Get High

To win a level, make a high tower!

Made by ratrogue within a few hours, because I wanted to submit at least something. Sorry for the lack of levels! I actually wanted to do more, but than Unity screwed up and I had problems with actually building the game. Meh.

Music was generated with https://www.fakemusicgenerator.com/ and then edited.

Info

Make high towers

Links

Download! (Win/Mac)

Author

ratrogue

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Comments (10)

Tipyx
23 days ago

All is missing is a undo move and a move counter. Good job my friend.
I WANT MOAR LEVELS!

Andy Bae
(@im_a_good_boye) • 23 days ago

Woah this is super clever. I would also love to play more =]

Raindrinker
23 days ago

One of the best jam games I might have ever played, I think. If it had proper art and everything… This gives me the same feelign than stephen sausage roll and pipe push paradise and those are like incredible games.

You should really polish this one. This is sellable :)

Juutis
21 days ago

Wow, that was brilliant! That's all I can really say. In all its simplicity the idea is just great. I only wish there was more. :)

Kerri
(@Cloie) • 21 days ago

Gotta love a good cube game puzzle game, this one definitely had a few tricky levels in it too! Great job I really enjoyed it, also thanks for introducing me to fakemusicgenerator and cgmusic! I've never seen them used before and they're not half bad.

Kleinzach
21 days ago

This is great. The mechanics are so simple and original, but they lead to some very interesting and entertaining gameplay! I don't really have much criticism except that an undo button would be nice.

ratrogue
21 days ago

@Chloie Yeah, there was even better one called Jukedeck, but apparently they went offline :(

@everyone Thanks for the nice comments! I will try to make at least one or two levels more!

DictorDro
21 days ago

Very well thought out game!
Interesting mechanics of hitching up blocks and moving them together.
Good job!

HuvaaKoodia
19 days ago

Exactly what a puzzle should be like: simple and clever.

Breaking up the shape by moving up and down is a versatile mechanic and would lend itself to complex level design. Not seeing all the blocks at the same time might become a problem with bigger levels, though. That is the curse of the non-stationary camera.

I would have played more, if there was more. Well done!

Anonymous • 15 days ago

GOOD GAME

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