Posts

Florida Man is In! 4

TimBeaudet • 1 month ago on 10th Alakajam! entry  Ball Guys: Ship It!

I AM IN

As normal I will be streaming all my developments on https://www.twitch.tv/timbeaudet so follow there!

The themes seem to be a swarm around sailing on a ship over the waves of the ocean. The clouds will come from wind and rain on your paths to the moon. Travel with your map so separation is not a problem. Play your cards right and this generation will swap chains like clockwork.

Not sure the themes are fun but I will be testing out my new physics engine which barely has balls working.

Tools

  • Visual Studio
  • Visual Studio Code
  • Photoshop
  • Blender
  • Turtle Brains GameDev Framework
  • Internal Combustion Engine 3D/Physics

Pets

  • Sara (cat)
  • Monky (birb)
  • Indie (dog)

Battle Station

In the hands of C H A O S 2

Public service announcement 2

C H A O S B R E E D S C R E A T I V I T Y 0

Dev diary 8

dollarone • 3 months ago on Music Kajam entry  Chip Challenge

I'm working on an idea I started on for the Music Kajam. Progress is slow and I am finding it hard to concentrate on dev at the moment.

I thought that creating a kind of dev diary and adding progress updates to it here might help with motivation. Let's try it!

Today I added fade-out and also fade-ins to the game. This is done by palette shifting through the available 4 colours. I think it works quite well!

The end of a jam and some future plans 0

MatchaMaze • 3 months ago on ScoreSpace x Alakajam! entry  Rangers of the Cursed Land

Thank you everyone for the jam!

Thank You for the Streamer's Choice and the 3rd place in the Team Divison!
There's a lot to process and rethink about game development and all the feedback heleped!

The stream aspect of this past 10 days added a lot to the event!
Thank you for everyone who joined the streams!

Now I'm going back to my normal scheduel. If you have a minigame, demo, prototype, full game, etc. that you would like me to test, showcase, disect live, contact me! Would like to do regular sessions on Fridays!

Heads-up to streamers: tournament links 0

Wan • 3 months ago on ScoreSpace x Alakajam! 

With the big red button currently linking to jam results, streamers may miss the tournament-related links, so see below how you'll find them as new links in the event header :)

If you haven't subscribed yet as a streamer, it's not too late!

  1. Create an account on the site and join the event
  2. Go to your and set up your entry as a streamer
  3. Start posting high scores to see you appear on the leaderboard!

Karma mechanics ¿? 4

MrAmericanMike • 3 months ago on ScoreSpace x Alakajam! entry  HundredPipers

I am confuse as to how the Karma in Alakajam works. I see when you hoover over it says:

Rate and review other games to increase your karma, and get featured higher on the list!

However, even when doing so Karma goes up, but then it goes down again.

Anyone know the exact mechanics on how this works?

Wednesday Livestream | Showcasing your games! 0

MatchaMaze • 3 months ago on ScoreSpace x Alakajam! entry  Rangers of the Cursed Land

Hello Everyone,

Today at 7:00 (UTC+1) I'll be playing the entries!
If you'd like to see your game, please join us and/or contact me!
Hopefully I will be able to play every game, but prioritise on the ones, who are joining the stream!

See You soon!
MatchaMaze
https://www.twitch.tv/MatchaMazeCoding

Am I the only weirdo? 6

MrAmericanMike • 3 months ago on ScoreSpace x Alakajam! entry  HundredPipers

So… This is my first GameJam I participate on, but I have in the past played games from Jams like LudumDare.

There is one thing that I never liked and it's to have to download a game in order to play it. Personally I believe a GameJam game should be playable in the browser.

So following this lines, I don't download any game in order to install them and play them locally (This is my "weirdo" thing)

Am I the only one that feels like this? What are your thoughts?

And also a question, been that I don't have much experience with Unity, Godot, or other softwares used to create games. Don't they support web builds? Or limitations apply and that's why participants only submit executables and not web versions as alternative. (Which following my though, it shouldn't be an alternative but a default, and the alternitve would be to download the game)