Adventures in PegLand

You need to make new friends to help you on the biggest tournament of your neighborhood.

You wake up and decide to join the local chinese checkers tournament. There's a problem though. You don't have any teammates!


  • Move about: WASD / Arrow keys
  • Talk to pegs: E / Space / Enter
  • Clicking Inventory/Team buttons opens and closes the list

Known Bugs

  • Sometimes you might jump inside other things. You should jump back to where you came from to avoid breaking the game. You can't start to talk to characters if you are inside them…


  • Not everyone is willing to join you.
  • A police is next to the arena. There's a (broken) path to it.
  • There's a book on the route near the first cross roads. It should be easy to spot.
  • Arena is the place where the big brown gate is.

Voting results


This game entered in the Ranked competition (6 entries).

Comments (9)

 • 2 years ago • 

Cool little adventure with a woodlike aesthetic. I didn't run into any bugs and enjoyed the writing and graphics. Some sounds would have really added to the atmosphere :).

 • 2 years ago • 

Excellent little adventure game. I find all the adventure game concepts loke inventory management, dialogues, exploration of places, a scenario ruled by quests, … all with very original ideas, both in story and in form. I especially enjoyed the character's movement in this very specific world, and the overall adorable aesthetic. Really good project.

 • 2 years ago • 

Phew, I won just before my patience ran out. This looks lovely and has some nice jokes, but i find the movement too slow (or the world too large). I wish I could just spam WASD to move really fast, or have some kind of fast-forward button. Maybe as an unlockable power. But these are small complaints, this was a fun entry and definitely the most original peg based game I've ever played, i award you 11 out of 10 pegs

 • 2 years ago • 

The game looks great!
All the assets fit very well together, definitely a good job tieing everything together.

The writing was kinda bland to be honest and the quests pretty barebones - but it worked well enough.
I applaud tieing the visual design to the movement aswell - but because of it's slow pace either the map has to be waaay smaller or you could accelerate the pegs movement while holding the movement keys -> that could make moving around pretty fun even.

Nice work. :)

 • 2 years ago • 

for some reason I can't download it :/ is there any other way to download and play the game?

  • 2 years ago • 

Yeah, sorry. I really wanted to submit before the time was up, so I came up with a janky solution. I fixed it :)

Added two linux builds as well, if someone is not running windows. Couldn't get WebGL to work.

 • 2 years ago • 

I'm only slightly disappointed I wouldn't play Chinese Checkers at the end. But that's all, I really like the aesthetics and even the movement (apart from the slowness of course). The characters are fun (my fav is the police peg)!
I noticed a small graphics glitch with the trees at the bottom of the screen, I think you can fix that easily by giving your camera a high negative value for the Near Plane (only works with orthogonal perspective).

 • 2 years ago • 

That's a quite wholesome story over there. I really liked the graphics, agree with @voxel that the movement is a bit slow, maybe there could be a double jump or something.

 • 2 years ago • 

Definitely wholesome! The graphics are lovely and I like the idea of building up to the tournament. I'm quite glad I didn't have to actually play though as I don't know the rules and expect I'd be awful. I also found the moment a little frustrating; another suggestion for that might be to add some little items of interest on the routes. Overall very nice. Also I learned a new trick for when I lose my glasses B-)

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