A minimalist puzzle survival game, with rotating lines, circles, & spikes.
A minimalist puzzle survival game, with rotating lines, circles, & spikes.
If you have performance or resolution issues, please feel free to download the game.
o-CoO is a minimalist game with lovely geometric graphics, where you'll keep your orange rings alive to build up your points. Avoid red triangles, collect the pulsating spheres for bonus points, and enjoy a calming soundtrack. The more rings you have, the faster your score will go up.
How to play:
Survive as long as you can to earn the top score.
-Credits-
YongBoi - Game Designer & Illustrator
Mr. Chocolate Salmon - Programmer, Music & Game Designer
@maartene perhaps I shouldn't have described it as "calming" aha. Thanks for your comment though!
A beautiful minimalist game.
The only thing that this game miss is a little control for the volume but this is personnal and if you press escape while you are not on fullscreen the screen goes black and you must refresh the page (I didn't try with the downloadable) but it's really nothing, for a game made in less than 72h this is impressive the game is complete and really pleasant to play !
This was really cool. It took me a little while to understand the controls, but with some practice I was swinging around like Nathan Drake :D
The vibe was great and I like the novelty of connecting the dots at the beginning to start the game as a little tutorial. I still felt like the start of the game could have been a bit easier (mainly related to the enemies), since I at least didn't make the immediate connection of how the tutorial related to the actual gameplay. In any case, really a really solid entry.
Thanks @Grossbaff, @dorkulon, @MrAmericanMike, and @CFusion for your comments! :)
Thanks @TheTacticalBanana, we did discuss detaching and having momentum at the very start of our planning, but thought it might be hard to control if you're having to handle more than one ring. May consider it if we take the game further though :)
Great aesthetics !
I felt stuck for a long time at the intro, trying to reproduce the prompt on the logo to no success.
The concept is clever, but I found it a bit to difficult for me, I couldn't move around as gracefuly as I would have liked to x) I think ennemy shouldn't spawn at the very beginning to let the player train a bit with the movement.
Otherwise, it's very well executed, clever, fun, well done!
Thank you, @TomBuston. I'm happy that you enjoy our game. I was about to bring the topic up with my friend about the enemy spawning at the beginning, but we ran out of time. We will add that in for our future development. =)
@DictorDro, @hattoum, @ratrogue, & @silviacavadas, thank you guys for playing. Hearing you guys enjoying and playing our game is happy enough for us to continue designing and develop more game. @silviacavadas, thank you for bring the main menu/ tutorial up, we got that a lot of feedback from another players too. For future development, we gonna fix it.
Thanks @AlexDavies, @matote, @AaronBacon for the comments! Appreciate you taking the time to play our game :)
Somehow relaxing and intense at the same time. Chill music, lovely minimalist aesthetic with a well-defined colour scheme, intuitive controls, and a very innovative mechanic.
I'd probably make the spawns of the red orbs come a bit longer before when they actually spawned, and be a bit clearer (like show the full blast radius?) - got caught off guard by them a few times and it didn't really feel like my fault.
Yeah, I think balancing the difficulty is something we weren't really able to focus on in the 3 days, but thankfully we've received lots of feedback from people in this jam which will help us tweak things if we release a post-jam version. Thanks for your comment though @alyphen! :)
Really cool game idea, I loved the graphics and audio, really soothing. My main complaint is that the obstacle red arrows appear too quickly and randomly for me to effectively evade them, so it ended up feeling like I'd die randomly or get lucky: maybe they should give a slightly longer warning? so you have a chance to think about moves better. Other than that, really cool.
# | User | Score | |
---|---|---|---|
1 | @Sílvia Cavadas | 2129 | |
2 | @Birdwards | 1945 | |
3 | @AlexDavies | 1238 | |
4 | @Grossbaff | 1230 | |
5 | @Talia | 964 | |
6 | @Yaro | 911 | |
7 | @CFusion | 854 | |
8 | @alyphen | 714 | |
9 | @MrAmericanMike | 513 | |
10 | @ratrogue | 509 | |
Total submitted scores: 10 | View all 10 scores |
This game is too beautiful man. The intro got me lost for a while, but other than that the gameplay felt really really good. Like damn the skill needed for this game is so high since the orbits keep changing. The logo and name is super neat. Like really really neat. Love it, basically a complete game. :D