Busy weekend, but wanted to throw down 2 hours or so to put together a game for the jam.
I figured I could throw together a simple 2D platformer were your climbing a tower and get a small amount of polish inside 2-3 hours. Instead I spent 1.5ish hours dealing with issues with an updated Unity version (I had updated because of a SSAO issue that existed in prior version). I ended up having to work on the project in 2 different vesions of unity (Tilemap editor only worked in the older version, all the input code only worked in the newer version).
This morning, I decided to try one sub version back from the 'newest' version and with some uninstalling/reinstalling/etc of packages in the package manager, I managed to get a version of unity that worked for both.
I got a level build… might be slightly inspired by 'Getting Over It,' but no audio/polish/etc. oh and your a cube, because ofcourse you are ;).
Well. I guess not to bad for about 3 hours of work with much of it spent fighting with Unity and an apparent lack of regression testing before versions are put out.
Definately not the game I am most proud about, but I am happy to have got something submitted.
I've finished my entry. Unfortunately a bunch of stuff popped up this weekend and I ended up only spending about 7 hours on it. It still turned out decent though.
Two AIs working together moving the towers around. Manual input is also implemented.
Despite a bit of refactoring, there are still a few small AI bugs. Those need to be ironed out before I can experiment some more tomorrow.
(Doublehanoi? hAInoidual? Hacoopanoid? I'm taking it too far…)
My platformer is starting to take shape. I have a system for moving between rooms on both the inside and the outside of a tower (with the outside being based on games like nautilus)
There are familiar towers ahead:
275 lines of code (with Godot as the base) and an AI is born. Sure, it is as basic as it gets, searching though a limited set of states, but I'm sure I can make something interesting out of this.
I will be working on my long term project for the unranked division. Specifically focusing the effort on level design, perhaps even with Towers in mind.
As is typical I will be streaming all the development at https://www.twitch.tv/timbeaudet for those interested in joining!
So I've been a flake the past few Alakajams and that hurts my soul deeply, but this time I'm in for real. I've partnered up with a long-time friend of mine who'll be taking lead on the programming whilst I work on the design, and I'm hopefully going to be employing the aid of my incredible sister for music.
Our tools are as such:
Engine: Godot 3
Text Editor: Visual Studio Code
3D Art: Wings 3D/Blender 2.79
2D Art: Inkscape/Krita
Music: FL Studio
As of writing this post we've established what we believe to be a solid idea to go with, but as it's late on a friday night we will be resting up and sleeping to ready ourselves for a hard days of development work over the weekend.
Good luck to everyone who's particapating, I hope you all enjoy it and learn something new as you go along!
I am not sure if i make something (currently i am struggeling with my "Game a Week" Game.
But i like the theme :)
if i make something These are my tools:
Long time since my last Alakajam.
As usual, combo Haxe + Heaps for the code, probably Pixel Art with Aseprite and maybe Tilesetter according to the theme.
Good luck everyone!