Posts

First version published! :) 4

Raindrinker • 6 years ago on 2nd Alakajam! entry  Moonlight

I just published my entry. Maybe i'll tweak some things, but it should be playable now.
Please tell me what you think, or if you find something buggy or confusing!

This has been a great experience, i'll be participating in more jams.

Good luck to those who are finishing their entries!

Another Progress Gif! 0

sebastianscaini • 6 years ago on 2nd Alakajam! 

As the deadlines nears ever closer, we're almost done.

Here's a cool gif of what our game looks and play like!

Almost Done! 0

RodMolina • 6 years ago on 2nd Alakajam! entry  Light It!

Hey! I've submited the windows version on my game! Haha

Yet, I am new on this so am having some trouble adding images to the description, for the images am trying to use my google drive, also having little trouble in uploading my unity WebGL in Kongregate, thanks for the help in forehand.

Playtesting 5

Dartictheunic • 6 years ago on 2nd Alakajam! 

Hey, we intended our game for Xbox controller, but I was wondering if everyone here had one, if not I'll add keyboard even though it won't be as cool as the controller feeling é_è

First ingame screenshot 0

n!ghtmare • 6 years ago on 2nd Alakajam! entry  Moshpit

I will just leave this here. Those guys aren't the only one playing!

well WHOOPS 1

paperaero • 6 years ago on 2nd Alakajam! entry  Darkness

welp aparantly i was stupid and forgot to even allow you to progress from the title screen in my game -3-
apologies to those who played like, the moment it was released

Shadows Casted, Lessons Learned 3

mcduke • 6 years ago on 2nd Alakajam! 

So, I won't finish anything this jam, but it's been a valuable learning experience nonetheless. This time I wanted to experiment with tile-based graphics and shadow casting, and I've used some tools (Aseprite, Tiled, BoscaCeoil) for the first time. Also one of the first things I've done with Love2D.

Here's a GIF of the current (final) state, player-controllable entity in a room with walls, and what the player can't see is cast in shadows:

Also, a look at the debug view that allowed me to diagnose some bugs in my shadow casting logic:

Good luck to everyone!

6 hours to go.. 0

RUWO • 6 years ago on 2nd Alakajam! 

it's almost over! i'm going to spend 2 more hours finishing my hiding AI, pobably another hour to fix an anoying unity collider bug. after that, maybe some music? if i have time? and after that some more polishing, tweaking and packaging

RELIEF 0

paperaero • 6 years ago on 2nd Alakajam! entry  Darkness

AHHHHH yess i submitted my game. I saw the 12 hour announcement to post blogs but i was way too busy to do that. Everyone's games seem interesting and happy reviewing other peoples games! (BTW for the early submission, the submission hour starts and like, 3am in where i live and no way I'm staying that late for a school night -3-)

Bugfixes, Levels, Menu, Music, Playtest 1

Laguna • 6 years ago on 2nd Alakajam! 

Hi there,

So, the final hours of the jam. This is where dirty hacks appear. ;) But first, let's do an update here!

A lot of bugfixes and features made it into the game. Now there are powerups, three different levels and we now even have music. I also worked on the main menu. As graphics are coming in (wall tile, player and powerups still missing), the game is more and more polished and I feel that we will be ready to submit in time. I also did a playtest to check if gamepad controls are working correctly and that the game was fun to play. And I have to say: yes, it is.