I've just completed a last few couple of bugfixes on my custom engine, and hopefully it's in a good-enough state to give the jam a decent run!
Things my isometric engine now has (especially coded for this jam!):
- Unlimited terrain types and blending masks
- High quality water effects
- Fog of war
- Proper pathfinding
- Scriptable random maps
- Numerous performance improvements
Things I didn't get around to finishing:
- Elevation on terrain
I'm seeing if I can get blending on the fog to work before the jam starts. If not it's no biggie, I just figure it would improve the visual effect a little.
I can't wait to show it off in the jam!