Start your button mashers, folks! We are now embarking on the fifth Alakajam tournament! Go find our selected games, play them, and take a screenshot of your high score! Submit them and compete for the best Alakajam player ever!
Are you sad that your game did not feature in the tournament? Don't be distressed, we will do this again, so be sure to submit your game! We only ask that it have a high score, be either web or cross-platform compatible, and that appears on the Alakajam website somewhere! Submit here! Submit early, submit often!
So go to the games, play, and get a higher score than any one else has!
Let's take a break from making games, and play the games that we have been making instead!
How it works: We pick a selection of games that have been submitted to various Alakajam events. These games have a commonality in that they will track a score. (Edit: This tournaments games have been selected! But, if you want to be in the next tournament, submit here!) Then, for two weeks, you play these games, and when you get a high score, take a screenshot and submit your score! Easy and fun!
And then, if you have the most high scores, we will post a fancy graphic that looks like you won prizes! You will get your user name posted next to a picture of a trophy! Can you begin to imagine the bragging rights?
The Fifth Alakajam Tournament is from October 11th to the 27th, so mark your calendars!
It's official: the results for the 7th Alakajam! are out! You can find the results here:
Kudos, high fives and back slaps to everyone who participated, in whatever way(s) you chose to. We hope you had a blast! If you have things to say about the event, feel free to share any feedback on the #headquarters channel of our Discord server.
The next Alakajam! will take place in February 2020, with the exact date to be set in stone very soon. Since it is in a long time, we have a couple events in store before then.
The next event will be a gaming competition called AKJ Tournament, where the community is invited like last time to play & compete on jam games! If you want to submit your own game to the event, follow this link.
Thanks for being part of this fun event, we hope you had a nice time! See you next time :)
I added 5 more levels to Get High, my simple puzzle game for Alakajam #7. It also is now playable directly in the browser!
For the next two weeks, all entrants are be able to give ratings on other games. Take some time to play & rate games, and even better write some feedback about it! Getting constructive feedback is one of the best ways to learn and improve one's game design skills, so please dish it out in buckets. While people who didn't enter the event cannot rate games, they can still post reviews.
By rating & commenting (even on Unranked entries), you will gain Karma that will make your game more visible to others. A high Karma gives you more chances to get ratings yourself and reach the minimum of 10 to be classified. Otherwise, you will not get a final ranking!
On October 6th, at 7pm UTC the final results will be released and the winners crowned :)
I just finished the timelapse for my entry:
Hope these are fun to watch :)
This event is meant to get you motivated for releasing and marketing a game (or any game related product) during the month of November. If you release your project and eventually earn $1, you win! The aim is to use - and hopefully improve - your release and marketing skills, and hopefully give you the pride of making some money off of something you made.
Your product can be a game or anything game related. This includes tools, assets, etc… And it can be a project you have already worked on, like a prior game jam entry that just lacks some polish and contents for release.
No. You can complete an old project or start a completely new one! The only objective is to release during the month of November. You don't have to earn the money in November either, winning later is still winning.
The amount of money earned is somewhat arbitrary, but if you want to set an amount, you can use 1 unit of your local currency. The goal is really just to learn about the release and marketing process, and ideally make some money off of your product.
People are encouraged to give feedback on each other's products. If your releases have an upfront price, we suggest exchanging keys between entrants instead over at Discord. Even if you didn't get someone's product, you can still give them feedback on their marketing efforts!
As the name implies, it's during the whole month of November. You have until the end of the month to submit your project here. Then when the month ends:
Dear Jammers !
I had a tremendous time participating in this edition. However the end of the event wasn't what I was hoping for. My wife (8 months pregnant) came down with the stomach flu and I had to call in a doctor right after submitting. I hope you all understand this had full priority over me writing up a project page with instructions on how to play the game, especially since I did all of this solo (code, graphics and audio)…
However, if you would allow me, I have taken the liberty to write one up now ! :) I am terribly sorry for those who played the game and had to "guess" the controls…
Cheers and thanks again for the nice time,
Dr. JavaSaurus
It's finished! I think this is the first time I've ever successfully completed a project for a game jam, there's still a lot I can do with this if I want too, and might but with time constrains I'm incredibly happy with where it is now.
I'd love it if you could all check it out and give me some feedback and let me know if there are any major errors (I can't test Mac or Linux).
This was a wonderful experience for me as I got to dive into something new with Godot and I am blown away by how wonderful it promises to become as a game development tool. I look forward to having more opportunities to use it in the future!
Unfortunately my team-mates both met some struggles so some parts of the game weren't hashed out as good as possible such as the tinkly music. The tinkly music is nice but it gets repetitive after a while and it doesn't convey the atmosphere I would've liked but as my composer contracted a virus over the weekend this was all she was able to produce, the rest of the sounds I mixed myself.
Thanks for reading and taking the time to check out my entry! :)