Progress is going... not well. 4

laaph • 2 years ago on 14th Alakajam! 

I had Friday off, so I thought I'd throw some ideas around before the theme was selected. I made a controller for the player, except it wouldn't work at all. I could get the player moving around, but colliders wouldn't work. Or colliders would work, but I'd get strange behaviour, like the player being tilted just enough towards the sky so that it would fly up to the air, and gravity not seeming to work.

Variations in my code look like so:

        //rb.AddTorque(Vector3.up * r);
        transform.Rotate(Vector3.up * r);
        //rb.MoveRotation(Quaternion.Euler(Vector3.up * r));

        //transform.Translate(Vector3.forward * s);
        //rb.velocity = transform.forward * s;
        rb.AddForce(transform.forward * s); 
        //rb.MovePosition(transform.position + transform.forward * s);

Transforms on the rigidbody (abbreviated here as rb) work with collisions, but do not result in the motion I am looking for (most notably, staying on the ground!). Moving the transform itself does not respect collisions.

The next thing I did was delete the scene I was working in. So I can't make an animated gif of the various things the player did. I don't know how I deleted it, but I can't find the scene anywhere. I hadn't made prefabs of anything, so lots of stuff was lost.

Next, I modeled a mushroom in blender. "Model a mushroom in 3 minutes!" the advert for the video said, but it took me closer to an hour. However, upon importing said mushroom to Unity (and find the scene disappeared), I find the normals of the mushroom cap are inverted.

I can't seem to include images here, otherwise you'd be looking at a mushroom and the inside of a head of a mushroom. (Edit: It appears that the brower I am using, Brave, is not showing the images, but Firefox does show the images. So your mushrooms may vary. Let me know if the normals are working on the second image.)

I've been programming in Unity for years (my first global game jam was in 2012 with Unity) and yet today I feel like a beginner all over again. I've been mostly doing 2D stuff, and today I am recognizing how much easier the 2D stuff is.

Today has been rough. Even the man pages are returning error messages instead of telling me how use things.

Comments (4)

  • 2 years ago • 

If you aren't in the discord channel, we have determined that the reason the images don't show (sometimes) is that in Chrome based browsers, mixing https (which serves) and http (which my webhost serves) forces the remote images (aka stuff not on to be in https, which my puny webserver does not do (because I never set it up, not because it's puny).

Old versions of Chrome should see the images, as should Firefox and Safari. Others probably should too but I didn't test further. The right fix would for me to get an SSL cert and serve https like the rest of the modern world. More likely what will happen is that next time I'll upload to imgur instead. I won't forget obscure scp flags that way.

 • 2 years ago • 

Interesting. I fear I may have the same problem. I looked into imgur just now, was bombarded with war propaganda — amazing how brazen they are. Won’t be using them for a while.

  • 2 years ago • 

Alright, fine, I'll set up SSL. I've only been delaying this for something like 10 years or so….

 • 2 years ago • 

I hope it goes smoothly for you. I should do the same some time —

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