First time Alakajamming! :D
Mostly because, in the previous Ludum Dare I developed a rudimentary isometric graphics engine in raw WebGL and I want to motivate myself to improve it. It's hard building both an engine and a game during 72 hours, so I figure giving myself between now and when this jam to starts to finish the engine, and then 48 hours to focus on the game itself, that should help me manage my time.
At least, that's the goal. I'll see what I can do. I like about half of the themes so far, so I'm pretty excited.
Looking forward to having some fun!
I'm ready to jam, my dudes.
Looking forward to AKJ #3!
I'll be entering solo for my 3rd AKJ in a row.
I've been messing around with pixelart some more (for my MMO) and I'll be aiming for #1 in graphics! :D
Here are my other AKJ entries if you're interested:
I'll be using:
MSPaint - artwork
Px Editor - artwork
Bosca Ceoil - music
Python 3 - code
Pygame - code
Audacity - SFX
Good luck!
this will be my first solo jam! really looking forward to see what comes out of it :D
I love using gamemaker studio for my personal projects, so I will probably be using that.
Look it's my "I'm In!" post. Anyways, I'm looking forward to jamming with all of you again. Bring it on!
If you want a sneak peek at what I'll be making (once the jam starts) you can follow me on Twitter to see progress updates and GIFs.
Count me in! I'm teaming up with @dollarone and possibly others. We're currently looking for a pixel miner and a sound crafter in case you're interested! :D
I hope to be able to join for the third time!!
Even if my games weren't too good the last two alakajams, I hope to have learned enough to make something better this time!
Got the weekend schedule all cleared.
Last time was my first game using Godot, and it was a good experience so I'll probably use Godot again.
Other tooling: Inkscape? Gimp? Krita? jfxr? Audacity? Tiled? Whatever it takes, I suppose.
With @thrainsa we are going to join our forces once again! Here's our past Alakajam! entries:
1st Alakajam! | 2nd Alakajam |
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Theme: Alchemy | Theme: You can't see everything |
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We're going for Unity (C#) as usual. I'll be using, again as usual, Reason & Photoshop for music and art respectively, plus Blender if we end up making a 3D game.
Not sure what we'll want to make this time, but hopefully something not too ambitious so we can have enough time for contents & polish. Maybe an MMORPG.