I added 5 more levels to Get High, my simple puzzle game for Alakajam #7. It also is now playable directly in the browser!
For the next two weeks, all entrants are be able to give ratings on other games. Take some time to play & rate games, and even better write some feedback about it! Getting constructive feedback is one of the best ways to learn and improve one's game design skills, so please dish it out in buckets. While people who didn't enter the event cannot rate games, they can still post reviews.
By rating & commenting (even on Unranked entries), you will gain Karma that will make your game more visible to others. A high Karma gives you more chances to get ratings yourself and reach the minimum of 10 to be classified. Otherwise, you will not get a final ranking!
On October 6th, at 7pm UTC the final results will be released and the winners crowned :)
I just finished the timelapse for my entry:
Hope these are fun to watch :)
This event is meant to get you motivated for releasing and marketing a game (or any game related product) during the month of November. If you release your project and eventually earn $1, you win! The aim is to use - and hopefully improve - your release and marketing skills, and hopefully give you the pride of making some money off of something you made.
Your product can be a game or anything game related. This includes tools, assets, etc… And it can be a project you have already worked on, like a prior game jam entry that just lacks some polish and contents for release.
No. You can complete an old project or start a completely new one! The only objective is to release during the month of November. You don't have to earn the money in November either, winning later is still winning.
The amount of money earned is somewhat arbitrary, but if you want to set an amount, you can use 1 unit of your local currency. The goal is really just to learn about the release and marketing process, and ideally make some money off of your product.
People are encouraged to give feedback on each other's products. If your releases have an upfront price, we suggest exchanging keys between entrants instead over at Discord. Even if you didn't get someone's product, you can still give them feedback on their marketing efforts!
As the name implies, it's during the whole month of November. You have until the end of the month to submit your project here. Then when the month ends:
Dear Jammers !
I had a tremendous time participating in this edition. However the end of the event wasn't what I was hoping for. My wife (8 months pregnant) came down with the stomach flu and I had to call in a doctor right after submitting. I hope you all understand this had full priority over me writing up a project page with instructions on how to play the game, especially since I did all of this solo (code, graphics and audio)…
However, if you would allow me, I have taken the liberty to write one up now ! :) I am terribly sorry for those who played the game and had to "guess" the controls…
Cheers and thanks again for the nice time,
Dr. JavaSaurus
It's finished! I think this is the first time I've ever successfully completed a project for a game jam, there's still a lot I can do with this if I want too, and might but with time constrains I'm incredibly happy with where it is now.
I'd love it if you could all check it out and give me some feedback and let me know if there are any major errors (I can't test Mac or Linux).
This was a wonderful experience for me as I got to dive into something new with Godot and I am blown away by how wonderful it promises to become as a game development tool. I look forward to having more opportunities to use it in the future!
Unfortunately my team-mates both met some struggles so some parts of the game weren't hashed out as good as possible such as the tinkly music. The tinkly music is nice but it gets repetitive after a while and it doesn't convey the atmosphere I would've liked but as my composer contracted a virus over the weekend this was all she was able to produce, the rest of the sounds I mixed myself.
Thanks for reading and taking the time to check out my entry! :)
I posted the game yesterday and I am planning to turn this demo into a full game, I think it has potential. I'm definitely going to change alot of mechanics and enemy speeds. But this might turn into a full-on project.
You can see it's progression from start:
as it's entry in OHGJ, into it's form now:
Here is a play through for anyone that gets stuck or wants to see it done:
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If you enjoyed the music, be sure to check out my other experimental music:
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Like many others there's so many things I had to cut that were in my head, and I sure wish it looked prettier. But I'm just happy to have completed a game/game jam for the first time in years! Thanks all!
My game, Tower Builder is complete! The pieces came together well at the end ;)