Like HopFrog did with Forager (on of my great inspirations)
My Stats are these
Engine: Gamemaker 1.4, tic80.
Art: Asesprite, Gimp.
Audio: Bosca ceiol, BeepBox.
So i would really be happy if i particepate of this Jam (it's my first Tho) -with Love, Danillo
6th alakajam.
It's the solo challenge.
let's do this.
unity or unreal.
asesprite
paint.net
blender
have fun guys and see you on discord <3
The new Alakajam! is finally approaching and will start on May 31st.
The goal of the event is simple: make a game, from scratch, in just a weekend. You can do this on your own, or in a team, you can be a seasoned pro or a total beginner. If you opt-in to the competition, you will be ranked against every other contestant!
Dates | Phase | Description |
---|---|---|
May 17 | Theme submission & voting | You can submit theme ideas for the jam and vote for all other submissions. |
May 24 | Theme shortlist | Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting. |
May 31 6pm UTC |
Countdown stream | DanaePlays and Aurel300 host an official stream on Twitch to launch the event! |
May 31 7pm UTC |
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Start making a game solo or as a team, and simply submit it before the deadline! |
June 2 | End of ranked jam | The main competition ends here, exactly 48 hours after the start time. |
June 3 | End of unranked jam | If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam. |
June 16 | Results | After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned! |
There are three divisions:
See the full rules for the Alakajam.
All you need to do is:
A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!
If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)
The Alakajam! competitions let people make a video game from scratch in a week-end, then play and rate each other! All games are made around a theme chosen by the community.
Anyone can enter in any of the following divisions:
The jam always starts on a Friday, 7pm UTC.
After the jam, Solo and Team divisions will be ranked separately through community voting: any person who entered the event will be able to play, rate and comment other people's games for two weeks, until the final results are released. On each game you play, you will get to rate six aspects of game making:
Rating category | Description |
---|---|
Overall | How much you liked the game in general. |
Graphics | Your appreciation of all the visual aspects of the game. This can be opted-out if you want to (e.g. text-based game). |
Audio | Your appreciation of all the sound-related aspects of the game. This can be opted-out if you want to (e.g. silent game). |
Gameplay | Your appreciation of the gameplay, contents & balancing. |
Originality | How original you found the game, its art and sound. |
Theme | How well and how interestingly the game fit to the theme. |
Unranked games won't get ratings but can expect as much plays & feedback as the others.
Those third-party assets exceptions are only allowed as long as you have the license to use them. Please check the licensing terms and in doubt, consult the author.
Since there is no ratings involved, the rules are much more relaxed. While the ranked divisions are only made for video games, card & board games are allowed here. The only rules are:
There are additional rules if you submit an existing project of yours. These are fuzzy rules only aimed at preventing abusive self-promotion:
Obviously, the rules on post-jam changes don't cover every scenario (for instance you may realize the music volume is super low, or in-game instructions are wrong, etc.).
…So in those cases where you want to do something but it's unclear if you can, or not doing it seems unfair, do it, and mention what you did in your game description. After all, this is a completely informal competition, there's no prizes involved, we're just here to make games and have fun!
Hi everyone, don't mean to be spamming with non jam stuff, but thought it might be of interest to a few people here.
The company I work at is looking to hire 2 roles, A programmer (C# Unity), and an artist (mainly pixel art), more details on the website
https://www.cutenewt.com/
and reddit post with original ad https://www.reddit.com/r/gameDevClassifieds/comments/bccws3/paidrevshare_c_developer_for_new_indie_game/
its on site only in offices in London, UK, so no remote only I'm afraid.
Seems weird to have to say it but, just in case it's not obvious, Both roles are paid in actual real money, that can be used in exchange for food, shelter and other basic necessities, just like a normal job :)
Well thanks for reading
Ohhhh boy was I having trouble with the theme this time.
I was a 90's kid but too young to really remember what it was like, and I didn't even have games until the early 2000s. I missed out on a lot of game culture back then :(.
So I google games from 96 and told myself: I will make a version of the first game that pops up!
"Pokemon Red"
Oh…Ohhhhh noooooo!
I am super intimidated :| but dedicated to my word. This is going to be an interesting project…
(and if I were a better coder I'd use the posted GameBoy stuff ><)
Wish me luck folks!
Welcome to the 7th Kajam!
From the 1st of April until the 28th of April, everyone is invited to create a game! There are only a couple of rules, covered here.
Details of the theme are in the announcement video above! I encourage you to make a game that can be played on genuine hardware of the era, but that's completely optional! Interpret the theme however you like, just remember to have fun.
Some suggested resources for anyone interested in making a game for genuine 1996 hardware:
Gameboy development
PlayStation 1 development
Tapegro: write DOS games in javascript!
Nintendo 64 SDK
Sega Saturn Jo-Engine
We hope you all had fun (we certainly did). So a huge thank you to the brilliant people who created the games, and as ever, congratulations to the very talented winner, @M2tias, the runners up, and, well, all you magical chums who joined in too.
Starting tomorrow we have the 7th Kajam, hosted by our very own @voxel! Then from 31 May-2 June we have the 6th iteration of our flagship event, the 48h jam known as the 6th Alakajam! Join us all tomorrow for more gaming magic :).