The moon lights the way through the darkness

The darkness needs to be defeated. and only the light of the moon can light the way.

Go into the heart of the darkness to rescue the light, only with the help of the moon and a demon that plays a blue ukulele. Have the moon light the path ahead of you to avoid jumping into the void… or spikes.

All sounds recorded from an actual blue ukulele.

Hope you like it!


Consider that you can pull the moon towards you. that can sometimes be used to make her reach places otherwise impossible. If i improve the game after the compo, i'll try to tutorialise that better.
Thanks for all the feedback!

Voting results


This game entered in the Solo competition (45 entries).

Comments (23)

 • 6 years ago • 

Fantastic! I love almost everything about this game! The base mechanics are refined to perfection, and I loved how each level put a new spin on them. The graphics are simplistic, but definitely compliment the theme. I was also astounded by the amount of levels. You got a lot of content in for just 48 hours of work! The music was on the basic side, but I liked the fact that it was played on an actual ukulele. All in all, fantastic entry!

 • 6 years ago • 

Very nice!
Simple, stylish and intuitive! Fantastic work!

 • 6 years ago • 

Solo? With animations, a full game, and even music? This is inanely polished and interesting.

 • 6 years ago • 

Incredible level of polish. However, I found impossible to beat the second darkness level. How am I supposed to hit the chandelier in the middle, if it's that high? :( I tried for a while, but eventually gave up

 • 6 years ago • 

I find it amazing that you got this done in 48 hours. I love playing this game and it was amazing seeing the dude on the Ukulele actually playing the song. I also tried that darkness level for a while but i didnt figure out how to do it maybe there is a hidden mechanic or so.

 • 6 years ago • 

Overall I really love this! The characters and theme evoke a lot of emotions. I really liked the music.

I wish some of the new mechanic tutorials weren't so deadly. For example, when you introduced the thin platform mechanics in the third (?) level, I died by going through them.

Caique Assis
(@caiqueassis) • 6 years ago • 

Damn! This was the best one I've played so far. Nice use of surfaces there ;)

But seriously, the atmosphere, the gameplay and everything else, very well done. Lovely graphics, audio too. I couldn't complete the game (got to the second level with the enemy chasing you) but from what I played, I loved it.

Nice job!

 • 6 years ago • 

Excellent entry, wow! The physics, the rendering, even this little guy with is blue ukulele is cool! I can believe you made this in 48h.

 • 6 years ago • 

Great job! I really enjoyed it. It's amazing you did this in 48 hours, congrats!

(@Datura) • 6 years ago • 

I love how you used a simple mechanic and managed to do something very interesting with it. I also like the mood and how good it controls, but it could have used better audio though.

 • 6 years ago • 

That was really awesome!

The art was absolutely fantastic! I love the animations, the lighting and the particles for the scarf and notes.

The levels and puzzles were really well designed and the platforming felt super tight and responsive.

This is a fantastic game! Amazing job!

 • 6 years ago • 

I agree with all good things said in the comments, this was a nice experience. I got stuck in the first chasing monster, I couldn't reach the top middle lamp! D: I know others did it, I wanted to say where it got hard for me. Great job!

 • 6 years ago • 

Beautiful. The music sets the mood, the gameplay is great, the concept is amazing and well executed, and don't even get me started with those pixelated graphics and lighting. I just love pixelated games! I tried to do same lighting method with my game but it didn't turn out as well or smooth.

Sílvia Cavadas
(@silviacavadas) • 6 years ago • 

I loved this game. The mechanic is great: simple, elegant, and at the same time there's so much one can do with it. The artwork is equally simple and elegant. I love how the scarf, the light bubbles and the lamps look. And the little character playing the Ukelele! The music sets a very nice mood, even when repeated for a long time. The controls feel good and natural.

The whole game just feels very good throughout and very polished. Amazing!

I'm currently in the first level featuring an enemy, hopefully I'll still take the time to progress further.

  • 6 years ago • 

@NiciusB Just realized you can tag people to reply. I added a tip for your issue in the game description (you can pull the moon towards you to help it reach places), I guess it's a weird mechanic and I should have tutorialised it better, I'll try to do so in the post-compo version :)

Thanks for pointing it out, hope you can progress!

 • 6 years ago • 

Beat it. The boss fight was a little rage enduing until i realized that you didn't need to have all lamps lit before you can hurt it. But that was my assumption. The creativity in level design is a great achievement. If i had paid $2 for this I would feel I got my monies worth. You should build this up and ship it!

I'm as impressed as everyone else here with what you did in 48h. I would love to see a postmortem to catch a glimpse of how it all went down.

 • 6 years ago • 

Just played the game , its really cool! I like the mechanics and how you built the levels from it, I believe that if you keep working on the game and publishing it somehow it can become very famous!

The gameplay felt nice and smooth, I think a little bit more tutorialing would have been good but as how it is, I managed to complete the game; at the boss fight, am not sure if that is what you tried, but adding the shape of a lattern to the tail or having the player kill an enemy before in the same way would have been indicators of how to fight the boss, because I was confused for a while with the door not opening when all the latterns where lit.

The audio, animation and graphics felt awesome, for a 48 hour game! I would really like to have a jump sound haha but thats and extra you can add later if you want

 • 6 years ago • 

I love that mechanic. That's probably the most interesting mechanic I've seen so far.
The ukulele was nice and the visuals weren't bad. The level design was actually pretty good. The only suggestion I really have would be to make the sliding on the wall a bit faster. It kept messing me up. xD

Great job!

 • 6 years ago • 

Really great game, nice atmosphere and interesting mechanic, I got stuck on the first level where the weird thing is chasing you around the room, i lit all the chandeliers i could see but the door didn't open, not sure if thats a bug or i missed something. The music kind of made it for me

  • 6 years ago • 

@automatonvx Thanks a lot! There's one lamppost in the center in the ceiling :)

(@OatMealPal) • 6 years ago • 

Amazing! Very well polished. The music is nice, the sprites are adorable, and the overall feel is great.
This game is awesome. Nice job! x)

 • 6 years ago • 

The core gameplay feature, of manipulating an orb of light to illuminate the level features, worked really well, and matched the theme superbly!

The walls felt a bit "sticky" during wall jumping, but the controls otherwise felt very good.

The music was nice, and the fact that it was produced by the in-game ukulele player was quite amusing. The simple graphics were quite atmospheric!

Very impressive game!

The light of the moon,
will illuminate the way.
Defeat the darkness!

 • 6 years ago • 

Congrats on 2nd place!!

Login to comment