I'm working on an idea I started on for the Music Kajam. Progress is slow and I am finding it hard to concentrate on dev at the moment.
I thought that creating a kind of dev diary and adding progress updates to it here might help with motivation. Let's try it!
Today I added fade-out and also fade-ins to the game. This is done by palette shifting through the available 4 colours. I think it works quite well!
Thank you everyone for the jam!
Thank You for the Streamer's Choice and the 3rd place in the Team Divison!
There's a lot to process and rethink about game development and all the feedback heleped!
The stream aspect of this past 10 days added a lot to the event!
Thank you for everyone who joined the streams!
Now I'm going back to my normal scheduel. If you have a minigame, demo, prototype, full game, etc. that you would like me to test, showcase, disect live, contact me! Would like to do regular sessions on Fridays!
With the big red button currently linking to jam results, streamers may miss the tournament-related links, so see below how you'll find them as new links in the event header :)
If you haven't subscribed yet as a streamer, it's not too late!
I am confuse as to how the Karma in Alakajam works. I see when you hoover over it says:
Rate and review other games to increase your karma, and get featured higher on the list!
However, even when doing so Karma goes up, but then it goes down again.
Anyone know the exact mechanics on how this works?
Today at 7:00 (UTC+1) I'll be playing the entries!
If you'd like to see your game, please join us and/or contact me!
Hopefully I will be able to play every game, but prioritise on the ones, who are joining the stream!
See You soon!
So… This is my first GameJam I participate on, but I have in the past played games from Jams like LudumDare.
There is one thing that I never liked and it's to have to download a game in order to play it. Personally I believe a GameJam game should be playable in the browser.
So following this lines, I don't download any game in order to install them and play them locally (This is my "weirdo" thing)
Am I the only one that feels like this? What are your thoughts?
And also a question, been that I don't have much experience with Unity, Godot, or other softwares used to create games. Don't they support web builds? Or limitations apply and that's why participants only submit executables and not web versions as alternative. (Which following my though, it shouldn't be an alternative but a default, and the alternitve would be to download the game)