In all the hype and excitement for the upcoming jam, we will hosting a stream as we count down and carefully count the votes and make fun of the losing themes (and probably the winning theme too) and so you should join us! Join us for laughter and merriment and hype and all the other reasons!
The stream is on the internet at https://www.twitch.tv/danaeplays
It starts at 18:00 UTC! (find a converter for your own time zone, I can't do timezone math)
If you need more hype don't forget to join our discord channel at https://discord.gg/yZPBpTn
The jam will start soon! Don't forget to vote on themes before the stream starts!
As with some other posters below, I was also brought here by DaFluffyPotato.
I'm a python dev in the GIS field, and due to the increase in GIS web mapping, I'm using this jam as an excuse to get my feet wet with javascript. Going to attempt to use tic-80 for the first time as well to keep things very very simple.
Can't wait to see what you all come up with!
It seems we might have some newcomers here which is awesome! One of the reasons Alakajam is special is the Alakajam Tournament which is a separate event where we play past games and try to compete in them. So if your game has a measurable way to compete it may very well be that your game will be played years to come!
Some examples:
After this all you need to do is enable high scores on your entry page:

The next Alakajam Tournament is in March so now is a great time to try to get your game featured there!
I'm also coming from DaFluffyPotatos video on joining game jams! I'm a 23 year old Brazilian, currently working in web dev, and hoping to use more of my creative side on game-making stuff :)
Last and only game jam I participated in was the Pirate Software's Game Jam 16, earlier this year. That was a 2 week event, so I'm very scared of how things will go with only 48 hours!
I'm planning on using Godot / GDScript, and hope to have something playable by the end of the event. Nice to meet you all!
Feel free to reach out! Github Bluesky My last game
I watched a video by one of my favorite coders DaFluffyPotato and decided to try this Jam.
Looks like fun, you guys are very organized.
Hopefully I will have an entry that folks will enjoy.
I will be using SDL3 and C/C++
Thanks for hosting the jam, and I am in!!
Hey guys! :D
I'm Vintera, 24 years old, and this will be my first Game Jam. I came across this event thanks to a video by DaFluffyPotato!
Currently, I work as a web developer and study Computer Science in Germany, but I really want to make games in my free time!
Especially pixel art games made with Pygame or LÖVE2D. I also tried Ursina once to get my feet wet with 3D game development in Python.
This time, I guess I'll stick with Pygame since this is my first Jam, and I'm really exited.
I can't wait to see your games and learn more about your art and projects!
Let's have a great time, guys!
Hello, I'm a 15-year-old programmer from Brazil who really enjoys making 2D games with p5.js and started using raylib-go for a Voxel Engine!
Here are some pictures of the games I have already worked on:
The 21st edition of our 48 hour game jam starts on Friday, February 21st!
The event is about making a game, from nothing, in a weekend. Teams or solo devs, beginners and professionals are all welcome to participate. If you opt-in to the competition, you will get to be ranked against every other contestant! Or if you prefer a more relaxed setting, maybe even work on your current hobby project, the Open jam will still give you an opportunity to get plays and comments.

| Dates | Phase | Description |
|---|---|---|
| February 7th | Theme submission and voting | You can submit theme ideas for the jam and vote for all other submissions. |
| February 14th | Theme shortlist | Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting. |
| February 21, 6pm UTC | Kickoff stream | A livestream will be hosted by @DanaePlays and @Aurel300 in the final hour before the start! |
| February 21, 7pm UTC | Start making a game solo or as a team, and simply submit it before the deadline! | |
| February 23, 7pm UTC | End of ranked jam | The main competition ends here, exactly 48 hours after the start time. Submissions will remain open for an additional hour after the deadline. |
| February 24,10pm UTC | End of open jam | This permissive deadline, without game ratings, lets you work on your current game project and submit it for feedback. It aso works if you want to go for a relaxed weekend without ratings, or just need the extra time to finish your work. |
| March 9, 6pm UTC | Results stream | Another livestream will be hosted by @DanaePlays and @Aurel300 in the final hour before the results are published. Join us Discord voice chat to talk about your game! |
| March 9, 7pm UTC | Results | After two weeks during which all entrants are invited to play, rate and comment on other peoples games… A livestream will be hosted by @DanaePlays and @Aurel300 to release the reasults and crown the winners! |
There are three divisions:
- Solo, in which you make a whole game alone in 48 hours
- Team, in which any number of persons can gather to make a game in 48 hours
- Open, a more open division which grants about 72 hours to finish the game. Useful for those not interested in the competitive aspect of the event, want to work on an existing project of theirs, or simply did not finish their game in time.
See the full rules for the Alakajam.
All you need to do is:
A tradition for jammers is also to introduce themselves with an "I am in" blog post before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!
If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)
As a small event in-between the game jams, we challenge you to post high scores on a selection of games from past Alakajam events!
It includes Abyss Meal (by @Ilkalys and @jcochet) and Cave Exploder (by @yozy) as fun little arcade games, and two more games that are more on the puzzle side: CARA GRABS ANTIMATTER (by @voxel) is a nice puzzler with speedrun potential, while Work Until Done (by @thomastc) is a more involved optimization game that will get you busy for a while.
Big thanks to the game authors for opening up their games for tournament use, and good luck to all players to climb the leaderboard!

