I knew I had no time to join this time, but I just can't help dreaming. Spent some time thinking out a concept and made a suggested UI for it. You're a space marine mission commander sitting in a space craft, communicating with your team as they try to locate a precious laptop from a research facility that went completely dark and silent a week ago.
There's nothing more done apart from the mockup though, so I won't have anything to submit… unless I can smash something together this evening? But I have no time… unless?
Excited to be back doing Alakajam!
This time around I went in as organic as possible, using an acoustic guitar, cabasa, cha cha nuts, and a wooden hohner recorder I luckily found at a nearby Clas Ohlson. The sound effects are also recorded at home. Sounds include flipping through pages in a book, hitting kitchen utensils together, burying my hands in baking beads, and joslting rocks in a basket to name a few.
Hopefully we'll also have time to implement them into the game too! 😅
Oh golly how time flies. It's been our team's first Alakajam and I think I can speak for our whole team that we've had a lot of fun. CandyKitten is our main artist, R3messa is our main programmer, Haxxard is making cool audio and I Devousa have been responsible for game mechanics design and UI design.
Below is a background image from our gameplay scene. We are using Unity as our game engine. Personally I've learned a lot about version control and solving Git merge conflicts during this weekend. Because a game jam wouldn't be a game jam without speed bumps.
I’ve a controled fishes flock :
Now, I've to create a game from this…
My game I.C (pronunced "eye see" or "ick", whichever you prefer) is almost done. Gameplay is finished, shaders/visuals are mostly done, and I'm just testing the music and sounds now. If I get time, I'm hoping to add a few more level sections as well!
I've just got some levels to make, some polish to do, and a few simple mechanics to add. \o/
EDIT: I'm pretty much done. I've just got music and SFX left. Take a look at what it looks like after all the polish.
obviously I'm working on a high octane action shooter. :/
parallax seems glitchy but gameplay is ready !!
Just need to do something for next day, so I am going jam. Looks like it's my first jam, where I totally unprepared, I even haven't repository.
Here are tools: Unity, Aseprite and inspiring metal.
Also my friend @long-as-python going to participate in Trijam #58 parallel with me(ye, we chill in discord).