Posts

I've finished! 1

DaFluffyPotato • 5 years ago on 6th Alakajam! entry  Bouncy Shots

I was only able to put about 8 hours into development because my weekand has been (and still is) super busy. I'm pretty happy with how my game turned out though!

Play it here.

Something’s about to go down... 👀 0

birdpun • 5 years ago on 6th Alakajam! entry  Rootin' Tootin' & No Shootin'

Excited to play everyone's games!

This duel has ended.... 0

bradur • 5 years ago on 6th Alakajam! entry  The Last Ace

In case anybody needs inspiration... 3

toasty • 5 years ago on 6th Alakajam! 

Hey everybody. I was browsing through this list, and thought it might help to inspire some other poor soul.

Good luck in your games, everyone!

RIP Galois :'(

Cardslingers progress - working backwards 1

innomin • 5 years ago on 6th Alakajam! entry  Cardslingers

Wow, already 25% done with this jam. I'm doing something strange this time around, because inspiration struck and I wanted to do the art while I was motived. So why not do my polish phase first?

Yes, it's a card battler with AI opponents. And yes, so far all I have on the code side of things is card generation and drag and drop functionality. I really like having all the art I need done, though, so we'll see if this was the right order for me to do things. Definitely going to try for a better graphics score than last time now!

I'm almost done. 0

DaFluffyPotato • 5 years ago on 6th Alakajam! entry  Bouncy Shots

It looks like I'll have put in about 8 hours by the time I finish. It's turning out better than I expected though.

Day 1 - Stuck? 0

oriondark7 • 5 years ago on 6th Alakajam! 

I'm usually not, wait, make that never in a position where I can't think of a good game idea based of a theme. For some reason, "Duel" is just so open-ended that I can't think of anything good enough for myself. I can always just make a mediocre street fighter game, but my mind is stuck in this perfectionist state where I have to make a "perfect" (or really close to perfect) game.

That being said, the only thing I have done, is brainstorm countless ideas for 10 hours, and set up a base for the game in simple Python Code. I have one game idea that I know I will be able to pull off by the end of this weekend, but its sort of a small-scope entry.

My idea in a nutshell was to make a game where two players (or one player and a CPU) duel against eachother by trying to destroy eachothers castles by using different troops, defenses, and traps.

I also have a cold, so I can't do my usuall plan of waking up at 3AM and working for hours straight. Tonight I'm going to try to get some good rest, so I can have a misery-free and productive day tomorrow.

Making something simple... 1

DaFluffyPotato • 5 years ago on 6th Alakajam! entry  Bouncy Shots

I didn't have long to work, so I decided to make something simple.

I plan on polishing it as much as I can within the time frame though.

Draw!! 2

mr_1337 • 5 years ago on 6th Alakajam! 

Progress so far… (concept made in Adobe XD). Simple, yes, but let's try it in Unity, yolo! xD

(my twitter: https://twitter.com/Yami1337)

Already thinking too big. 1

SnowFox • 5 years ago on 6th Alakajam! entry  To Be Social

Curses…The first thing that pops to mind is RPG like battle system. It took me a month ast time. Can I get it done in less than a day?

Why can I never think smaller…