Ghost Heart

An HTML adventure game

Derivatives:

Natasha’s torso was inspired by a model in Winds of Autumn, a fashion video by Hervé Demers et al.

Two of the derelict robots are derivatives from Towards the Infinite: Twenty Drawings by Kahlil Gibran.


.
Tools:

REPLICA Framework 1.2
JavaScript with jQuery
Krita + pencil and paper
BeepBox
ChipTone

Voting results

Overall
7th
60%
5.429
Graphics
7th
60%
6.071
Audio
6th
50%
4.429
Gameplay
10th
90%
4.000
Originality
4th
30%
7.286
Theme
8th
70%
4.857

This game entered in the Solo competition (10 entries).

Comments (15)

M2tias
 • 2 years ago • 

Hey, it seems to me your link is wrong. But I think I found the right one. Is it this? http://www.pub22.net/game/ak13/ :D

heyheyhey
  • 2 years ago • 

Thanks @M2tias, I just fixed it.

TheGrumpyGameDev
 • 2 years ago • 

feels like a very artsy game, which means i just moved slowly back and forth spamming the space bar until I found the things and completed the game.

but i like the art a lot.

Aurel300
 • 2 years ago • 

As a game it was not terribly exciting, and as @TheGrumpyGameDev said, consisted of some spacebar spamming indeed. The visual concepts were interesting though. I like weird combinations of photorealistic images with other types of art.

ratrogue
 • 2 years ago • 

Definitely an interesting style - and a hilarious walking animation too! ;-) I like that the game, simple as it might be, is inspired by another work of art, that alone makes it special to me. I would definitely improve the gameplay a bit, especially as I don't hate walking around between the same places, but not seeing what I search for is a drag. In any case a pretty creative interpretation of the theme!

voxel
 • 2 years ago • 

Yeah! A game where you actually have to read! I really enjoyed the visuals and the story, I wish more jam games had gameplay that served a narrative, rather than some shred of a story existing purely to justify the gameplay. Very cool, unique even! My only real criticism is the somewhat weak audio letting the rest of the presentation down somewhat.

heyheyhey
  • 2 years ago • 

@voxel I spent quite a bit of time on the story, I'm glad you enjoyed it. But I had to finish it in a hurry, and there are too many inconsistencies. I'll fix it with the next version, if any.

As for the music, it was the first symphonic composition I've written in a long time. Admittedly, it's not quite Beethoven, but I like to think it has potential. Even so, it is not to everyone's taste.

heyheyhey
  • 2 years ago • 

@ratrogue you are right, the walking animation is somewhat primitive. I hadn't noticed before. As long as it gives the impression of stop-motion, I'm satisfied. I set the bar low.

elZach
 • 2 years ago • 

Curious game. The game was fine, had some pacing issues and it was sometimes tricky to find the interactive spots. But with your focus on narrative and artstyle I'm really looking forward to your future games. :)

Odrez
 • 2 years ago • 

Wow, I love the abstractness of it all. The art isn't perfectly drawn or animated, but the way you pieced it together to create the visuals is skillful. Which also applies to the weird, but curiously surprisingly well working controls and navigation. There are these types of games that break expectations without losing their sense of immersion or ease of access and this is one of them. It was also excellently written. Looking forward to more things you create!

Kesslwovv
 • 2 years ago • 

even though the gameplay was not too engaging, i enjoyed playing. i liked the story of the game and the visuals were great. i also liked the ending. good job.

M2tias
 • 2 years ago • 

I can't say I don't enjoy seeing your games here. They are so different, it's great! Glad to see lots of progress since the last game as well. :)

Baconinvader
 • 2 years ago • 

Interesting art and story, even if the gameplay was kind of weird. I find your games to be interesting to play because of their originality, but I think you should focus a bit more on playtesting and polish for later entries. I do find it cool how you directly name your inspirations for certain things though.

thomastc
 • 2 years ago • 

The story is nice, but I was a bit confused by the dead Natasha suddenly being alive again. The robot was just "modelled after" her, and there was no mention that the robot itself was also called Natasha… and carried her actual physical heart? Or a new robotic heart? In which case, what is the link with the original human Natasha?

heyheyhey
  • 2 years ago • 

@thomastc you are right, the story has some inconsistencies. Natasha is a ghost who visits the main character in her dream; there is also a robot named after her. I'm going to make this more clear in a post-jam version I'll upload soon. Regrettably during the jam I didn't write the story carefully enough.

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Ghost Heart

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heyheyhey

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