Started programming then. Going well. Leveraging some old code too, which is always nice.
You can try the current WebGL WIP build here. It has the intro and the first day already in. Everyone has temp names too!
Warning! This is an interactive short story; it is nothing but text.
Well it seems my internet finally came back on after Irma tore through Miami. So I've done about 4 hours work today and taking a very relaxed approach to this jam. Made some art earlier today, for once before starting to work on code. Here is a few of the animations / sprites I've worked on so far:
I've been using PyxelEdit for the art, and of course C++ / TurtleBrains for programming. Player can move around, throw bombs and collect coins. Bats not yet implemented. Later today or tomorrow I will continue to add win/lose states and somehow randomly generating coins/bats for gameplay!
I've finally got to something that I can build upon. This is my first jam working with unreal and I've lost plenty of time with things that were supposed to be simple. Now I'm struggling to design an engaging puzzle, and that's what I will probably work on all of tonight. Hopefully I'll have some time tomorrow to actually implement the puzzles and clean up the game.
I'm really stoked about how it's coming out though!
Hey guys, I am looking for some help with a alakajam project. ( not sure if this is in the right area to post )
I have two concepts for the jam however lack the artist skills and time to complete the project in time.
If you have any artwork for the jam and would like to complete a project with me please send a message ( currently coding in gamemaker)
Everything was going too smooth.. I was ready to post a gif with gameplay before adding music, sound and have more level design and...
Unity crashed... no more able to play the game... unity freeze...
I'm trying a update while crossing fingers.
I hope everything is going fine for all of you :)
So I wasn't able to start on this jam until Saturday at 1pm just about, but I now have two animations.
Since I won't have much time tomorrow, I'm going for a very simple concept: You're a Turtle Wizard that is fighting off a barrage of elmentals that were summoned by the alchemist next door. The mechanics will probably be similarish to One Finger Death Punch
The idle animation
The "cast" animation
So, very little visual progress since this morning (except for the menu here shown underneath) but I have made very good progress on the recipes used to progress in the game. A lot of those recipes have been put into the game and you can now buy materials to try to get further.
An event is already set up for when your ressources drop too low and I am now starting to prepare what's gonna be necessary for the next step: Earning money!