Tower Builder

Build, score & buy your way to victory!

Inspired by deck-building games like Dominion, your task is to score as many points as possible.

To do this, you will use pieces to build a tower. Each piece provides points, coins, or both. Some even have abilities which can grant bonus points and more.

Build a tower, score points and coins, buy some new pieces, then do it all over again.

In the Final Round, use all the pieces you've accrued to build one heaping tower and see how high you can score!

Controls:
Mouse to place pieces
w/s or up/down to pan camera

Voting results

Overall
10th
33%
6.688
Graphics
16th
56%
5.625
Audio
10th
33%
5.867
Gameplay
8th
26%
6.938
Originality
15th
52%
6.813
Theme
6th
19%
8.000

This game entered in the Solo competition (27 entries).

Comments (10)

AdroitConceptions
 • 4 years ago • 

intresting physics puzzle game.
was not very clear how you scored points or that it seems that most bits don't actually score you points.
also, it seems that putting stuff in some situations would cause the round to be finished.

the1257thornothing
 • 4 years ago • 

Nice game !
I love the idea of deck and tower building.

As improvements I suggess you :

  • a picture of the next piece insteed of it's name
  • the possibility of rotating the piece
RocketRager
 • 4 years ago • 

Woo very nice concept ! Clearly inspired by deck-building board games. But I think the aspect random of the draw pile is a bad choice for the game design. I would prefer chose the block and adopt a minded strategie.
Your game still very cool, great job !

Andy Bae
(@im_a_good_boye) • 4 years ago • 

I had to play this since it looked so similar to mine to only pleasently find that it was very different. I loved the idea of a deck building tower builder and although it took me a bit to figure out, I really liked the variety of pieces and some of the challenges that come along with them. Very cool game!

Kleinzach
 • 4 years ago • 

Solid concept, and I like how the shape of some pieces make others viable when they wouldn't be otherwise. The concept of using safe pieces to get more money vs dangerous pieces to get score is great. Very well thought out, and quite enjoyable!

Kaizo
 • 4 years ago • 

Very fun game.
I think you should also show the next piece.
congratulations for the solo jam!

benjamin
 • 4 years ago • 

Deck building + physic tower :) That's good. I was unable to totally understand how piece you buy work. You have them in the next round and the final round ?

Lokior
 • 4 years ago • 

Physic game
building game
aim for a high score

everything is there!

Weird thing is I'm on the fence to consider it as a tower game

Great work though, Hope to see more of you in the next jam!

DiningPhilosopher
 • 4 years ago • 

What a great game, it reminds me of my own :-P
I mean in the sense that you have to balance income and points while building your tower.
And just as with my game graphics and music could be better imho (although the uniform colors go well with the basic shapes) but in only 48 hours this is very impressive!

thomastc
 • 4 years ago • 

Dominion with tower building mechanics, that's one I haven't seen before! Full marks on originality there. It works pretty well too!

Here are some random ideas that occurred to me.

  • Rather than offering your hand in some random order, let me choose in which order I place the blocks. Or at least, show me the full queue rather than just the next one. Especially with the top/bottom lovers, this would actually let me use them properly rather than depending on luck. But: if any block falls off, the entire round is forfeit and you don't proceed to the buy phase. Or: any block that falls off is lost permanently.

  • Besides showing the name of the next block, also show its shape.

  • Rectangular blocks are overpowered. I got to 23 points by buying only those (and the bronze cup) and just stacking them linearly. (I did have to throw away one at the top because I ran out of space, but could easily have fit two bronzes side by side if needed.)

  • The first two rounds are a bit dull. You could take a cue from Dominion here: start out with some blocks that give some victory points (Estates) but have an awkward shape (e.g. triangle).

  • Like with Dominion, coins should not carry over to the next round. That way, you have a real incentive not to grab those free and easy to place bronze blocks, because they'll dilute your pile and you'll never be able to buy the expensive point-scoring blocks.

  • There are too few rounds for blocks like Draw More to really make a difference, and they're a nightmare to place in the final round.

  • Maybe make the Buy Phase not randomized, so that all blocks are available for purchase. Otherwise, again with only 6 rounds, the RNG can be quite damning.

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Author

KeithComet

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