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Terra Tower - Day 1 1

innomin • 5 years ago on Climate Change Jam 

Officially started my jam this afternoon! Here's a gif from three hours in:

To those of you following along, I had to find a new ffmpeg command to get better palette usage in the gifs. This code is pretty similar, but generates much better images than the last command I posted:
ffmpeg -i source.mp4 -vf "fps=15,scale=480:-1:flags=lanczos,split[s0][s1];[s0]palettegen[p];[s1][p]paletteuse" -loop 0 -ss 1.5 -to 10.5 output.gif

On the code side, I've been messing around with curves and color tints, to make sure that my plan for art tomorrow will work. The idea is to draw all of the vegetables and leaves in a monochrome white/gray style, and then tint them in code so that they can change colors as they grow. I may also tint the vine based on what vegetable it grew from, but I have to see if it looks good. I'm working on the vines right now, they will be built up leaf by leaf, likely tracing a slightly randomized curve of the real path on the grid.

(not a button, just needed a non-white background for these images. is there a better way to do that?)

In gameplay, I'm making decent progress. You can see drag and drop working in the gif (it's even disabled until all cards are dealt), and when the board is finished it'll register valid moves and draw the next card from the deck. The bouncing path that cards follow is actually just a single Curve2D with well placed control points, so their positions only interpolate to the numbers 1-5 from 0, with a delay. Super easy and satisfying polish, that I can tweak later.

As a final thought, I'll admit that I haven't been sprinting as much as I wanted to yet. I still have ~12 of my first 24 hours left, but gameplay and balancing was supposed to be mostly done by the end of day 1. I'm taking it easier than a weekend jam because I don't want to burn out midway through, and I even think sleep is more important right now. We'll see if that comes back to bite me later… on to day two!

Planet Manager v0.01 - Humble Beginnings 1

udo • 5 years ago on Climate Change Jam 

Okay, due to procrastination reasons I only started today, but since work always expands to completely fill the allowed time, I'm not too worried about this week :D

So far, I do have a basic "planet" map and the simulation model can work with seasons and sunlight exposure. I'll expand this to a better model of planetary climate now. And when the basic mechanisms are in place, it's time for gameplay. The plan is to make a Civ-style management game where you have to bring your planet through the anthropocene without killing everybody…

Terra Tower - Day... 0.5? 0

innomin • 5 years ago on Climate Change Jam 

Well I promised daily updates, but I'll keep this one short because I didn't start my jam today. Last week was very busy, and I kind of crashed hard today because of it. I decided to take the day to just relax and play video games, to recover my energy before this seven day marathon kicks off. But I can only procrastinate so long, so I'll be starting tomorrow morning for sure!

I also looked into imagemagick and ffmpeg today, to get a decent lightweight mp4 to gif converter set up. The command line interface is easier for me, and it's just one line to get from a recorded OBS mp4 file to a trimmed, resized gif:

ffmpeg -i source.mp4 -r 15 -vf scale=360:-1 -loop 0 -ss 00:00:03.5 -to 00:00:30 output.gif

The options here let you set framerate (15 FPS, regardless of video input framerate), size (360px height with preserved aspect ratio width), and start and end times in seconds. This has been a bottleneck in previous jams for me, so I'm glad I sorted this out ahead of time. It takes about 5 minutes to record and upload a gif now, which means I'll be doing them in every post this week. See you guys tomorrow!

We are in! 0

Hekkusu • 5 years ago on Climate Change Jam 

my teammate and I are here to dev about saving the planet and the power of veggies!
good luck fellow jammers

A couple spare ideas 0

Wan • 5 years ago on Climate Change Jam entry  The Last Website On Earth

Being away from home this week I'm aiming for something small, so here's a couple rough game ideas I had to put aside, feel free to find inspiration in them:

Graygreen City (Strategy/Puzzle)

The player has to transform a polluted city into a greener one. The view is top-down, tile-based. The gameplay consists in spending slowly refilling money by replacing tiles from certain types into other types, the goal being to reinvent the way cities are organized in order to pollute less.

  • Tile types: Road, Housing, Pavement, Offices, Shops, Parks.
  • Variables:
    • Pollution (increases with cars on roads, parks reduce it, you win if you get to zero)
    • Productivity (increases with the time people spend at work, the higher the more money you get)
    • Anger (increases when people take longer to reach work/market, lowers with time, you get fired/lose if maxed out)
  • Units:
    • Car (moves fast on roads, cannot go to a tile occupied by another car)
    • Pedestrian (moves slowly on the pavement, can overlap other pedestrians)
  • Citizen AI: 1 housing tile = 1 citizen, attached to a random Office on the map (rerolled if deleted), and the nearest market to its home. Each citizen loops between "Home until 6am > Work until 12am > Home until 6pm > Shop until 12pm". Can either move as a car or a pedestrian, but will always use the car if it is faster than walking.

Comments : It might take a while to get right in terms of balancing. The AI should be fun to code but a bit long to complete. And yes, you can probably win by replacing everything with parks, maybe the city population at victory time is your final score?

The Path to Laughing with Salad (Walking sim or Text game)

This could work either as a walking simulator (made with RPG Maker for instance), or simply a simple interactive story. Something visual like a top down RPG view with some interactions would probably work best though.

