First timer on Alakajam! Have attended Ludum Dare before but been some years since my last game jam.
Can't wait too get started, cheers :)
Will be using
Concept: Pen, paper
Voici le lien vers la playliste du documentaire sur YouTube.
I'm a developer and work from home, and this is where the magic happens! It's a bit messy but I had to keep it real to my nature hehe.
I don't really know which technologies I'm going to use, since it's my third jam, but I'll probably end up using Phaser as I have some experience with it. I'd also love to make something with multiplayer features for this jam, but I'm still coming up with ideas about how to do it.
For audio I'll probably try to learn how to use Bfxr and Bosca Ceoil.
I'm also pretty bad at art, so I usually try to avoid it as much as I can. We'll see what happens!
So I figured I'd share some initial ideas on the themes that have been shortlisted.
I'm working with the extra constraint that the engine I'm building has been specially optimised for isometric gameplay. I imagine this would work best with RTS, RPG, Sim or 4X type games. That's cool, though, because I enjoy those kinds of games anyway. So my thoughts are around what can be done within those genres, as far as I can tell so far.
Any other ideas? I'd be curious! I've put the ones I'm struggling with the most first. :)
No UI
Everything is edible
Buying your time
Repair
Always Growing
Thievery
Alone in Space
Weird weapon
Trash and treasure
Dangerous Science
To be clear, the laptop on the left is my computer. The main monitor is just hooked up via HDMI cable.
Also, it looks like some of my themes will make it to the shortlist. :D
EDIT: My theme Always Growing made it.
Hello, I'm an hobbyist game dev and recent gamejammer. This will be my 1st Alakajam event!
I played around a lot with Unity, but I also started using other tools and I fell in love with pico 8 so I probably will use it for this jam!
Let's have fun and remember to stay hydrated everybody!
My background: I am an enthusiast programmer studying computer science and have been programming for 5 or so years so I consider myself very experienced. I have always loved the idea of game development but have focused all my efforts on the engine and graphics side, and have never actually made a game. So I would love to try and make an actual, finished game.
Language: C++
Text Editor / Compiler: Visual Studio 2017 Community
Engine: Citrus Engine (made by yours truly)
My artist friend will do the art.
This Saturday, members of Alakajam! will join the One Hour Game Jam held at 8pm UTC! Let's join our neighbor community for a fun evening of jamming, and so we can sharpen our tools before the Alakajam.
@wan
@laguna
@puarsliburf
@akselmo
@dollarone
@sebastianscaini
@aurel300
@kdrnic
@sorceress
Also in but not 100% sure because they have a life (reportedly)
@voxel
@toasty
@raindrinker
@timbeaudet
@thrainsa
@euske
You? Let me know in the comments!
When | What |
---|---|
Before 8pm UTC | Prepare your dev environment before the jam starts, and join the fun on IRC or Discord |
8pm UTC | The theme is announced, try to make a super small game in an hour! |
9pm UTC | If all goes to plan (tip: it never happens), submit your game by the deadline. In practice most submit 30mn to a hour late, to finish something playable and publish it. Submissions are not closed until the next jam anyway! |
9:30pm… ish | @aurel300 and maybe @danaeplays will play your games on stream! |
No competition here, everyone is a winner for completing the crazy task of making a game in one hour-ish!
Gonna be my first jam ever, can't wait to crash and burn like never before!
Tools I'm gonna use:
Unity3d
Blender
GIMP
Tools I'll use if I can practice with them beforehand:
Bfxr
Audacity
FL Studio
Really, I have no idea what to do as far as audio goes, please let me know what's easiest to use. If nothing else, I will acapella all of my sound effects.