Use your left click to collect elements, each 4 elements creates a card.
Use the cards to defend or atack.
Fire -> Earth -> Water -> Wind -> Fire
Prepare your spells !
Shuffle your deck !
DESTROY YOUR ENEMY !
Unlimited Wizard Magic Duel is made for the 5th Alakajam is our first time developing in a Game Jam. WE ARE NOT GOING TO STOP UNTIL OUR HANDS BREAK!
Hope you like it.!
Great concept, very original and also amazing result for a fist time.
I liked the fact you guys went with Gamemaker Studio, one of my favorite engines.
My first reaction to the "runes bubbles" was the left click like the description says but it took me two rounds to understand that I had to click on four elements to get a card. Would be nice to know this upfront!
Graphics are great. Nitpick would be to have the damage indicator during the combat phase.
I'll leave a better feedback once I'm done playing more rounds.
Loved the music!
The idea is cool, but I feel like clicking the runes to get cards doesn't feel right as a mechanic for a card game. It's a bit confusing and I would have liked to see more stuff involving actually playing the cards, especially since you went as far and created changing environments for the cards that are played.
If you want the clicking to be a thing, I would have liked more feedback on the clicking (size change on hover, sound and effect on click, a bigger area around the rune to click to reduce pixel perfect precision).
I was pretty confused when starting, you could do with writing out some instructions somewhere.
What I ended up with was you click runes to create cards then you can cast them to attack and defend? I assume some elements are more effective against others?
It seemed to work pretty well. I would think there's meant to be strategy in which elements you pick but because it's a clicking competition I think I just always grabbed every element I could.
Still it seems the basis for something cool and it works well which is great!
Audio is cool and the graphics are solid.
@neverix The game has music and sfx for some elements.
The menu has Its own music and the battle stage has its own too.
Maybe some bug has happened, If you desire to play again, try to reinstall the game.
A really interesting, unique and neat idea, which fits the theme quite good. I liked the graphics a lot, everything looks really nice and clean, aswell as the animations. The only animation I didn't like was the animation of the firewall (when using fire to defend).
I didn't really like the soundtrack, but I guess thats just personal preferance. I think you should use a lot more bass and drums with more umpf, because the track is very focused on the high end.
Sadly the gameplay felt really strange to me. I liked to idea of picking your own element, but I don't really feel like there was any tactic involved with that as I just tried to click on everything I saw as fast as possible. Moreover I didn't get if any elements counter each other, or how to defending mechanics work at all. Everytime I played the game I just put one of my cards on the defending card slot and spammed the rest of my cards on the attacking cardslot and I won everytime.
It would be nice to have some kind of indication of how much damage you and your opponent dealt to know how to improve my tactic.
All in all I think its a solid game with great graphics, but you should improve the gameplay, because I think that all card games are a lot about tactic and sadly I didn't feel like I had any tactic and still won everytime.
If this is your first game jam, congrats! You handled it pretty well!
The game has a really good graphics and the music fits fine.
The real problem is the gameplay that is a bit confused:
Like Huliandos, I just clicked on everything untill I got some cards to play… but I did it completely random.
I think the concept is cool and if expanded could be a solid game. So, keep working on it! :)
There is some nice ideas but I think that the game really miss feedbacks for the user.
I think the click race to get as much element as possible is not a good idea.
I like the audio and graphics are nice too.
With your card game idea, I would see a game like:
- a first phase having some choice to made between two random elements and you need to chose one element. The first player who finish first to select his 8/12/16? elements start a timer that so the other need to hurry.
- a turn by turn game (with a timer) -> Player send attack (or pass) -> Other player play defense then became attacker
- You create your card at the play time
When you counter an attack with an element: