Posts

Launching the 11th AKJ Tournament 0

Wan • 8 months ago on 11th AKJ Tournament 

As a small event in-between the game jams, we challenge you to post high scores on a selection of games from past Alakajam events!

It includes Abyss Meal (by @Ilkalys and @jcochet) and Cave Exploder (by @yozy) as fun little arcade games, and two more games that are more on the puzzle side: CARA GRABS ANTIMATTER (by @voxel) is a nice puzzler with speedrun potential, while Work Until Done (by @thomastc) is a more involved optimization game that will get you busy for a while.

Big thanks to the game authors for opening up their games for tournament use, and good luck to all players to climb the leaderboard!

So, lessons. 0

euske • 9 months ago on 20th Alakajam! entry  RegEx

Hello, AKJers!

AKJ 20 has joyfully finished and I'm happy with my result. This is the first jam for me since 2021-ish, and there has been a few changes to my development environment:

  • The time I can spend for the jam has been greatly reduced (to only a few hours!).
  • I've lost my desktop Linux.

So I've also changed my development style to adapt for this:

  • Make most tasks doable with Windows + VS Code only.
  • Make everything very raw and primitive. No engine and no external depdendency. It's just a plain vanilla JS with HTML. (If you're curious, take a look at the source of my entry (https://games.tabesugi.net/regex/)
  • Proactively make a set of copy-pastable code (a.k.a. "the framework").

This has been working well so far. But jam-wise, I see a few rooms for improvement:

  • Be mindful of the "mechanics" of a game. I tend to cram many things into one game and people see it's "chaotic". (in my game, things like a peculiar one-button control, circular level, multiplying enemies and river, etc.)
  • Think carefully what could be randomized or changed. In hindsight, I probably shouldn't change the control schema (a.k.a "regex" pattern) every time, so that people can get used to control.
  • A little playtesting before submission would have been useful. (The game was probably too hard for many.)

That's it! I'm looking forward to particupate more. Thank you for organizing this event.

well, I finished 0

IAmAPancake • 9 months ago on 20th Alakajam! entry  Rewind

i'm really glad I got this project done. I've been meaning to learn godot for such a long time now, but, yknow, committment issues. anyways, I GOT IT DONE!!

i ran out of time to compose music properly, so instead I sat down at the piano, improvised some space-y lofi sounding stuff, then bitcrushed it to hell and back and called it a day. i like the way it turned out, personally.

i'm looking forward to playing the other entrants' games!!!! :3

And the theme is.... 4

laaph • 9 months ago on 20th Alakajam! 

For the 20th Alakajam, the theme as voted on and run through the process and corrupted by evil hackers and memes made up by dedicated alakajammers, is…

"In a loop"!

With this announcement, the 20th AKJ has begun! To reiterate what I said before, we will have
13-15th Sep main jam
16th extra day for unranked participants
17th-31 Sep rate the games!
1 Oct reveal the results!

Go make your wonderful games! May the theme inspire you!

Gnome. 2

voxel • 9 months ago on 20th Alakajam! entry  Deathloop 256

The 20th Alakajam is coming! 0

laaph • 11 months ago on 20th Alakajam! 

Prepare your game engines! The 20th AKJ will take place on 13th-15th of September. The week before will be dedicated to theme voting! And before that, we will submit themes! Since we always seem hate the theme, don't forget to submit a theme you actually like!

Our dates will look like:

Dates Event Comments
1-5 September Theme submission We know you have some good themes hiding in you!
6-12 September Theme shortlist voting Choose the final theme among the best submissions!
13 September, 7pm UTC Alakajam! starts The jam itself! Make your games!
15 September, 7pm UTC Ranked jam ends Make sure to submit your game during the jam, you can still update your page after submissions are closed.
16 September Extra day for unranked division In case you want more time or don't want to constrain yourself to other rules!
17-31 September Game rating Play all the games and rate them! Leave comments telling what is good or not!
1 October Results reveal Hopefully your admins are sober enough to wrap up the event and post scores!

If you've participated in an Alakajam before, you should know what to expect! And if not, it is easy to follow along, and we will be putting more info before things happen!

Managed to submit something, but... 0

toasty • 1 year ago on 15th Kajam entry  Yelp

I made my game Yelp for the limitations kajam. Despite 6 weeks of jam time, I was still coding in the final hour. 🥲

I'm glad I submitted something, but there's very little actual gameplay and it's not particularly fun either. I focused mainly on the "Over-sensitive" limitation (use as many inputs as possible) and chose to use the microphone to propel the player and trigger attacks, but I quickly ran into technical issues. I couldn't always reliably detect and utilise microphone input (possibly because of noise cancelling and/or a lack of API understanding), so ultimately I restricted it to just attacking. Even then there is a noticeable lag between screaming at the computer and it actually attacking (possibly this could be reduced if I better understood the various HTML/JS audio APIs). Still, I think it's pretty novel for a jam game and I'm glad I tried.

Originally I'd aimed for a horror game, and the game briefly had a shroud around most of the screen. Not being able to see what's coming is a common horror trope and it did improve the feel. But I also wanted to aim for the "Geometron" (no textures; geometry only) limitation, and a decent-looking shroud meant technically using a texture, even if it was auto-generated. It's also a tall order to create a horror game without sounds for atmosphere.

I learned a lot, though. This is the first graphical (i.e. not mostly HTML/UI) game I've made in a while. Turns out Pixi.js is still a solid rendering engine. I was less keen on matter-js for physics, mostly because the docs aren't very helpful and the API isn't always predictable. I'd happily use Pixi again, but would be tempted to seek another physics solution (library or roll my own).

The 15th Kajam is over! 0

toasty • 1 year ago on 15th Kajam 

Congratulations to everybody who participated! There are some very interesting games so go ahead and try them.

What's next?

Remember that we have the 20th Alakajam on 13th of September, and another tournament in October. Check the events page for more details.

The 15th Kajam is over! 0

toasty • 1 year ago on 15th Kajam entry  Yelp

Congratulations to everybody who participated! There are some very interesting games so go ahead and try them.

What's next?

Remember that we have the 20th Alakajam on 13th of September, and another tournament in October. Check the events page for more details.

My games 0

Sunbeam • 1 year ago on 15th Kajam 

You can access the games i've created here: https://sunbeam6.itch.io/