You are trapped in an ancient Egyptian tomb! Can you puzzle your way out?
While exploring a newly discovered tomb from ancient Egypt, suddenly the ceiling caves in behind you, leaving you trapped in the dark! Can you find another way out?
Controls:
A mysterious 2D point and click puzzler in the spirit of Myst. There's a lot of content, which didn't leave any time for playtesting. So please let me know how you're getting on! I'm mainly curious to know:
Made with Godot, Audacity and Krita. A lot of Krita. I think I've spent more time on artwork than on design, programming, audio and eating combined.
Post-jam changes:
@TheTacticalBanana Good point, the controls themselves shouldn't be a puzzle :) I just added a clue in-game. I think this is warranted post-jam, because if you don't know that, the game is unplayable. (Using the keyboard is unusual in Myst-like games, but I didn't have time to add proper mouse control as an alternative.)
By the way, where did you get stuck?
Hi,
Nice game !
A bit hard at the start as @ree1261 said, but when you take some time it is not this hard.
Sometimes we are a bit lost through all this rooms but it's fine I guess as we have a little "map".
Didn't manage to get to the end, by the way, I was stuck at opening the last room before the final one.
Good game !
Hint for the others to enjoy more of the game : At the start, you have to press the buttons in a precise order, look around, the "password" is in the room !
@TheTacticalBanana So you have access to 3 rooms so far. The room to the left from the central room should be your next target. But maybe you need to open something else first…
What a delightful little puzzler! I think the first puzzle took the most time for me. I spent a good while clicking around and figuring out where to focus first, as there were clues to multiple puzzles in the first room. After that I think 'the next step' was always quite clear, and I was able to solve the rest of the puzzles pretty easily. Not too easily, though. I still had plenty of satisfactory 'a-ha!' moments.
I must admit I brute forced the puzzle where you had to match the symbols with the limbs. I found three clues and brute forced the other two. After finishing the first playthrough I tried looking around again and found one more symbol, but I just can't seem to find the symbol for the head anywhere.
Anyway, this was a super enjoyable entry!
Edit: I took a third look and finally found the symbol for the head! Partially because I knew exactly what I was looking for. That sure was well hidden. :)
@pikachurian Thanks! What puzzles did you find hard or didn't make any sense to you? I'm trying to improve my design skills, so it would be very helpful to know where people can and cannot follow my crazy ideas :)
I used Godot. The transition effect is all just translation and scaling of existing 2D scenes.
A challenging puzzle game.
In general, I like the feedback and presentation of the puzzles. They communicate the "boundaries" of the puzzle pretty well (either at a glance, or by experimenting with the wrong input for the first time).
Graphics were clear, and the sound feedback effects supported the puzzles well (and were fun).
The first puzzle was pretty fun, although the head symbol was rather well hidden.
The chest puzzle threw me off for a bit, until I noticed the dot (due to it's orientation with the "spoke hole" on the opposite side, I guess it just blended in too well).
The statue puzzle was enjoyable, combining the "facts" from two different sources to determine the solution.
I didn't solve the puzzle on the second-to-last door. From the feedback of the puzzle input, I'm not sure what input the puzzles expect from me (i.e. the "boundaries" of the puzzle). As for the symbols, while there seem to be some kind of "numerical progression / definitions" scribbled on the walls around the tomb, I don't see the connection, since there seem to be little overlap with the symbols on the door. I was not able to infer the connection.
All in all, it was an enjoyable puzzle game!
Thank you @Somnium for the detailed feedback! You're not the only one to find the numerical puzzle (too) difficult. For those that are stuck here, let me give some hints:
Two of the buttons are decoys and don't do anything: the rectangle ▭ and the circle with the dot ⊙. (They stem from an earlier design, where part of the puzzle was simpler and this part needed to be a bit harder. I wanted to remove them in a post-jam patch, but decided it would have been bending the rules too far.)
Each of the remaining four buttons represents a number of dots. You need to figure out which number, first.
The solution to the puzzle is a number, which you enter by pressing each button the appropriate number of times. They are all added together. Then press the big "Enter" button. (Fun fact: the symbol on that button is a hieroglyph meaning "door bolt".)
The number you need to enter is represented above the buttons.
You need to do some arithmetic to figure it out, but the key to this is close at hand.
Examine the drawing to the right of the door closely. Do you see a pattern?
@voxel Thanks! The audio had to be done in the final hour of the jam, so I didn't have time to hunt around the house for foley effects with my portable recorder, the way I normally do. I simply made mouth sounds into the webcam microphone. Took about two minutes instead of two hours that way, plus maybe another 20 to put them all into the game.
Excellent puzzle game! I felt stumped a few times, and then felt stupid when I finally figured out the answer, like with all great puzzles. Atmosphere was also really great, the first person perspective really helped sell the place. I guess my only minor complaint was that the sound effects could have been a little better, but that's so minor I'm only mentioning it because everything else is so good. Great job!
"You escaped safely from the tomb. Clever you!"
I'm not a big fan of "hard" puzzles, but your game got me hooked for almost an hour. I got stuck in the arithmetic puzzle, but when I read you 6 hints I solve it easily. Though at first I knew it was about counting dots, and that each of the above symbols represent a number of dots (with the help of the "close at hand" key hehe) but my problem was that this two "▭" "⊙", confused me a lot haha, because I was thinking that the 3 "dot passwords" must be "typed" just with the 2 symbols below each one. For intance, "7 squares" had something to do just with "⊙" and "∩", and that the other 4 symbols just doesn't related to "7 squares".
Anyway, given the short amount of time for the ton of content (art, code, puzzles, even sfx haha), you did a fantastic job. I can't point aout any major issue. You just got me thinking for good haha, and that's nice.
@Baconinvader Thank you!
I guess my only minor complaint was that the sound effects could have been a little better
I can tell you though, the time-investment-to-quality ratio was amazing, see my other comment further up ;) It was either this or no sound at all.
@xLainik Thank you too!
I was thinking that the 3 "dot passwords" must be "typed" just with the 2 symbols below each one
Whooooa I never considered this. Great feedback, very useful!
Wow, crazy puzzle game! At first I thought I would not solve anything, but a little while later I finally solved first room. But I should say the solution is pretty unobvious. Though next room were really interesting! After that I realized how big and thought out the game is, but.. I was tired a bit, so I leaved. Maybe later I'll solve entire game.
Small feedback about puzzles
Very well done! You have a big potential to make puzzle games! I would like to play more your games in future.
Thank you @DictorDro! I made some puzzle games before if you like, although they are all very different kinds of puzzles: Misty Isles for Alakajam 2, Mixium for Alakajam 1, Morphing Maria for Ludum Dare 35. And if you like the kind of puzzling in Tomb Escape, I strongly recommend the Myst series. You can get realMyst (a remastered version of the original) on Steam, and I think it's on mobile as well.
Finally, I got out! I needed your hints above for the numbers puzzle.
Although tough, I enjoyed the clever puzzles and the game play. I also enjoyed the mechanics of moving around with mouse and keyboard together, although all the different rooms could be somewhat confusing.
I also enjoyed the graphics and the sounds. Very well done! :D
Call me stupid, but I genuinely cannot do anything.