Gamejams are great, a wonderful excuse to be creative whilst avoiding the usual issues that can bog down a usual long-term project.
Alakajam was the first game I entered back in Sept 2017, a month after I'd started learning game dev. I entered with a few people I'd met through streaming, and we ended up making a really fun game for it. I've struggled to find time to enter many other Alajakams since then, but when the beacon was lit for the 10th… Brainoid and I answered it's call. Danae, Aurel and Wan did a great job in launching / preparing for the jam.
As usual with gamejams, we ran out of time to finish implementing everything we started / planned. But still - really proud we tried to create something that was badly scoped as usual :D
I was making an adventure game. Unity's Tilemap got messed up and I gave up. I didn't feel good about it but I couldn't continue. It wasn't even a fun game
This morning I woke up and decided to just do a really hard arcade action game.
And I somehow managed to finish it! It was so fun and I'm so glad. Go play it, you'll hate it!
Our team of 4 have finished our entry.
Heres the trailer: https://www.youtube.com/watch?v=BOQq2BX7r0s
Heres the itchio link: https://nobleboy.itch.io/road-to-freedom
Our team consisted of 4 people.
Nobleboy, art
De Yuang, programming
Supreme Peenor Master, programming
Juckey, music.
I worked with Supreme Peenor Master together in my apartment, the guy has the loudest farts imaginable.
with several hours left to go, got it did!
it aint much, but it is a complete game that is winnable and losable.
and i've got music!
… is that you don't have much art to show until it's done.
Except for the music. First thing I got done this morning, and I'm pleased as punch with it :-) Take a listen on beepbox.
I suppose here's a screenshot as well, but … hm :-/
The basic gameplay loop works! Ithink I'll benefit from some sleep now.
The basic Idea of my game is:
You found some treasure maps, but you don't know which one is the correct one. You basically have to sail around, compare your surroundings with the different maps and figure out which map is the correct one that will lead you to treasure. I am not sure about the obstacles I will create. My last resort is a race against a timer, but I'd rather find something more interesting.
I will see tomorrow :)
Okay,
I’m trying to create a game, but I didn't relay code for some time: I've lost some skill.
For now working on the movement of a boat.
Over the past week-ish, I've been working on my own game engine from scratch in C and OpenGL. I decided to tackle Alakajam as a way to push me to implement the basics for Friday, identify any issues, and figure out what I still need to add (which is a lot).
So far, all the engine can do is create a window with an OpenGL core context (3.3), and handle input. And only on Windows. This means I'll be writing a lot of raw OpenGL this weekend. I'm not sure if I'll finish in time, but I have a growing list of what to implement into the engine next.
While it may look like colours, these are simple textures (literally just coloured blocks) that I'm changing using the 0, 1, and 2 keys. It is meant to be square, but I haven't learnt about coordinate systems, yet. That's one of the plans for today.
Got some early navigation stuff in last night before bed.
Yer a ship. You set yer heading and speed and move around space.
Space is filled with stars. Stars that need surveying.
To accomodate "chaos" I have wormholes, but not a completely clear way in which they will introduce the chaotic element. Likely by randomly teleporting you.!
I've got my publishing pipeline going, and an early snapshot of what it is on itch.io