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You Can't See Everything at Once + 0

sebastianscaini • 2 years ago on 2nd Alakajam! entry  You Can't See Everything at Once

About

An all new and expanded version of our team's 2nd Alakajam entry You Can't See Everything at Once featuring double the levels, a new original soundtrack and sounds, online leaderboards, and dozens of quality of life changes.

You Can't See Everything at Once + is a speedrunning focused hardcore platformer where you have to choose between seeing yourself and the level. Try to beat the game as fast as you can and compare your score to the rest of the world!

Gallery



First progress - Premières avancées 0

Yazorius • 2 years ago on Adventure Kajam entry  DENDUR

(English)
I wonder in wich troubles I've get into for this Adventure Kajam.
I decided to start from scratch, and therefore to do everything myself.
Scenario, obviously, graphics, that goes without saying, puzzles (if I have the time), …
… and game engine. And there, frankly, great harm took me!
There are so many engines already designed, ready for use, well made.
But no, did I have to want to do mine.

So I've been wiping out a lot of miscellaneous bugs since I started.
But, little by little, the engine took interesting turns.
Starting from the simple movement of the character, I am interested in the possibilities of interactions.
Still, it risks to be too short to get a game on time.
But I do not admit defeated so far: so I launched into sypnosis:

Someone has stolen the King's crown!

A thief with long teeth, but who did not have time to flee the palace.

The King therefore appealed to the greatest liar in the kingdom,

to go back to the root of the theft: you!

I started the various graphic ideas.
If we can be original, we might as well let go completely.
So, the hero will be a liar, in a world populated by teeth.
Not sure that it leads to an incredible thing, but I will continue until the end.


(Français)
Je me demande dans quoi j'ai pu me lancer pour cette Adventure Kajam.
J'ai décidé dès le départ de partir de rien, et donc de tout faire moi-même.
Scénario, évidemment, graphisme, cela va de soi, énigmes (si j'ai le temps), …
… et moteur de jeu. Et là, franchement, grand mal m'a pris !
Il existe tant de moteurs déjà conçus, prêts à l'emploi, bien réalisés.
Mais non, fallait-il que je veuille faire le mien.

J'essuie donc de nombreux bugs divers depuis que j'ai commencé.
Mais, peu à peu, le moteur a pris des tournures intéressantes.
Parti du simple déplacement du personnage, j'en suis aux possibilités d'interactions.
Reste que cela risque fort être trop juste pour proposer un jeu d'aventure dans les délais.
Mais je ne m'avoue pas vaincu pour autant : je me suis dans lancé dans un sypnosis :

Quelqu'un a volé la couronne du Roi !

Un voleur qui a les dents longues, mais qui n'a pas eu le temps de fuir le palais.

Le Roi a donc fait appel au plus grand menteur du royaume,

pour remonter à la racine du larcin : vous !

J'ai commencé les idées graphiques diverses.
Si on peut faire original, autant se lâcher complètement.
Du coup, le héros sera un menteur, dans un monde peuplé de dents.
Pas sûr que ça "débouche" sur un truc incroyable, mais je continuerai jusqu'au bout.

Keynote for the Adventure Kajam 1

The Jamician • 2 years ago on Adventure Kajam 
A:\> ADVKAJAM.EXE

Get inspired for the upcoming Adventure Kajam with the animated keynote created by @Aurel300!

Let's make an adventure game! 3

toasty • 2 years ago on Adventure Kajam 

The 10th Kajam is upon us, folks!

This time we're focusing on building an adventure game.

What does that mean?

A typical adventure game might include elements like:

  • Puzzle solving
  • Gathering items to use and combine later on
  • A story involving the player
  • Dialogue
  • Multiple endings
  • Either a point-and-click interface, a text-based parser (where you type in commands, rather than moving a mouse) - or both!

Your challenge is to make a game involving some of these elements, or any others you think are common to the genre.

Or just make something cool and show us! Whatever you do, the real goal is to have fun and be nice. 😎

When? October-November!

  • Jam begins: 22nd October.
  • Feedback and ratings: 8pm UTC, 15th November.
  • Ratings close: 8pm UTC, 22nd November.

A brief history lesson…

When I was your age, we played these things called adventure games…

Beginning as far back as the 1970s (😱), these games originated as text-based experiences such as Colossal Cave Adventure. During the 1980s and '90s, the genre embraced graphics and brought us memorable classics such as Siera's King's Quest series and The Secret of Monkey Island. Influential 3D titles include Myst and Grim Fandango. More recently, the genre supposedly declined, but has also seen some real success with games like Telltale's The Walking Dead and Don't Escape, as well as the prolific output of Wadjet Eye.

Tools!

@Tijn very helpfully composed a list of tools that might be useful. If you have any others, suggest them below and I'll keep this list updated.

Simple Game Interpreter - an adventure game interpreter built in Cython. Released for beta testing only recently
https://kyamix.itch.io/sgi

Lots of awesome games to play and rate! 2

M2tias • 2 years ago on 13th Alakajam! entry  Robocalypse Now

Hey, don't forget to rate games. That's a big part of the jam after all! There are some really cool games 🤯

Nya 1

Sayuki • 2 years ago on 13th Alakajam! entry  Robotic Composition

Yo, my name is Sayuki and I'm acting here as a concept artist! I started making games recently, please don't judge strictly.
Today l'm with Ruslan finished making a game for the current jam. For the first time it was difficult, but no less interesting.Thx to him for the opportunity to try his hand at this<3 I hope to continue to improve my skills in the field of concept games..

I'm in! 2

Kesslwovv • 2 years ago on 13th Alakajam! entry  Crystal Fighters

I just got some free time so let's go!

Source of inspiration 1

Aurel300 • 2 years ago on 13th Alakajam! entry  Korobo: Save the trees!

I hope this helps you.

The theme of the jam is ROBOTS! 0

Wan • 2 years ago on 13th Alakajam! 

With the theme now revealed, the 13th Alakajam! has started. Let's make games :)

If you're entering the competitive, ranked jam, and are unsure what you're allowed to do, please check this page for the detailed rules of the jam (in particular the "What is allowed?" section).

Submission times

The end of the jam is depending on whether you pick ranked or unranked. You can create your game page at any time during the jam (and update it any time after it's created):

  • Ranked: September 19th 7:00pm UTC, which means you have 48 hours (+1 hour for late entries to create their page).
  • Unranked: September 20th 10:00pm UTC, which means you have a bit more than 72 hours.

Big thanks to @DanaePlays and @Aurel300 for hosting the awesome launch stream! If you missed it, you can still find it on her Twitch channel.

Cool things to do during the jam

  • Write a blog post: Share your thoughts on the theme, post your progress, images of food or gifs of cute animals. You can also free to use posts for advertising live jam streams.
  • Tweet about #alakajam and follow the alakajam Twitter account
  • Initialize your game page early!

Have a nice week-end all of you, and see you on the other side!

I'm in 0

heyheyhey • 2 years ago on 13th Alakajam! entry  Ghost Heart

My second Alakajam.

Tools:

REPLICA Framework
JavaScript with jQuery
Krita + pencil and paper
BeepBox, jsfxr

Good luck everyone!