The first full-scale Alakajam! of 2019 will take place on the February 22-24 week-end! We will post the detailed schedule early on that month. Book the date :)
Note that in between main competitions, we always host a variety of smaller events. The current plan (to be confirmed) is as follows:
Month | Event | Description |
---|---|---|
November | November Challenge 2018 | Make a commercial release of a project of yours, jam game or other… And make $1 out of it! |
December | Feedback Fortnight 2018 | Exchange feedback with the community on any project you worked on this year |
January | 6th Kajam | Practice a specific aspect of game development during this month-long game jam |
To make sure not to miss the next events, you can also follow us either on Twitter or Reddit.
We should be back this week-end to defend our title ;)
Techs
Team
While our team is always the same (sometimes with guests), we occasionally split roles differently depending on our goals/interests for the week-end. This time we might be tempted to do something inspired by the 3D action platformers of the 90s (Spyro/Crash Bandicoot/Mario 64).
Good luck everyone, and happy jamming!
Ever since releasing our 3rd Alakajam! entry A.G. Hope, I've had plenty of ideas to expand it into something more ambitious. I feel that with some effort (towards replayability and content variety) it could get good enough to make me comfortable selling it.
So my goals for November would be:
I'm not sure how much time I'll have to work on the game though, so if I want to make it I should probably start straight away ^^
It's been over three months since the last Alakajam. The next competition will take place on the 12-14 October weekend!
The goal of the event is simple: make a game, from scratch, in just a weekend. You can do this on your own, or in a team, you can be a seasoned pro or a total beginner. If you opt-in to the competition, you will get to be ranked against all the other contestants!
First we need to decide on a theme, which we do by letting people submit their ideas and vote for all other submissions. Once we are closer to the jam, we will crop the list to the top 10 suggested themes, and there will be a second voting phase. The final theme will be revealed on stream just as the 4th Alakajam starts!
The full schedule is listed below:
Dates | Phase | Description |
---|---|---|
September 28 - October 5th | Theme submission & voting | You can submit theme ideas for the jam and vote for all other submissions. |
October 5-12nd | Theme shortlist | Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting. |
October 12, 6:30 UTC | Countdown stream | DanaePlays and Aurel300 host an official stream on Twitch to launch the event! |
October 12-14th | THE JAM!!! | From Friday 7pm UTC to Sunday 7pm UTC, make a game solo or as a team, and simply submit it before the deadline! |
October 12-15th | Unranked jam | If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam. |
October 14-28th | Game voting | For two weeks all entrants are invited to play, rate and comment on other peoples games. |
October 28th | Results | The results from game voting are released and the winners are crowned! |
There are three divisions:
See the full rules for the Alakajam.
All you need to do is:
A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!
If you can, feel free to spread the word about the jam - the more we are, the merrier! And of course: good luck and have fun ;)
Maybe the trickiest game of the tournament is Whirling Blades, a mouse-only game where all items are used automatically. It can be difficult to understand exactly how things works in the fast-paced action, yet there is a lot of depth to uncover. Let's figure things out together!
Please share in the comments section any info or correction you have, I'll update this post accordingly.
Item | Dropped | Triggers | Action |
---|---|---|---|
Blueberry | Bushes with visible fruits | When the energy bar is depleted | Refills the energy bar |
Apple | Trees with visible fruits | When the health bar goes below a certain level | Refills the health bar |
Seeds | Fruitless trees & bushes | When walking on a corrupted tile | Reverts the tile to normal grass |
Gel | All enemies | When item count reaches a certain value | Upgrades the weapon - First upgrade = 60 gel - Second upgrade = 150 gel - Third upgrade??? |
Enemy | Properties |
---|---|
White insect | Simply runs towards you. May randomly transform into Double spike creatures. If you're cornered, they can deal massive damage due to no attack cooldown. |
Double spike | Does not move. Fires artillery strikes that corrupt tiles. |
White mask | Moves slowly, shooting purple boomerangs at you. |
The 5th Kajam took place during the month of August, seing 9 entries submitted around the "Retro" theme. If you want to join the next one, know that it will take place in November, and will be hosted by regular member @DaFluffyPotato!
Kajams are relaxed competitions taking place over a full month, in which we make a video game focusing on a specific aspect of game making. The rules are pretty open, and don't require you to work throughout the month - even a tiny game made in an evening, or an improvement of an existing game of yours can fit! Kajams are perfect to learn, experiment and improve your gamedev skills. Detailed rules here.
The topic of the next Kajam will be chosen by its host and announced upon the start of the event. Follow us on Twitter or Reddit to stay updated!
EDIT: The Kajam is cancelled - what about we host something different this time? To be announced shortly!
My plans for August were to make a game for Ludum Dare 42 that could also fit this month's Kajam. When the LD came up with the theme "Running out of space", I quickly got the idea of a terminal game where the goal was to free space. I also felt slightly lazy at that time, and not too excited by the idea of writing a fake file system with commands for it, for some reason. When @Aurel300 offered me to join his LD entry as a composer, I was quite quick to accept, and immediately trashed my game idea x)
Fast forward to this morning - after a few days, the scrapped idea had time to grow on me a bit, and I felt I could still explore it for the Kajam. Making working terminal commands was more fun and less work than I expected! After 2 or 3 hours I could eventually add the game contents, and take some time to polish various corner cases (I was sure some players would try obscure things to see what they would do, so I didn't want to disappoint :P)
The end result took about 4 hours to make, it is short but hopefully fun. Let me know what you think!
In September, Alakajam! is not hosting a gamedev event. Instead, we will play jam games! (omg)
For two weeks, everyone will get to play on a selection of 6 games (mostly from the 3rd Alakajam) on which they'll try to make the highest scores/best times as possible. Using screenshots as proof, players will battle to enter (and remain in) the leaderboards.
Leaderboards points are awarded to all players that enter the top 10 of a game. At the end of the event, on September 23rd, the player with the most points wins the tournament! Check the 1st tournament winners to see the current title holders :)
As usual, there's no prizes to be won other than bragging rights. We're just here to have fun!
Hosts @toasty and @wan will pick games among those that:
If you want us to check out an entry you made:
Our entry A.G. Hope has been updated! The original jam version has been patched with a couple major bugfixes, but we also took the time to make a post-compo of the game.
This new version is still far from our the original, way too ambitious goals, but brings the game on par with how we pictured it on the Sunday morning after refining the game design:
>
and >=
)Big thanks in passing to all who already reviewed our game! We're super happy with the game reception so far, and would love to hear thoughts on the new version.
Good news everyone! After a calm month of July (which was actually quite busy behind the scenes, but that's another story), we are now preparing the launch of the 5th Kajam!
Good question!
Kajam competitions are month-long events in which people make a small video game focusing on a specific aspect of game making. For instance the previous jam, hosted by @toasty was about Artificial Intelligence. Kajams are perfect to learn, experiment and improve your gamedev skills! Detailed rules here.
The topic of the 5th Kajam will be chosen by its host @laguna and announced upon the start of the event.
Follow us on Twitter or Reddit to stay updated!