My partner in crime ( @Titaninette ) and I are in!
It'll be a first time in the world of gamedev and game jam for her, so it'll be very interesting for both of us :)
We'll use :
Good lick to all of you! 👅
Well hello there
I'm offering my services as a composer (no payment required of course) this weekend, to get involved in the 10th Alakajam!
If you're a dev and cooking a lil sutt'n up this weekend that you think… hmmm…. would be nice to have some TASTY AUDIO to go with these DELICIOUS VISUALS then I might be your guy :D
Limited portfolio at www.shanechauhan.com, these are mostly combat tracks for Action genre. Just to give you some examples - I can compose for most genres and styles :)
Let's talk if you're interested (negative_harmony_0@protonmail.com)
Best o' luck to everyone this weekend!
As normal I will be streaming all my developments on https://www.twitch.tv/timbeaudet so follow there!
The themes seem to be a swarm around sailing on a ship over the waves of the ocean. The clouds will come from wind and rain on your paths to the moon. Travel with your map so separation is not a problem. Play your cards right and this generation will swap chains like clockwork.
Not sure the themes are fun but I will be testing out my new physics engine which barely has balls working.
The next edition of the Alakajam! event will start on September 18th.
During that week-end, the goal is to making a game, in a weekend. Teams or solo devs, beginners and professionals are all welcome to participate! There are two ways to approach the event:
Dates | Phase | Description |
---|---|---|
Theme submission and voting | You can submit theme ideas for the jam and vote for all other submissions. | |
September 11, 7pm UTC | Theme shortlist | Only the best themes are kept. Rank them by order of preference in this final phase of theme voting. |
Dates | Phase | Description |
---|---|---|
September 18, 6pm UTC | Countdown stream | An official stream is held on Twitch to launch the event! |
September 18, 7pm UTC | ![]() |
Start making a game solo or as a team, and simply submit it before the deadline! |
September 20, 7pm UTC | End of ranked jam | The main competition ends here, exactly 48 hours after the start time. Submissions will remain open for an additional hour after the deadline. |
September 21,10pm UTC | End of unranked jam | If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam. |
October 4, 7pm UTC | Jam results | After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned! |
Dates | Phase | Description |
---|---|---|
October 8, 7pm UTC | Tournament start | A selection of the best games will be picked by the organizers for all to compete on them. Post your best scores as screenshots and climb the leaderboard! |
October 11, 7pm UTC | Tournament results | After 3 days of high scores, the final player rankings will be announced. |
See the full rules for the Alakajam here.
All you need to do is:
A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!
If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)
I'm working on an idea I started on for the Music Kajam. Progress is slow and I am finding it hard to concentrate on dev at the moment.
I thought that creating a kind of dev diary and adding progress updates to it here might help with motivation. Let's try it!
Today I added fade-out and also fade-ins to the game. This is done by palette shifting through the available 4 colours. I think it works quite well!
The dates of the 10th Alakajam! are announced :) If you're a true hipster you can even join it now.
Thank you everyone for the jam!
Thank You for the Streamer's Choice and the 3rd place in the Team Divison!
There's a lot to process and rethink about game development and all the feedback heleped!
The stream aspect of this past 10 days added a lot to the event!
Thank you for everyone who joined the streams!
Now I'm going back to my normal scheduel. If you have a minigame, demo, prototype, full game, etc. that you would like me to test, showcase, disect live, contact me! Would like to do regular sessions on Fridays!