Posts

New Everything just to be stupide! 3

LazorLord • 7 years ago on 3rd Alakajam! 

New GameEnjin that i only tried once (Check);
New Programming Language i start 2 days ago (Check);
New Confusing IDE sure (Check);
New Dimension from 2d to 3d… Why not at this point… (Check);
New Jam… Actually first one i tried (Check);
No Team Well that not New…;

Some time you juste need to be a little creasy to be creative and my mind sure can run Crisis you see XD

I'm probably in (+battlestation) 8

exezin • 7 years ago on 3rd Alakajam! 

Hey folks, another ludumdare refugee here.
This is my first alakajam, here's what I'll be using:

  • exengine (my game engine)
  • blender (for 3d model creation)
  • aseprite (if I decide to use textures)
  • sunvox (if I get around to adding any audio at all lol)

I'll be using the web port of my engine, which compiles to js/webgl via emscripten. I don't have time to sort out webgl 1 support so I'll be stuck with webgl 2 for the jam. I mean technically webgl 1 support is there, but it relies on a lot of extensions that not every implementation has (looking at you, safari >_>)

(oh and if the "no ui" theme wins I'll commit seppuku!)

I'm in! 1

scanf • 7 years ago on 3rd Alakajam! 

First timer on Alakajam! Have attended Ludum Dare before but been some years since my last game jam.
Can't wait too get started, cheers :)

Will be using
Concept: Pen, paper

  • Engine: Unity
  • Code: Visual Studio, vim, git
  • Graphics: PyxelEdit
  • Sound: cfxr

I'm in! 3

mit-mit • 7 years ago on 3rd Alakajam! 

First Alakajam for me, looking forward to it!

Probably developing in python/pygame.

Salut moi c'est LazorLord Je vais documenter le Jam en français sur YouTube! 2

LazorLord • 7 years ago on 3rd Alakajam! 

Voici le lien vers la playliste du documentaire sur YouTube.

My dev enviroment 3

NiciusB • 7 years ago on 3rd Alakajam! 

I'm a developer and work from home, and this is where the magic happens! It's a bit messy but I had to keep it real to my nature hehe.

I don't really know which technologies I'm going to use, since it's my third jam, but I'll probably end up using Phaser as I have some experience with it. I'd also love to make something with multiplayer features for this jam, but I'm still coming up with ideas about how to do it.

For audio I'll probably try to learn how to use Bfxr and Bosca Ceoil.
I'm also pretty bad at art, so I usually try to avoid it as much as I can. We'll see what happens!

Thoughts on themes 6

larzdk • 7 years ago on 3rd Alakajam! 

So I figured I'd share some initial ideas on the themes that have been shortlisted.

I'm working with the extra constraint that the engine I'm building has been specially optimised for isometric gameplay. I imagine this would work best with RTS, RPG, Sim or 4X type games. That's cool, though, because I enjoy those kinds of games anyway. So my thoughts are around what can be done within those genres, as far as I can tell so far.

Any other ideas? I'd be curious! I've put the ones I'm struggling with the most first. :)

No UI

  • This is the trickiest one for me. UI can include everything from on-screen displays to user input. Without input or output from or to the user, do you have a game at all?
  • Perhaps just don't have one kind of interface that's common to isometric games, but that's either gimmicky (ie no mini-map) or annoyingly restrictive (ie close zoom).

Everything is edible

  • I guess the question here is "by whom"? Is it by you as a player, or are you trying to avoid being eaten, or both?
  • Could indicate setting ie a world based on gum drops and candy floss.

Buying your time

  • Generally a metaphor for not rushing things / good things take time. Slow, turtling strategies should work.
  • Could be taken literally - spending (in-game) credits gives you additional time to complete a level.

Repair

  • Could suggest the profession of a leading character, which might lead to repair in the game.
  • Potentially could suggest fixing a broken vehicle for escape, which might require resources that need to be extracted.
  • Could indicate that society itself is in a state of disrepair, and that the characters are attempting to fix it / crusade against wrongdoing.
  • Repairing could also suggest fixing a more local problem, such as fixing a city's financial troubles.

Always Growing

  • Could indicate a character's physical size, such as a child growing up, or as an enemy, a black hole that must be escaped.
  • Could describe an individual character with continuous progression.
  • Could also describe a non-character, such as a problem that keeps getting worse (like global warming).
  • Or it could suggest what the character controls, as in 4X "expand" being the goal.

Thievery

  • Obviously, stealing physical items, or ideas from others.
  • Alternatively perhaps you play a detective trying to solve mystery of who a thief is.

Alone in Space

  • RPG of lone human in an alien world.
  • Sim of solitary human colony on another planet.

Weird weapon

  • Weapon could be interpreted broadly, for example the Ring in LOTR. It doesn't have to be physical - mean words have been considered weapons.
  • Weird can suggest the weapon is otherworldly or divine in nature / attached to a particular quest.

Trash and treasure

  • Trashing can also be a verb, as can treasure. In this sense, the theme is asking for destroying and cherishing things. Classic RPG stuff.
  • One man's trash is another man's treasure - could be finding items that seem useless but prove very useful maybe in some specific scenario.
  • Trash to treasure - could be a recycling sort of idea, where mundane items are combined to create more powerful ones.
  • Treasure among trash - in an environment full of trash, the player's goal might be to work out what the treasure is somehow and acquire it.

Dangerous Science

  • Could be that the player is conducting experiments/observations or they are coping with the effects of scientific progress.
  • In a sim-like genre, something like Jurrasic Park springs to mind: attempting to conduct science but with considerable peril. Maybe an outer space setting?
  • Arms-race type scenarios could have the player try to become as dangerous as possible through making scientific advances.
  • Or perhaps global warming / genetic engineering / military super-AI has gone too far and the player is fighting for survival.

My Development Environment 3

DaFluffyPotato • 7 years ago on 3rd Alakajam! 


To be clear, the laptop on the left is my computer. The main monitor is just hooked up via HDMI cable.

Also, it looks like some of my themes will make it to the shortlist. :D

EDIT: My theme Always Growing made it.

An "I'm in post" 1

sprvrn • 7 years ago on 3rd Alakajam! 

Hello, I'm an hobbyist game dev and recent gamejammer. This will be my 1st Alakajam event!

I played around a lot with Unity, but I also started using other tools and I fell in love with pico 8 so I probably will use it for this jam!

Let's have fun and remember to stay hydrated everybody!

Ich bin in 2

bwg • 7 years ago on 3rd Alakajam! 

My background: I am an enthusiast programmer studying computer science and have been programming for 5 or so years so I consider myself very experienced. I have always loved the idea of game development but have focused all my efforts on the engine and graphics side, and have never actually made a game. So I would love to try and make an actual, finished game.

Language: C++
Text Editor / Compiler: Visual Studio 2017 Community
Engine: Citrus Engine (made by yours truly)

  • For window: glfw (C style window and OpenGL context manager)
  • For graphics: OpenGL (and glew)
  • For audio: nothing yet, probably IrrKlang (the only thing on this list that isn't open source, at least its free for non-commercial use)
  • For physics: Bullet 3D (classic physics engine)
  • For loading images: lodepng (standalone, tiny png loader)
  • For loading models: assimp (collada loader)
  • For linear algebra: glm (quintessential OpenGL vector and matrix math library)
    Modeling: Blender
    Targetting: Windows 10

My artist friend will do the art.