I have just added collectibles to my game. It was a bit harder than I thought it would be because I'm used to thinking in terms of monolithic engines that handle everything for you.
I… I honestly don't know what to do now. Some feedback right now would be really helpful, and while the with instructions for building is available, I doubt most people will actually do it so I made a test build and published it =>
This could be hard to implement but what if there was a time limit and you had to get as many collectibles as you can within that time limit?