An HTML adventure game
Derivatives:
Natasha’s torso was inspired by a model in Winds of Autumn, a fashion video by Hervé Demers et al.
Two of the derelict robots are derivatives from Towards the Infinite: Twenty Drawings by Kahlil Gibran.
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Tools:
REPLICA Framework 1.2
JavaScript with jQuery
Krita + pencil and paper
BeepBox
ChipTone
As a game it was not terribly exciting, and as @TheGrumpyGameDev said, consisted of some spacebar spamming indeed. The visual concepts were interesting though. I like weird combinations of photorealistic images with other types of art.
Definitely an interesting style - and a hilarious walking animation too! ;-) I like that the game, simple as it might be, is inspired by another work of art, that alone makes it special to me. I would definitely improve the gameplay a bit, especially as I don't hate walking around between the same places, but not seeing what I search for is a drag. In any case a pretty creative interpretation of the theme!
Yeah! A game where you actually have to read! I really enjoyed the visuals and the story, I wish more jam games had gameplay that served a narrative, rather than some shred of a story existing purely to justify the gameplay. Very cool, unique even! My only real criticism is the somewhat weak audio letting the rest of the presentation down somewhat.
@voxel I spent quite a bit of time on the story, I'm glad you enjoyed it. But I had to finish it in a hurry, and there are too many inconsistencies. I'll fix it with the next version, if any.
As for the music, it was the first symphonic composition I've written in a long time. Admittedly, it's not quite Beethoven, but I like to think it has potential. Even so, it is not to everyone's taste.
Wow, I love the abstractness of it all. The art isn't perfectly drawn or animated, but the way you pieced it together to create the visuals is skillful. Which also applies to the weird, but curiously surprisingly well working controls and navigation. There are these types of games that break expectations without losing their sense of immersion or ease of access and this is one of them. It was also excellently written. Looking forward to more things you create!
Interesting art and story, even if the gameplay was kind of weird. I find your games to be interesting to play because of their originality, but I think you should focus a bit more on playtesting and polish for later entries. I do find it cool how you directly name your inspirations for certain things though.
The story is nice, but I was a bit confused by the dead Natasha suddenly being alive again. The robot was just "modelled after" her, and there was no mention that the robot itself was also called Natasha… and carried her actual physical heart? Or a new robotic heart? In which case, what is the link with the original human Natasha?
@thomastc you are right, the story has some inconsistencies. Natasha is a ghost who visits the main character in her dream; there is also a robot named after her. I'm going to make this more clear in a post-jam version I'll upload soon. Regrettably during the jam I didn't write the story carefully enough.
Hey, it seems to me your link is wrong. But I think I found the right one. Is it this? http://www.pub22.net/game/ak13/ :D