Hello there! I'm looking forward to be the host for the first event of 2019. See you on January 1st for the announcement of the topic of the month. I've already chosen it, and the picture below is a little teaser :) Follow us on Twitter to stay updated! Have a nice holidays and see you then.
Kajams are month-long gamedev events in which people focus on a specific aspect of game making. From Storytelling to Artificial intelligence to Retro gaming, each Kajam is a new excuse to practice game development skills and have fun! Detailed rules here.
For december, we are reviving the Feedback Fortnight concept that was introduced last year as the launch event of Alakajam.
More details to be announced soon…
The month is over and we tried our best to release a commercial project this month, with various degrees of success. What is the next step now?
As the month ends, you are supposed to have released your game in any marketplace where you can earn money. From now on, you will be considered a winner as soon as you get purchases for a total of at least $1/1€! (or whatever your local currency is).
Here is a victory stamp you can use anywhere to boast about your participation ;)
If you didn't manage to submit your game in time, it's okay. After all the goal was to make us move our butts and try to release a project, and you joined the party.
We're leaving entry submissions open to any late entries for the time being.
Did you win the November Challenge? Let us know by posting a comment below!
Entry | Author |
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Px Editor | @DaFluffyPotato |
Idle Snowflake | @Laguna |
A quick update on my A.G. Hope update towards a sellable game (now renamed to Modular Hope).
I think I've spent roughly 8 hours on the game so far, and it's been mostly dedicated to rewriting the controls and physics for the game. What made things a bit slower is how I've been trying to take advantage of "data oriented programming" patterns that are making their way into Unity good practices.
I think I have a good base now for managing & structuring those modular spaceships, the current step being to implement docking on top of it. My first attempt hasn't been too great :P I attempted to optimize things by creating a single, large circle trigger on each room to detect other rooms within docking range… Except not only I have a little direction detection bug (see below!), but I just realized that in fact it wouldn't behave correctly in all cases. What I need to do is put a trigger on each of all 4 sides of the room.
To be continued…
Today's a big day, as the community just launched its official Discord server!
The decision was taken after debating it thoroughly among the team and community regulars: while we love our current chat hosted on IRC, we also felt it was needed to have a place on Discord, as a lot of gamedev enthusiasts are using it. From now on we'll be supporting both services, with bridges between them thanks to the discord-irc bot.
We hope to see you there!
With the unranked jam now over, now is the time to play and rate each other's games!
For the next two weeks, all entrants will be able to give ratings on other games. Take some time to play & rate games, and even better write some feedback about it! Constructive feedback is one of the best ways to learn and improve your game design skills, so please dish it out in buckets. While people who didn't enter the event cannot rate games, they can still post reviews.
By rating & commenting (even on Unranked entries), you will gain Karma that will make your game more visible to others. A high Karma gives you more chances to get ratings yourself and reach the minimum of 10 to be classified. Otherwise, you will not get a final ranking!
On October 28th, at 7pm the final results will be released and the winners crowned :)
Just spreading the word for streamer MrJoshuaMcLean who is planning to stream Alakajam entries on his Twitch channel tonight.
If you'd like your game to be reviewed on stream, submit it below!
Congratulations everyone for joining the jam :) You just made a game in 48 hours, which is an impressive achievement in itself!
And if any one is left unsatisfied, or even could not finish their game, I'm sure it helped you improve your game making skills, meet some people, or just have a fun week-end so there's always something positive to take away from it B-)
Submissions are still open for unranked submissions: while those won't be officially ranked, they can expect as many people to play & comment on them. So, if you haven't finished your game in time, it's actually not too late to complete something! Game submissions will completely close Monday at 9pm UTC.
We will post more details about the voting phase tomorrow evening, but you can already go play & review games right now!
Concept art | Level modeling progress |
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Our project is (if all goes to plan) a mix of an action & a strategy game, when we control a young Ares. His father Zeus having gone asleep, he takes his chance to wage war on Earth and turn all Zeus worshipers into his own!
Apart from the "falling asleep" take on the theme, we'd like to make the player jump back and forth between Olympus and Earth frequently in order to plan his tactics from afar, then jump into the action and fall on humans in a devastating attack :P
On the right is the current art progress. Yes I'm late, very late D:
The launch livestream was a troubled one :,-) but at least we still managed to run the polls & givaways! Congrats to opbabou, scrayth, Jlindskov & DaFlufflyPotato for winning the badges. Here is a recap of the poll results:
As expected, a good chunk of the community is made of people who define themselves as programmers. While this was expected - and especially makes sense for the solo category, it's really something we could work to improve in the future, to add more diversity and help teams get made. How? That's a question worth thinking about! Ideas welcome.
While 3D graphics appear as a clear first place, if you regroup Pixel art + Other 2D into a single category it's actually a perfect tie!