Am I true jellymancer? 4

DictorDro • 6 months ago on 10th Alakajam! entry  Sea Skirmish

Hi there!
I would like to write my thoughts about the current format of themes. Instead of only one theme there are 3 theme themes available!

At first sight this is much less restricting you in ideas and field of work. Just choose your most liked theme, and work on it.
But at the other hand it is tempting to choose all three themes - challenge yoursels, so to speak, be hero.
Like "if I chose only one theme, I will seem week (to myself). I should try the hardest level - pick all three". And then fight with yourself began - ease of one theme vs challending of thee themes. Then if you pick all three themes you unexpectedly for yourself feel more restricting - it's actually pretty hard to link them!

And you find yourself in a situation where the imaginary ease became complex reality. And you feel yourself discomfortable :/
(And eventually I picked all the themes - option of challenging myself has won ;)

If course, I'm exaggerating this situation, but I think you understand bearer. But anyway - only I have such thinking, or someone else? Please write your thoughts!

Congrats all! 0

HonestDan • 6 months ago on 10th Alakajam! entry  You're a Pizza Ship!

Well done all for taking part in the 10th Alakajam!

Gamejams are great, a wonderful excuse to be creative whilst avoiding the usual issues that can bog down a usual long-term project.

Alakajam was the first game I entered back in Sept 2017, a month after I'd started learning game dev. I entered with a few people I'd met through streaming, and we ended up making a really fun game for it. I've struggled to find time to enter many other Alajakams since then, but when the beacon was lit for the 10th… Brainoid and I answered it's call. Danae, Aurel and Wan did a great job in launching / preparing for the jam.

As usual with gamejams, we ran out of time to finish implementing everything we started / planned. But still - really proud we tried to create something that was badly scoped as usual :D


M2tias • 6 months ago on 10th Alakajam! entry  Chaos Arena

I was making an adventure game. Unity's Tilemap got messed up and I gave up. I didn't feel good about it but I couldn't continue. It wasn't even a fun game
This morning I woke up and decided to just do a really hard arcade action game.
And I somehow managed to finish it! It was so fun and I'm so glad. Go play it, you'll hate it!

We have finished the videogame 1

Nobleboy • 6 months ago on 10th Alakajam! entry  Road to freedom

Our team of 4 have finished our entry.

Heres the trailer:

Heres the itchio link:

Our team consisted of 4 people.

Nobleboy, art

De Yuang, programming

Supreme Peenor Master, programming

Juckey, music.

I worked with Supreme Peenor Master together in my apartment, the guy has the loudest farts imaginable.

Entry done! Youtube video done! Now on to IRL Adulting for the day! 0

TheGrumpyGameDev • 6 months ago on 10th Alakajam! entry  Chaotic Space Mappers of SPLORR!!

with several hours left to go, got it did!

it aint much, but it is a complete game that is winnable and losable.

and i've got music!

The downside of first doing the basic gameplay... 0

remco • 6 months ago on 10th Alakajam! entry  Islands Recharted!

… is that you don't have much art to show until it's done.

Except for the music. First thing I got done this morning, and I'm pleased as punch with it :-) Take a listen on beepbox.

I suppose here's a screenshot as well, but … hm :-/

Boat! 0

Odrez • 6 months ago on 10th Alakajam! entry  HighSeaSweeper

Many maps 0

TimTips • 6 months ago on 10th Alakajam! entry  Jolly Mapster

The basic gameplay loop works! Ithink I'll benefit from some sleep now.
The basic Idea of my game is:
You found some treasure maps, but you don't know which one is the correct one. You basically have to sail around, compare your surroundings with the different maps and figure out which map is the correct one that will lead you to treasure. I am not sure about the obstacles I will create. My last resort is a race against a timer, but I'd rather find something more interesting.
I will see tomorrow :)

Let's ship a game 0

remiv • 6 months ago on 10th Alakajam! entry  A Small Boat race

I’m trying to create a game, but I didn't relay code for some time: I've lost some skill.

For now working on the movement of a boat.

First Alakajam, Custom Engine - Day 1 1

FletcherLabs • 6 months ago on 10th Alakajam! 

Over the past week-ish, I've been working on my own game engine from scratch in C and OpenGL. I decided to tackle Alakajam as a way to push me to implement the basics for Friday, identify any issues, and figure out what I still need to add (which is a lot).

So far, all the engine can do is create a window with an OpenGL core context (3.3), and handle input. And only on Windows. This means I'll be writing a lot of raw OpenGL this weekend. I'm not sure if I'll finish in time, but I have a growing list of what to implement into the engine next.

While it may look like colours, these are simple textures (literally just coloured blocks) that I'm changing using the 0, 1, and 2 keys. It is meant to be square, but I haven't learnt about coordinate systems, yet. That's one of the plans for today.

  • Learn about transformations, and get the object moving based on player input
  • Learn about coordinate systems
  • Stretch: Get multiple objects spawning on screen