I wrote a little thing for a local game news site about the jam. Check it out!
I just found out about Alakajam and I like it! I'm still trying to figure stuff out but I'll try to make a game using Unity, Blender and Adobe Photoshop. I'll also stream most of the Jam on my Twitch channel.
Were In! We'll be using :
Game Engine: Unity
IDE: VisualStudio
Audio: Bosca Ceoil & Audacity
Art & Models: Photoshop,Ilustrator, & Kenney Asset Forge
Wish you all the best luck, see you a the end!
P.S. Is Kenney Asset Forge allowed anyways? We don't have a 3D artist so we kinda have to use it :(
I've just completed a last few couple of bugfixes on my custom engine, and hopefully it's in a good-enough state to give the jam a decent run!
Things my isometric engine now has (especially coded for this jam!):
Things I didn't get around to finishing:
I'm seeing if I can get blending on the fog to work before the jam starts. If not it's no biggie, I just figure it would improve the visual effect a little.
I can't wait to show it off in the jam!
I have finally taken the time to redo my entry for the 2nd Alakajam!
"Transcribe" is a little puzzle game where you interact with the environment to find the hidden truth.
The post jam version has much improved graphics, more levels, a better level progression, and some new mechanics.
Check out the new version at https://silviacavadas.itch.io/transcribe !
And thank once again to the community for all the useful feedback they gave which informed this new version so much.
Almost forgot to write this post because I didn't want to do it too early before the start of the jam but seeing as there are less than 12 hours 'till the jam starts, now seems like a good time to write it.
This is my second alakajam and maybe fifth jam. I've been learning to better utilize time with each so I hope to make something good this go round. As for tools I'll be using the löve2D framework. Graphics will probably be done in Gimp but if I have time to do anything more than pixel art I'll probably use FireAlpaca.
I've participated in 12 LDs so far and now I'm finally in for my first Alakajam!
I'll be using Dart and my framework dartemis and a library to generate some base/boilerplate code with.
I'm in for my third Alakajam (feels like home around here). This time I've teamed with @dollarone, @kyle3wynn and @toasty. I'll be doing the art.
I expect I'll do all my work in Pyxel Edit but if the design calls for somthing hi-res I use Clip Studio, and anime studio or Spriter for bone rigged animation. Goodluck to all you jammers out there.
I'm in!
Engine: GameMaker Studio or Construct 3 - not sure yet
Art: Aseprite
Sound: sfxr probably
Music: some procedurally generated crap most likely
I'm excited for a weekend of sitting on my computer! Hope everyone has a nice time!
This is my second GameJam ever, and second Alakajam. My first one i came about 40th, im hoping to best that this time.
I will be using:
Unity - Engine
Photoshop - Graphics
Blender (if i go for a 3D game)
Bosca Ceoil - Music
My top three themes are:
Alone in space
Thievery
No UI