A first-person puzzle game
While seeking traces of an ancient civilization, you fell through a hole, right into a temple full of mysterious fungi. Let the mushrooms spread, and they will help you find the exit of this maze.
Each species of fungi has different properties. Choose wisely where, when and which fungi to plant, and reach the exit of each level.
Some of the art in the game is derived from textures from the Nobiax texture pack (public domain). Uses the Mayan font by Karla Vazquez. Uses icons from the standard Unity assets in menus.
@wan did an amazing job with the music: 10/10. I also like the graphics. The stars and the moon are nice details that add a lot to the experience. The difficulty level, I think, needs to be adjusted for players such as myself. Sadly I too was stumped on the second level (even with the spoiler above). But the music and ambiance make up for this to a large extent.
First thing that I noticed: cool and chill music! That definitely helped me to keep going.
I never play 3D games, so this was quite a struggle for me. :P I first tried the controller, but switched to mouse and keyboard at some point. I couldn't find anything to interact with at the start, I did not know what to do, already at the very start! The "door" looked closed and I pressed all buttons when I was near it. But apparently I just had to walk into the stone behind the port. :P
Also, I had problems "planting" the mushrooms, but it seemed that I really had to "look" at the earth, and make sure I stand on/very near the earth (but how do you know where you are without a "body"? ;) ). But, after some (/way too much) time, I got the hang of the game, the mushrooms and the puzzles, and actually enjoyed and finished the game! I really like how the mushrooms spread across the earth patches. I also like that there are three different mushrooms with different capabilities.
At some points it looked like the collision detection wasn't so accurate. I escaped the fort at some point, and walked down a catwalk into nothingness… ;)
This is my favorite entry so far. The music and atmosphere are very good, the concept is simple, and the level design was great as well. There are a couple things I can nitpick about though. The blue mushrooms were a bit buggy and caused me to spaz out. The first level with the blue mushrooms was also a bit difficult to properly climb on due to the angle of the route. While I only had to restart once, the restart button is in somewhat of an inconvenient place. If there were more levels added, I could see this becoming an issue. Also, the escape key exits fullscreen web build, so opening up the pause menu gets funky on the web build.
Anyways, this was a great entry. Good work!
super cool. great music and i really enjoyed the mushroom growing effect. It was possible to get a few of the puzzles into an unwinnable state, but after reading these comments and finding how to restart, that was no problem.
I have to ask though, who wrote the moon positioning code? Maybe my character had eaten too many strange mushrooms, but the moon in this game sure acts weird
Thanks for the feedback folks!
@Papaver Some parts are definitely rough around the edges, the main issues to me being the appearance of doors indeed, and the lack of feedback when a mushroom can be planted. We unfortunately lacked time to polish those things! I'm glad you still managed to finish it :)
@voxel I suspect that in a specific level the moon was accidentally misplaced in the object hierarchy to become a child of the camera or something. Anyway the moving moon has now become canon lore. Its intentions remain a mystery, all we know is it watches you manipulate mushrooms with great interest.
I escaped the Shroom :D. Fun Little game, I liked the chilled music combined with the strange space setting and pleasing mushroom spreading visual, gave it overall a dreamy atmosphere that I enjoyed. I got a bit frustrated on one where I was struggling to get around in time to plant the blue mushrooms, that took a few retries. I would say the plantable texture and the normal walls and floors combined perhaps with the shadows sometimes make it harder than neccesary to see whats really going on and understand things. I would have liked a couple of SFX for the planting, jumping and mushroom spreading just to add to the immersion I think. and also it was not always clear when I could reach interactable items, or if something was interacable or not, maybe just a little UI prompt or some other visual feedback when I could would have been nice. I also got confused returning to the central area and repeating the first couple of stages because I didn't realise what was going on. Also its a shame that you didn't have a chance for more levels to more fully explore the mechanics you introduced, but for 48 hours I can't complain too much though. Good effort
In this jam are a lot of Games with really awesome music. But your game has definitely one of the best tunes!
During my stream people asked for a 10 hour youtube version! :D
https://www.twitch.tv/videos/1423581480?t=0h54m51s This is the VOD to your game. With the timestamp where it starts.
The controls were a bit confusing, but I think thats more because I've played 28 different games with different controlls in the last 7 days or so. xD
Anyhow. I really liked your game, and was also able to Escape the Shroom!
Aha, Escape Shroom. I get it, it's a pun. I like puns, therefore I like this title.
Nice music. It reminds me of Moby. Maybe not entirely fitting for an Egyptian-looking temple though.
I see a big mushroom. It does nothing. I see three pieces of wall, but only one is near enough to the ground that I can bump my nose into it. And it teleports me to another room.
There is a barrier here. Can I jump it? Yes I can! I grab a red mushroom. This patch of soil here looks like a good place to plant it. It grows and spreads in a way that looks suspiciously like Poisson disc sampling. Now what? I jump on them, because jumping on mushrooms is what you do in video games. It launches me a lot higher than before! But not high enough to land on this tower. Why? Eventually I drop out of fullscreen mode, get a few more fps, and now I can make the jump. Maybe not make the physics framerate dependent next time? :)
Finished second stage easily after this. Love how the red shrooms now grow into the hub!
So, blue stages. Apparently they let me climb walls and ceilings. The physics are a bit glitchy, but nothing too terrible, and I make it through all the stages.
Now we get red and blue shrooms growing through the hub. Would be nice if the red ones had remained, but eh, details.
Finally, black stages. It's clear that I need to get rid of these red shrooms first. Probably that's what the black ones do? And yes! Wait, no more levels? Bummer!
Great game. Good puzzles, although I feel they're only scratching the surface of what you could do with these mechanics.
A big thank you to the latest reviewers!
And in particular to your video playthrough @xXBloodyOrange, it was useful for reminding us how important good feedback & UI is to make the gameplay intuitive.
Nice one
I was quitte frustrated at first on the stage 1-2
//spoilers//
The "earth" tiles on the roof are berely noticables since they share the same tones as the roof
nice entry 👍