Right, I've brainstormed some ideas and decided on The Chosen One™.
I am making a two-player board-game-style tactical medieval warfare game with smoke screens. Infact, the game is called Smoke Screen!
I've played some prototype games on paper (with temporary "units") and I think it could be quite fun. Simple to learn and hopefully with enough tactical options to make it interesting.
I don't have the full 48h due to other commitments, so my main goal was to complete something. Hopefully this is small enough to get something done.
Here's a very early mock-up:
I'm In!!!
Live streaming my Alakajam tonight and tomorrow, with a little on Sunday.
I'll be using C++, TurtleBrains, Illustrator, and some other random things (Tiled, Audacity, VS Code)
Check me out now: https://www.twitch.tv/timbeaudet
This is my first Alakajam
I'm going to be using:
Game Engine: Unity
This is my first Alakajam and and my first solo game jam.
I'm going to be using:
Game Engine: Unity
Art: Blender,Gimp,Krita
SFX/Music: Maybe LMMS haven't done mush with sound so may just go with open source stuff from the web.
Hey everyone, I'm Alexis a Game Design student in France. I was at school today when I saw there was a jam this w-e and I'll be doing it with my flatmate and maybe another friend. We're probably gonna use Unity or Construct and will begin in a few minutes !
We're here mainly for sport, we don't aim to be the biggest game but we're looking to have fun and train :D
Hello! My name is Jose! If you need audio for your game, hit me up!
Here's some of my work:
The 2nd Alakajam has started! Let's make awesome games!
The end of the jam is depending on whether you pick ranked or unranked:
After the jam you have one hour of submission time
We all enjoyed the awesome opening ceremony created by Aurel300 and DanaePlays . If you missed it, you can still find it at Danae's Twitch channel.
YOU CAN'T SEE EVERYTHING
Playing a game of hide and seek is a lot of fun, not only to kids. There are video games also relying on this: Invisigun Heros.
gl hf to all of you and see you on the other side!
That's "I'm in!" in Dutch, as I'm sure you all know. Can't break this Alakajam streak!
I'm going to be using Godot 3 for the first time, because I want to see whether it would be suitable for larger (and possibly commercial) projects. I only did the Pong tutorial before, and made a bouncing Godot logo as a test project, but that's all, so I'll have to figure it out as I go along. On the other hand, I've done this sort of thing before: Morphing Maria was my first ever HaxeFlixel game, and that is still one of my best jam games ever.
For graphics, I'll probably be using Krita with my Wacom tablet. I have done this once before, on Happy Chicken Farm, which turned out alright as well. If I decide for a more abstract art style, it'll be good old Inkscape. Pixel art would probably be Gimp, but I'm not hugely fond of either Gimp or pixel art. One idea I've been toying with is using real-life photos (taken during the weekend, of course), but I'll have to see if that would fit with whatever game I come up with.
And then audio, my Achilles heel… I would really like to get away from the likes of sfxr (or my own spin-off, jfxr), but I don't have a proper microphone nor recording/foley skills, so we'll see how that goes. Maybe I'll do some "a capella" vocal sounds, as they usually end up somewhere between charming and hilarious – the entirety of that scale is good territory to be in.
For music, if I feel inspired, I'll make a soundtrack in LMMS on day 1 already. I find that it's a good lithmus test: if I can stand listening to my own music for the entirety of day 2, it's probably not entirely awful.
Anyway, time to tune into the announcement stream. Veel succes allemaal!