Amazing card spellcasting game
Use your left click to collect elements, each 4 elements creates a card.
Use the cards to defend or atack.
Fire -> Earth -> Water -> Wind -> Fire
Prepare your spells !
Shuffle your deck !
DESTROY YOUR ENEMY !
Unlimited Wizard Magic Duel is made for the 5th Alakajam is our first time developing in a Game Jam. WE ARE NOT GOING TO STOP UNTIL OUR HANDS BREAK!
Hope you like it.!
Loved the music!
The idea is cool, but I feel like clicking the runes to get cards doesn't feel right as a mechanic for a card game. It's a bit confusing and I would have liked to see more stuff involving actually playing the cards, especially since you went as far and created changing environments for the cards that are played.
If you want the clicking to be a thing, I would have liked more feedback on the clicking (size change on hover, sound and effect on click, a bigger area around the rune to click to reduce pixel perfect precision).
basically echoed above, enjoyed it, a little foggy on the mechanics and could have used some status indicators or instructions but overall a good experience and an original idea
I was pretty confused when starting, you could do with writing out some instructions somewhere.
What I ended up with was you click runes to create cards then you can cast them to attack and defend? I assume some elements are more effective against others?
It seemed to work pretty well. I would think there's meant to be strategy in which elements you pick but because it's a clicking competition I think I just always grabbed every element I could.
Still it seems the basis for something cool and it works well which is great!
Audio is cool and the graphics are solid.
@thesunda, @Odrez, @Psychic_Ash, @Ztuu Thx for your comments, Love that You are liking the game !
We love the idea of this game and want to improve It, do It better.
We appreciate all your feedback and are going to use It to do a 2.0 version which will CRASH the world !
I like the idea, and the graphics and sound are really good, but (as stated by the people above me) the mechanics are a bit flummy, and at the end of the game I still didn't fully understand them
This took me some time to figure out but I liked the idea. The execution was above average. Too bad there isn't any music or sfx, they would've really helped there.
A really interesting, unique and neat idea, which fits the theme quite good. I liked the graphics a lot, everything looks really nice and clean, aswell as the animations. The only animation I didn't like was the animation of the firewall (when using fire to defend).
I didn't really like the soundtrack, but I guess thats just personal preferance. I think you should use a lot more bass and drums with more umpf, because the track is very focused on the high end.
Sadly the gameplay felt really strange to me. I liked to idea of picking your own element, but I don't really feel like there was any tactic involved with that as I just tried to click on everything I saw as fast as possible. Moreover I didn't get if any elements counter each other, or how to defending mechanics work at all. Everytime I played the game I just put one of my cards on the defending card slot and spammed the rest of my cards on the attacking cardslot and I won everytime.
It would be nice to have some kind of indication of how much damage you and your opponent dealt to know how to improve my tactic.
All in all I think its a solid game with great graphics, but you should improve the gameplay, because I think that all card games are a lot about tactic and sadly I didn't feel like I had any tactic and still won everytime.
If this is your first game jam, congrats! You handled it pretty well!
The game has a really good graphics and the music fits fine.
The real problem is the gameplay that is a bit confused:
Like Huliandos, I just clicked on everything untill I got some cards to play… but I did it completely random.
I think the concept is cool and if expanded could be a solid game. So, keep working on it! :)
I was a bit confused at the start but i got there. I won very quickly, loved the animations and the sound design. Very nice overall!
Same, really good game.
Graphic are fluid
Music is there
Easy to get the hang of
Some things I would have liked:
Feedback when you get an element
An understanding of what is good or what's anything is doing.
Bigger UI because I have old eyes
Cheers and have fun until the next one!
I missed some tutorial. I had no clue how to play and failed to figure out how the card packs of Defence and Attack work. =(
Ahh. Sorry. But I don't like this type of game. On the other hand I liked animation of elements.
I would love to have a better explanation of spells and cards. In the current game I only mass clicking and there's some cards (which I don't really know the differences). If there are differences and/or the element order matter I'd like to have info about it somewhere ingame.
There is a lack of feedback from the actions you do in the game. Did I clicked in the bubble? Did my defence worked?
Some particles could work and they are very easy to implement.
I also didn't undertand completely the defence mechanic. There was turns or the fastest player win?
There is some nice ideas but I think that the game really miss feedbacks for the user.
I think the click race to get as much element as possible is not a good idea.
I like the audio and graphics are nice too.
With your card game idea, I would see a game like:
- a first phase having some choice to made between two random elements and you need to chose one element. The first player who finish first to select his 8/12/16? elements start a timer that so the other need to hurry.
- a turn by turn game (with a timer) -> Player send attack (or pass) -> Other player play defense then became attacker
- You create your card at the play time
When you counter an attack with an element:
Great concept, very original and also amazing result for a fist time.
I liked the fact you guys went with Gamemaker Studio, one of my favorite engines.
My first reaction to the "runes bubbles" was the left click like the description says but it took me two rounds to understand that I had to click on four elements to get a card. Would be nice to know this upfront!
Graphics are great. Nitpick would be to have the damage indicator during the combat phase.
I'll leave a better feedback once I'm done playing more rounds.