Yet another ridiculous game that you don't wanna touch.
Here comes GIANT MUSHBOT! It is stomping all around for no reason.
INSTRUCTIONS:
The song is an arrangement based on a Japanese kid song.
There's a reason that I chose the specific background colors.
This is so random (in a good way xD).
You are a giant mushroom that eats birds and stomps chilies - why?! WHY NOT!
My one suggestion is close to what heyheyhey suggested: Have a minimum amount of time between switches, and/or show the time until the next switch. Other than that - it's a funny little meme game! Great!
This game is absolutely chaotic. I don't even know why there's a mushroom that eats birds or crushes chilies. All I know is I had one hell of a laughter while playing this game. If you plan to update this, I suggest you go overdrive and make it more chaotic. Add more things to avoid while eating or stomping. Make some of the obstacles appear the opposite side of the screen. Overall, this is a really funny game!
So chaotic! This has a Flappy Bird feeling for me, I wanted to keep playing just to get that better score and the reset happens fast enough that you get sucked into "one more try".
There's not much polish, would love to have seen some of the suggestions that previous commenters made, especially the invulnerability when switching modes.
This is such a goofy concept for a game I can't help but love it :D The game is pretty frantic but I started to get the hang of it after a few tries. As a commentor mentioned above, having a few invulnerability frames when switching screens would have been super helpful in avoiding unwarranted deaths. Another option would be to have a short 3-2-1 countdown before it happens so you could prepare to have your mushroom mouth closed.
Sadly the audio didn't work for me on PC using Chrome, so I couldn't comment on it. If there's a trick to getting it to work, I'd love to try it and then adjust my score accordingly :)
This is a weirdly hypotic and satisfying experience, I'm not sure why, just something about the unashamed brutal simplicity and weirdness. I can confirm that the music and SFX are working fine for me on Chrome and Firefox which is just as well because to me the music is the key to its hypnotic quality. Thank you
Really well made! I enjoyed the music and the sound effects. The concept is simple, but it works great. great to see, how streamlined this is!
The gif on discord during the jam already made me really laugh and the game itself was no disappointment.
The one thing that really stopped me from enjoying this game more was that key presses are still registered after a state switch. I died more often than in a souls game just because i had the key still pressed when the switch was happening and then I immediately landed on a cactus. If that could be fixed, I would consider this a flawless entry!
the grafics xD
Also, switching modes randomly somehow fitted the grafics. But I was a little bit sad, that you can't jump higher to catch all the birds.
other then that: awesome!
Here is the video with the timestamp where your game starts, when I played it on stream last saturday :)
https://www.twitch.tv/videos/1416408407?t=1h50m26s
It's random. It's fun. Gets repetitive quickly though. Maybe it feels a bit slow, compared to the twitchy action games that it resembles (e.g. Flappy Bird) – but this keeps it playable for me. Graphics could use some work, because they are actually consistent, except for the ugly rectangle mouth. Hitboxes are unclear, but maybe that's part of the experience. The music is pretty cute and fits the game well. Maybe the sound effects need to be toned down a bit in comparison.
This game was rather entertaining for ~15 minutes. The perspective switching is cool and the seemingly random mechanics can be accounted for if you want to go on forever without failing. Although the game becomes a bit repetitive once you figure out how to get 200+ easily. Since the scene switching is fast, often times you can get a view of both the bottom and the top. If you memorize where all the hazards are on the opposite screen, you can safely eat/stomp without risk of failure due to a scene switch.
There were 2 things that could use some fixing though. First, I found some sort of bug where you can get stuck with your mouth open until the next time you click if you click at the right time around a transition (or maybe release?). Second, the stomping mode is much harder to get points with than the bird mode, so it's easier to just not use it. This is partially because you can't see cacti behind the mushroom and partially because you have to hold for a bit to get points unlike the eating mode.
Anyways, the game turned out pretty well considering its simplicity.
# | User | Score | |
---|---|---|---|
1 | @Synchronleuchter | 291 | |
2 | @DaFluffyPotato | 204 | |
3 | @M2tias | 114 | |
4 | @heyheyhey | 112 | |
5 | @AaronBacon | 84 | |
6 | @Laguna | 63 | |
7 | @Thrainsa | 47 | |
8 | @Wan | 24 | |
9 | @dollarone | 13 | View all 9 scores |
James Baldwin once said: “You have to decide who you are and force the world to deal with you, not with its idea of you.” Is not this game the epitome of the spirit behind these words?
Regardless, I don’t think I’ve seen a game like this before. There is something regressive about it — I mean that in a good way. The game’s brute simplicity is matched only by its opacity — there is something elusively philosophical about it. I am reminded of art brut and outsider art.
It would be good to have a constant time lapse between screen switches. Then the player can plan accordingly. Also, I yearn for more control over movement.