neverix #1167

Joined 25 days ago

neverix 23 days ago

Yes, that's right, I finished my game, "The Spellcaster". It was hard because of the lack of an engine but I did it.


Have fun!

neverix 23 days ago

My main game mechnic is finished - there is now "risk": enemies!

neverix 23 days ago

I have just added collectibles to my game. It was a bit harder than I thought it would be because I'm used to thinking in terms of monolithic engines that handle everything for you.

I… I honestly don't know what to do now. Some feedback right now would be really helpful, and while the with instructions for building is available, I doubt most people will actually do it so I made a test build and published it =>

Playing the game:

  1. Download the index.html and main.js files and put them in one folder;
  2. Open the index.html file in the browser.
  3. Type letters and press enter to cast spells (there's autocomplete). There are currently 5 spells: left, down, up, right (for moving) and a test spell: "kool spell". You can get it by picking up yellow collectibles.


neverix 24 days ago

Since this is my first time making a game without an engine, this is a bit hard. The source code is available on GitHub.

neverix 24 days ago

My game is progressing, there are already basic typing and moving mechanics.

neverix 24 days ago

Hello there!
I'm in with TypeScript, HTML5 and Webpack as my main tools. I will try not to use any engine and make the game completely from scratch.

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