The player goes through a typical day. The first day plays itself without any choices, the protagonist having certain habits. A certain event makes them suddenly willing to change their routine for the better good. Throughout the next day and onwards the player is faced with multiple difficult choices. What's better for the environment might have a negative impact in the short term (especially in terms of comfort), but turn out helpful in the long run:

  • Going to work by car or bike: If you pick the bike, at first you arrive late and sweaty. You fix the first problem by setting the alarm clock earlier the next day, and the sweatiness by preparing a change of clothes. After a few days like this you get fit and don't even sweat anymore.
  • Buying transformed or fresh foods: The food you cook yourself is terrible at first, but you get better (reading recipes in the evening can help). You also have to choose the quantities you buy, and will most probably fail with rotten leftovers or not enough food at first.
  • Bring homemade food to work: Linked to the previous item. If you don't bring food, you'll have to choose between an expensive place or one whose packaging lead to a lot of waste.
  • Turn the heat up at home or not: If you keep the heat low, you get annoyed by the cold but eventually get into the habit of wearing warmer clothes at home.

Various possible endings to that once the player has reached a green enough lifestyle. Maybe something to hint at an apparent uselessness of all the effort when there are industries nearby blasting waste at a different scale…

I'm in, yay! 0

udo • 5 years ago on Climate Change Jam 

I tried to convince friends to participate with me, but it didn't work. So I'm going it alone. :)

This is also my first Alakajam!

I have some vague ideas about making a strategy game, but not sure about the mechanics yet. I'll use:

  • Browser/JavaScript/WebGL
  • Three.js WebGL library
  • a text editor ;)
  • Logic Pro for music (hopefully I wont run out of time for that)
  • Audacity for audio editing
  • Gimp for bitmap editing

Really looking forward to this one! :)

A "I'm in" post 0

LadyAzura • 5 years ago on Climate Change Jam 

I am new to game jam so, I really to participate to this.

The theme is really meaningful and I want to try to do something about it. Mainly a designer, but in a week it could seem to be something at the end.

Sither - the aftermath 3

89o • 5 years ago on Climate Change Jam 

Another boring "I'm in" post, yey!

About a month ago, I published a game titled "wither", and it was one of my best games, and it was really hard, and it used 1 color.

For this jam, I'll do something similar to some of my previous games: multiple jams at once. My record is 8.

I decided to make an apocalyptic aftermath to "wither", where you wake up in a burning, rotting world.

PS. I'm so used to writing stuff like "sprite_width" that I first wrote "width" instead of "wither". LMAO.

Terra Tower - Day 0 (aka, I'm in) 2

innomin • 5 years ago on Climate Change Jam 

I'm in for this jam! Using Godot again, Photoshop for art, PxTone for music, and probably bfxr for sound.

I also want to do a daily blog post that covers everything I'm working on and my process, to participate in the community here more and add some content to the front page, so this is my first one of those. Here's some music that should get everyone in the mood for a climate change jam, and hopefully get everyone to read this whole post…

I haven't had the best luck with longer jams, mostly because it feels like so much extra time that I don't scope properly, so this time around I'm going to change up my standard practice. I've planned out my tasks for every day of the jam in advance, and I'm scoping for 4-5 days instead of the full seven. This should give me time to fix bugs, polish, and get those sound effects and music tracks done for once. Here's my starting plan in case anyone else is interested:

  1. core gameplay design and code, balancing growth powers and fruit times
  2. art (sally, g-mo, vine leaf, veggies, building bg, water, menu, cards, portraits)
  3. animations (vine growth, fruits, water FBF, mouths) and screen transitions
  4. code polish and transitions, tutorial, save and load highscores
  5. code extra
  6. music and sfx
  7. art and anim extra (sally gardening/win/loss anims? shaded art pass?)
  8. project extra (remove 3d lighting profile from export, record final gifs, etc)

The design I want to do is inspired by Pieces of Cake and Starseed Pilgrim, it'll be turn based and use randomized edge connectivity but other than that I'll be designing as I go. Basically, hand of cards, they have different growth behaviors, and possibly can only attach to the level on the randomized sides that have arrows. Good harvests add cards to your deck, so there's an element of endless play, but I might have an ending as well for highscore purposes. P1 Select had a cool score averaging mechanic that works better with a finite game experience, if you haven't played that (free!) game yet you are really missing out.

One of the big things I also want to try out in this jam is the 2D animation system in Godot, particularly with Polygon2D rigs and Skeletons. Maybe even mess around with dynamic polygonal water effects… The plan is to basically get the gameplay done first, and then try these systems as early as possible, to make sure they are useable in gamejam time constraints. If I'm struggling by the end of day 3, I have the time to revert to other animation styles, and a full "extra" day reserved for it.

And speaking of the extra days, they're basically my time cutoffs for different aspects of the jam. Code must be done by day 5, art should be done by day 3 but can be polished up to day 7. The art extra day would be a paintover of existing assets only, so I just have to reimport everything and it will work in-game without changes. If things are going particularly well, though, I might add more content for the transition scenes and actions, since everything else will be done by that point.

Day eight is only for things that are non-essential, and will be bumped up if I'm working much faster than expected. Since I plan to blog post every day, I'll have WIPs I can use for project pages, and everything else would just improve the size and speed of the export. Nice to have, but not required.

Okay, day 0 tasks are basically to set up an empty project, grocery shop, do laundry, etc. I'm starting my jam tomorrow when I wake up, so the day 1 post will be later that day, when I have some work to show. Good luck everyone! And if anyone else wants to do daily blog posts with me, I'll be happy to read how other people do their jams.

Check out our entry! 2

Filo • 5 years ago on 6th Alakajam! entry  Yamabushi

We made a 2 player game this time, so grab a friend and shoot and parry each other for a while. It gets addicting I promise.

We need a couple more votes to get to 10!
You can check it out here: https://alakajam.com/6th-alakajam/732/yamabushi/