Posts

Henlo all! Join us on Discord! 0

Aurel300 • 1 month ago on 21st Alakajam! entry  waterfall-1

It's great to see the many new users coming from DaFluffyPotato's video :)

If you haven't already, come join us on Discord! It's a great place to share your progress during the jam, talk about gamedev, look for a team, and more.

Hello! :D 0

Mobuos • 1 month ago on 21st Alakajam! entry  Astral Influence

I'm also coming from DaFluffyPotatos video on joining game jams! I'm a 23 year old Brazilian, currently working in web dev, and hoping to use more of my creative side on game-making stuff :)

Last and only game jam I participated in was the Pirate Software's Game Jam 16, earlier this year. That was a 2 week event, so I'm very scared of how things will go with only 48 hours!

I'm planning on using Godot / GDScript, and hope to have something playable by the end of the event. Nice to meet you all!


Feel free to reach out! Github Bluesky My last game

Alakajam 21 0

Beebster • 1 month ago on 21st Alakajam! entry  Alakazam 21

I watched a video by one of my favorite coders DaFluffyPotato and decided to try this Jam.

Looks like fun, you guys are very organized.

Hopefully I will have an entry that folks will enjoy.

I will be using SDL3 and C/C++

Thanks for hosting the jam, and I am in!!

I'm part of Alakajam! 21! 1

VinteraGames • 1 month ago on 21st Alakajam! 

Hey guys! :D
I'm Vintera, 24 years old, and this will be my first Game Jam. I came across this event thanks to a video by DaFluffyPotato!

Currently, I work as a web developer and study Computer Science in Germany, but I really want to make games in my free time!

Especially pixel art games made with Pygame or LÖVE2D. I also tried Ursina once to get my feet wet with 3D game development in Python.

This time, I guess I'll stick with Pygame since this is my first Jam, and I'm really exited.

I can't wait to see your games and learn more about your art and projects!
Let's have a great time, guys!

Hi there! 4

viliRocha • 1 month ago on 21st Alakajam! 

Hello, I'm a 15-year-old programmer from Brazil who really enjoys making 2D games with p5.js and started using raylib-go for a Voxel Engine!
Here are some pictures of the games I have already worked on:




Protahovatsi-Stroj - The voxel engine I'm currently working on



A Google Chrome Dinosaur game clone I have made a year ago using p5.play.js


I have been introduced to this jam by DaFluffyPotato and I'm very excited to take part in the 21st Alakajam with my friends Lucas and Felipe.
I'm looking forward to learning from other developers and improving my skills during the jam.


Feel free to follow me and keep up with my work! I'm always open to feedback and collaborations.

So, lessons. 0

euske • 6 months ago on 20th Alakajam! entry  RegEx

Hello, AKJers!

AKJ 20 has joyfully finished and I'm happy with my result. This is the first jam for me since 2021-ish, and there has been a few changes to my development environment:

  • The time I can spend for the jam has been greatly reduced (to only a few hours!).
  • I've lost my desktop Linux.

So I've also changed my development style to adapt for this:

  • Make most tasks doable with Windows + VS Code only.
  • Make everything very raw and primitive. No engine and no external depdendency. It's just a plain vanilla JS with HTML. (If you're curious, take a look at the source of my entry (https://games.tabesugi.net/regex/)
  • Proactively make a set of copy-pastable code (a.k.a. "the framework").

This has been working well so far. But jam-wise, I see a few rooms for improvement:

  • Be mindful of the "mechanics" of a game. I tend to cram many things into one game and people see it's "chaotic". (in my game, things like a peculiar one-button control, circular level, multiplying enemies and river, etc.)
  • Think carefully what could be randomized or changed. In hindsight, I probably shouldn't change the control schema (a.k.a "regex" pattern) every time, so that people can get used to control.
  • A little playtesting before submission would have been useful. (The game was probably too hard for many.)

That's it! I'm looking forward to particupate more. Thank you for organizing this event.

well, I finished 0

IAmAPancake • 6 months ago on 20th Alakajam! entry  Rewind

i'm really glad I got this project done. I've been meaning to learn godot for such a long time now, but, yknow, committment issues. anyways, I GOT IT DONE!!

i ran out of time to compose music properly, so instead I sat down at the piano, improvised some space-y lofi sounding stuff, then bitcrushed it to hell and back and called it a day. i like the way it turned out, personally.

i'm looking forward to playing the other entrants' games!!!! :3

Gnome. 2

voxel • 6 months ago on 20th Alakajam! entry  Deathloop 256

Managed to submit something, but... 0

toasty • 9 months ago on 15th Kajam entry  Yelp

I made my game Yelp for the limitations kajam. Despite 6 weeks of jam time, I was still coding in the final hour. 🥲

I'm glad I submitted something, but there's very little actual gameplay and it's not particularly fun either. I focused mainly on the "Over-sensitive" limitation (use as many inputs as possible) and chose to use the microphone to propel the player and trigger attacks, but I quickly ran into technical issues. I couldn't always reliably detect and utilise microphone input (possibly because of noise cancelling and/or a lack of API understanding), so ultimately I restricted it to just attacking. Even then there is a noticeable lag between screaming at the computer and it actually attacking (possibly this could be reduced if I better understood the various HTML/JS audio APIs). Still, I think it's pretty novel for a jam game and I'm glad I tried.

Originally I'd aimed for a horror game, and the game briefly had a shroud around most of the screen. Not being able to see what's coming is a common horror trope and it did improve the feel. But I also wanted to aim for the "Geometron" (no textures; geometry only) limitation, and a decent-looking shroud meant technically using a texture, even if it was auto-generated. It's also a tall order to create a horror game without sounds for atmosphere.

I learned a lot, though. This is the first graphical (i.e. not mostly HTML/UI) game I've made in a while. Turns out Pixi.js is still a solid rendering engine. I was less keen on matter-js for physics, mostly because the docs aren't very helpful and the API isn't always predictable. I'd happily use Pixi again, but would be tempted to seek another physics solution (library or roll my own).

The 15th Kajam is over! 0

toasty • 9 months ago on 15th Kajam entry  Yelp

Congratulations to everybody who participated! There are some very interesting games so go ahead and try them.

What's next?

Remember that we have the 20th Alakajam on 13th of September, and another tournament in October. Check the events page for more details.