Inspired by deck-building games like Dominion, your task is to score as many points as possible.
To do this, you will use pieces to build a tower. Each piece provides points, coins, or both. Some even have abilities which can grant bonus points and more.
Build a tower, score points and coins, buy some new pieces, then do it all over again.
In the Final Round, use all the pieces you've accrued to build one heaping tower and see how high you can score!
Mouse to place pieces
w/s or up/down to pan camera
I had to play this since it looked so similar to mine to only pleasently find that it was very different. I loved the idea of a deck building tower builder and although it took me a bit to figure out, I really liked the variety of pieces and some of the challenges that come along with them. Very cool game!
What a great game, it reminds me of my own :-P
I mean in the sense that you have to balance income and points while building your tower.
And just as with my game graphics and music could be better imho (although the uniform colors go well with the basic shapes) but in only 48 hours this is very impressive!
Dominion with tower building mechanics, that's one I haven't seen before! Full marks on originality there. It works pretty well too!
Here are some random ideas that occurred to me.
Rather than offering your hand in some random order, let me choose in which order I place the blocks. Or at least, show me the full queue rather than just the next one. Especially with the top/bottom lovers, this would actually let me use them properly rather than depending on luck. But: if any block falls off, the entire round is forfeit and you don't proceed to the buy phase. Or: any block that falls off is lost permanently.
Besides showing the name of the next block, also show its shape.
Rectangular blocks are overpowered. I got to 23 points by buying only those (and the bronze cup) and just stacking them linearly. (I did have to throw away one at the top because I ran out of space, but could easily have fit two bronzes side by side if needed.)
The first two rounds are a bit dull. You could take a cue from Dominion here: start out with some blocks that give some victory points (Estates) but have an awkward shape (e.g. triangle).
Like with Dominion, coins should not carry over to the next round. That way, you have a real incentive not to grab those free and easy to place bronze blocks, because they'll dilute your pile and you'll never be able to buy the expensive point-scoring blocks.
There are too few rounds for blocks like Draw More to really make a difference, and they're a nightmare to place in the final round.
Maybe make the Buy Phase not randomized, so that all blocks are available for purchase. Otherwise, again with only 6 rounds, the RNG can be quite damning.
|4||@NiciusB||-20||View all 4 scores|