You need to make new friends to help you on the biggest tournament of your neighborhood.
You wake up and decide to join the local chinese checkers tournament. There's a problem though. You don't have any teammates!
Excellent little adventure game. I find all the adventure game concepts loke inventory management, dialogues, exploration of places, a scenario ruled by quests, … all with very original ideas, both in story and in form. I especially enjoyed the character's movement in this very specific world, and the overall adorable aesthetic. Really good project.
Phew, I won just before my patience ran out. This looks lovely and has some nice jokes, but i find the movement too slow (or the world too large). I wish I could just spam WASD to move really fast, or have some kind of fast-forward button. Maybe as an unlockable power. But these are small complaints, this was a fun entry and definitely the most original peg based game I've ever played, i award you 11 out of 10 pegs
The game looks great!
All the assets fit very well together, definitely a good job tieing everything together.
The writing was kinda bland to be honest and the quests pretty barebones - but it worked well enough.
I applaud tieing the visual design to the movement aswell - but because of it's slow pace either the map has to be waaay smaller or you could accelerate the pegs movement while holding the movement keys -> that could make moving around pretty fun even.
Nice work. :)
Yeah, sorry. I really wanted to submit before the time was up, so I came up with a janky solution. I fixed it :)
Added two linux builds as well, if someone is not running windows. Couldn't get WebGL to work.
I'm only slightly disappointed I wouldn't play Chinese Checkers at the end. But that's all, I really like the aesthetics and even the movement (apart from the slowness of course). The characters are fun (my fav is the police peg)!
I noticed a small graphics glitch with the trees at the bottom of the screen, I think you can fix that easily by giving your camera a high negative value for the Near Plane (only works with orthogonal perspective).
Definitely wholesome! The graphics are lovely and I like the idea of building up to the tournament. I'm quite glad I didn't have to actually play though as I don't know the rules and expect I'd be awful. I also found the moment a little frustrating; another suggestion for that might be to add some little items of interest on the routes. Overall very nice. Also I learned a new trick for when I lose my glasses B-)