Bonus day for unranked submissions 0

Thrainsa 5 minutes ago on 8th Alakajam!

Congratulations everyone for joining the jam :)

Submissions are still open for unranked submissions: while those won't be officially ranked, they can expect as many people to play & comment on them. So, if you haven't finished your game in time, it's not too late to complete something! Game submissions will completely close Monday at 10pm UTC.

We will post more details about the voting phase tomorrow evening, but you can already go play & review games right now!

Finished! 0

Odrez 58 minutes ago on 8th Alakajam! entry Anywhere for you

I always, always forget about submission hour! But I still made it.

Really proud of my first pico game and it was great working with something pixel & tile based again. Will definitely repeat.

Hope everyone was able to finish their projects or learn enough to compensate for a half project. Happy post-jam!

Whale, I'm done! 0

TimTips 1 hour ago on 8th Alakajam! entry Whale whale whale, ...

I had a lot of fun creating this. My highlight has to be the recording of whale sounds. If they didn't before, my neighbours now think I am totally nuts.
I do wish I had more time (as usual) and would have refined the gameplay mechanics. I had a ton of ideas to add but I would also have liked to refine the way whale-steering works. Whale, it is what it is.
If you like, take a look at

Whale Whale Whale

Mostly finished game. 0

remiv 2 hours ago on 8th Alakajam! entry Surving Flock

Okay, I realy need animation skill. But it à small simple game.

I had severall technical problem (as in: forgotten plug for a laptop,…), and it realy lake animation.

Space marine commander 0

dollarone 6 hours ago on 8th Alakajam!

I knew I had no time to join this time, but I just can't help dreaming. Spent some time thinking out a concept and made a suggested UI for it. You're a space marine mission commander sitting in a space craft, communicating with your team as they try to locate a precious laptop from a research facility that went completely dark and silent a week ago.

There's nothing more done apart from the mockup though, so I won't have anything to submit… unless I can smash something together this evening? But I have no time… unless?

Music and SFX done! 0

dorkulon 8 hours ago on 8th Alakajam! entry DIG DEEP: Artifactually Incorrect

Excited to be back doing Alakajam!

This time around I went in as organic as possible, using an acoustic guitar, cabasa, cha cha nuts, and a wooden hohner recorder I luckily found at a nearby Clas Ohlson. The sound effects are also recorded at home. Sounds include flipping through pages in a book, hitting kitchen utensils together, burying my hands in baking beads, and joslting rocks in a basket to name a few.

Hopefully we'll also have time to implement them into the game too! 😅

A little less than 9 hours to go! 0

Devousa 10 hours ago on 8th Alakajam! entry Treasure in the Depths

Oh golly how time flies. It's been our team's first Alakajam and I think I can speak for our whole team that we've had a lot of fun. CandyKitten is our main artist, R3messa is our main programmer, Haxxard is making cool audio and I Devousa have been responsible for game mechanics design and UI design.

Below is a background image from our gameplay scene. We are using Unity as our game engine. Personally I've learned a lot about version control and solving Git merge conflicts during this weekend. Because a game jam wouldn't be a game jam without speed bumps.

I've fishes! 0

remiv 10 hours ago on 8th Alakajam! entry Surving Flock

I’ve a controled fishes flock :

Now, I've to create a game from this…

My puzzle game is almost complete 0

Mr. Chocolate Salmon 11 hours ago on 8th Alakajam! entry I.C

My game I.C (pronunced "eye see" or "ick", whichever you prefer) is almost done. Gameplay is finished, shaders/visuals are mostly done, and I'm just testing the music and sounds now. If I get time, I'm hoping to add a few more levels sections as well!

I'm getting close! 0

DaFluffyPotato 18 hours ago on 8th Alakajam! entry Aeroblaster

I've just got some levels to make, some polish to do, and a few simple mechanics to add. \o/

EDIT: I'm pretty much done. I've just got music and SFX left. Take a look at what it looks like after all the polish.