I just published my entry. Maybe i'll tweak some things, but it should be playable now.
Please tell me what you think, or if you find something buggy or confusing!
This has been a great experience, i'll be participating in more jams.
Good luck to those who are finishing their entries!
As the deadlines nears ever closer, we're almost done.
Hey! I've submited the windows version on my game! Haha
Yet, I am new on this so am having some trouble adding images to the description, for the images am trying to use my google drive, also having little trouble in uploading my unity WebGL in Kongregate, thanks for the help in forehand.
I like the wooshing sounds deadlines make when they pass by.
Douglas Adams
The time to work on your game ends tonight at 7pm UTC for ranked entries. After that time, stop adding features to your game.
However, as we know that the final hours of a jam can be quite stressfull, you have one additional "submission hour". So the submission of ranked entries is possible until 8pm UTC.
At this point, solo and team submissions will be locked. As literally everybody is trying to submit in that timeframe, traffic issues might occur.
Voting will start right after the submission hour, so if you are looking forward to play some games, you can do so right away.
Unranked jammers have additional 24 hours ( + submission hour) so for them the doors close on Feb 26th at 10pm UTC.
Hey, we intended our game for Xbox controller, but I was wondering if everyone here had one, if not I'll add keyboard even though it won't be as cool as the controller feeling é_è
I will just leave this here. Those guys aren't the only one playing!
welp aparantly i was stupid and forgot to even allow you to progress from the title screen in my game -3-
apologies to those who played like, the moment it was released
So, I won't finish anything this jam, but it's been a valuable learning experience nonetheless. This time I wanted to experiment with tile-based graphics and shadow casting, and I've used some tools (Aseprite, Tiled, BoscaCeoil) for the first time. Also one of the first things I've done with Love2D.
Here's a GIF of the current (final) state, player-controllable entity in a room with walls, and what the player can't see is cast in shadows:
Also, a look at the debug view that allowed me to diagnose some bugs in my shadow casting logic:
Good luck to everyone!
it's almost over! i'm going to spend 2 more hours finishing my hiding AI, pobably another hour to fix an anoying unity collider bug. after that, maybe some music? if i have time? and after that some more polishing, tweaking and packaging
AHHHHH yess i submitted my game. I saw the 12 hour announcement to post blogs but i was way too busy to do that. Everyone's games seem interesting and happy reviewing other peoples games! (BTW for the early submission, the submission hour starts and like, 3am in where i live and no way I'm staying that late for a school night -3-)