Wildfire is a game that you probably didn't play for the 5th Kajam, mainly because I completely failed to get it done in time.
The main reason for that was that I was busy working on a killer feature that I wanted to have available before people played (and forgot about) the game.
The new feature I've added to the game is the ability to create levels. This is pretty cool (IMHO) because it's adding "cloud saves" to a PICO-8 game. The way it's done is by exploiting the GPIO flags that were added to PICO-8 presumably to be able to control simple lights on your Raspberry Pi or similar. Since the data needed to store a level is pretty light, I save it in these GPIO controls, which can then be read by the HTML5 app serving the PICO-8 cart. The data is then stored on my own server via a REST interface.
This means that any level you create is available to play for all players via the "challenges" list! I can't wait to see what kind of crazy challenges will appear!
Have a play here: Wildfire
HEEEEEEEEY!
Now that's how you start a blog! :D
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Okay, but for real now:
I have never posted or even thought about posting anything like a blog before. I started learning how to program games when I was younger, but only about a month ago did I decide that I reeaaaally wanted to do it. But since I had little experience, I decided to pick up an engine, learn what I could, and then start making games!
I found Alakajam off a random page on my twitter @SnowFoxGames. I'd been given advice to join game jams, but I'm not comfortable going to any in person, especially if it meant working with…gulp…other human beings! (Dun dun dun!!!!)
I'm hoping to improve my skills as a developer as well as gain the confidence to finally poke my head out of my safety shell :)
I am certainly not ready for the weekend only challenge. For goodness sakes, it takes a month for me to be able to get anything done around here!
When the next Kajam starts, I will definitely see to it that I enter.
Look out world! This Fox has teeth and is ready to bite!(Or something)
My plans for August were to make a game for Ludum Dare 42 that could also fit this month's Kajam. When the LD came up with the theme "Running out of space", I quickly got the idea of a terminal game where the goal was to free space. I also felt slightly lazy at that time, and not too excited by the idea of writing a fake file system with commands for it, for some reason. When @Aurel300 offered me to join his LD entry as a composer, I was quite quick to accept, and immediately trashed my game idea x)
Fast forward to this morning - after a few days, the scrapped idea had time to grow on me a bit, and I felt I could still explore it for the Kajam. Making working terminal commands was more fun and less work than I expected! After 2 or 3 hours I could eventually add the game contents, and take some time to polish various corner cases (I was sure some players would try obscure things to see what they would do, so I didn't want to disappoint :P)
The end result took about 4 hours to make, it is short but hopefully fun. Let me know what you think!
pixel art platformer in pico-8 hopefully that ticks enough retro boxes
So far going pretty ok for a first time in pico-8, and its easy to export gifs too :D
They do say better late than never!
I wasn't planning on entering this Kajam but I've had a sudden change of heart and an idea.
Hopefully I can get something together in time that's decent enough to get people's interest.
All I have so far is a simple character but it's good to get the ball rolling.
Good luck to everyone else taking part and especially to those latecomers in the same situation as me!
With my holiday coinciding with Kajam 5, And the theme matching perfectly with what i would love to make. i wish that i owned a laptop. So i find myself writing a text adventure on my phone and with a story idea and a plan to send it to my self once i get home i have all the parts of my entry setout. I just need to write a convincing story and make a large branching path story which can be a winner.
Good luck to all other entrants in the competition, i wish you all good luck.
August is pretty hectic for gamejams! I want to Kajam, I want to do js13k again, there's LD and there's LowRezJam and A Game By Its Cover.
There are probably even more, but wow, that's a lot. I don't need to do all of them, but then I had an idea: maybe I can combine some of them? Especially with this theme, I should be able to join the Kajam and the LowRezJam! Maybe I can even find a cover for the name?
With this in mind, I started on an idea for my belated entry to yesterday's onehourgamejam. I went with the LowRezJam's resolution requirement, and used PICO-8 for that retro-feel.
In a couple of hours I have a prototype, which I think I will extend and submit for the Kajam and LowRezJam! It's pretty basic right now, but you can play it and win or just set things on fire: Wildfire
The idea is to extinguish fires with whatever tools you have at hand. I think if I make it turn-based it can become a nice little puzzler :)
Hey everyone, I've some time to spare lately so let's go with this kajam. I just have a question first: Can I use an entry that i'm developing for the LOWREZ JAM ? That's an oppurtunity for me to continue working on my LOWREZ JAM entry and I think that could fit the theme nicely with a bit of sup work. I've started the dev today so I don't have any overtime. I just want to be sure that I can enter. Good luck everyone and have fun !