Explore the caverns to find your missing brother
An earthquake wakes Neela up from her nap to the realization that her brother Arryn was still out in the woods even though night had begun to fall. Thus, she traverses through the forest in search for her brother to find that the ground has cracked open. Worried for her brother, she sees something in the bottom and finds her way down to take a closer look.
Armed with only your flashlight, play as Neela in this interactive short story, as you explore the ravine and delve into its hidden secrets in search for your brother.
Controls
Move: WASD
Interact: E / Left Mouse Button
This was Jcatie's first time involved in a jam project and in our brainstorming we may have shot the target a tad high, having to cut some bits in the end in the race to finish.. That said, we hope you will still enjoy the story!
M2tias - design, code, graphics
Jcatie - design, writing, cave drawings
Known bugs
Post-jam version fixes known issues and adds some visual tweaks.
Post-result update: With no audio, we meant to opt out of audio scores, but unfortunately they had mistakenly stayed enabled. Sincere apologies.
Wow, it's amazing you did this in a weekend. A solid entry. Great job creating a sinister ambiance. I agree that music would go a long way, but I was in the same boat — ran out of time. Another way to improve the game is to cut out some of the text; I think fewer words and more visual cues would create a spookier environment. That said, this is very impressive. Nice work.
Its sad you didn't get to implement any audio especially as a horror game, but even with the lack of sound, this game still managed to build a creepy, ominous atmosphere, and perhaps its just because I'm a scaredy cat in general, I truly was on the edge of my seat at times. As you've mentioned the story was a little rushed at the end but I thought it was still solid, and made me wonder as to what would happen next (I won't mention anything more due to spoilers of course). The writing was solid as well, though as mentioned before less words probably would have made a better experience. The writing itself felt more fit for a novel or the like rather than in a video game. Still, overall it was an enjoyable (and creepy) experience. Well done to both of you!
Really impressive work for two people in two days! There's a lot of content here, the map is well designed, the story is well paced, and there's a Lovecraft-esque feel to the whole thing. The writing is good; there's enough text, yet not so much that it gets in the way of the experience. And despite your over-scoping, it's still a very complete story.
I do miss some background audio at least, but if it would have come at the expense of any of the above, then it's better the way it is.
An impressive experience considering the time limit. I liked the story and atmosphere a lot. I also liked how the caves were straightforward but still managed to make me feel lost. However I do think the amount of bugs definitely detracted from the experience. I had a lot of text popping up in places it shouldn't have been (apparently the protagonist thinks arryns body is a knife for some reason lol), and I spent about 5 minutes wandering through the darkness after falling off the stairs before reading about needing to restart the game if that happens. I definitely think it would be worth releasing an updated version of this game with the bugs removed since overall the experience was quite good.
Thank you all for the feedback! :)
@Baconinvader Yeah the bugs that remained are definitely frustrating and understandably confusing, especially in the case of falling down, sorry about that :(
That body-knife thing is definitely a new one for us though! Thank you for bringing it to our attention.
We've been playing with the idea of creating a slightly extended post-jam version with the bug fixes included, but I think we're going to try and get the bug fix version out asap and see what we can do about the "extended" version later :)
I really didn't want to descend into those caves :/
I think the map was well balanced - occasionally disorientating, but never overwhelming. I agree that some SFX would really help make it even more atmospheric. If you're feeling brave, you could even add some voice acting, so the story text wouldn't pause the action ;). I loved the altar scene in particular. All in all very nice, especially for two days :)
I got through it without getting stuck. So the level design was intuitive. The story was mysterious but I feel like it ended rather abruptly and there were questions left unanswered. I liked the general feel of the environment, although even some simple ambient sound could have added tons of atmosphere. Nice work on the 3D. Nothing about it felt too jarring to me, I think the textures & models fit together well.
The amount of text and its presentation made me think of those old text adventure games with little pictures above the text. Maybe it would actually have been a better control method here, either text input or scene-based point 'n click? I found the controls a little bit clunky. I did fall down and went on an on further down, which turned into a very surreal experience with the low resolution textures and not much visibility :) But the game did manage to capture the immensity of dark, unexplored caves pretty well.
Unfortunately, we didn't have time to implement music or other audio, but if you want to enhance your playing experience, here's some recommended listening:
We listened to these while brainstorming and developing the game :)