Posts

I Wrote a Little Thing About Alakajam #3 1

sebastianscaini • 6 years ago on 3rd Alakajam! 

I wrote a little thing for a local game news site about the jam. Check it out!

I'm in! 2

Nufflee • 6 years ago on 3rd Alakajam! 

I just found out about Alakajam and I like it! I'm still trying to figure stuff out but I'll try to make a game using Unity, Blender and Adobe Photoshop. I'll also stream most of the Jam on my Twitch channel.

Were In! 1

BintexStudios • 6 years ago on 3rd Alakajam! 

Were In! We'll be using :

Game Engine: Unity
IDE: VisualStudio
Audio: Bosca Ceoil & Audacity
Art & Models: Photoshop,Ilustrator, & Kenney Asset Forge

Wish you all the best luck, see you a the end!

P.S. Is Kenney Asset Forge allowed anyways? We don't have a 3D artist so we kinda have to use it :(

Final Preparations 3

larzdk • 6 years ago on 3rd Alakajam! 

I've just completed a last few couple of bugfixes on my custom engine, and hopefully it's in a good-enough state to give the jam a decent run!

Things my isometric engine now has (especially coded for this jam!):

  • Unlimited terrain types and blending masks
  • High quality water effects
  • Fog of war
  • Proper pathfinding
  • Scriptable random maps
  • Numerous performance improvements

Things I didn't get around to finishing:

  • Multiplayer
  • Elevation on terrain

I'm seeing if I can get blending on the fog to work before the jam starts. If not it's no biggie, I just figure it would improve the visual effect a little.

I can't wait to show it off in the jam!

Post jam version of "Transcribe" is out! 0

Sílvia Cavadas • 6 years ago on 2nd Alakajam! entry  Transcribe

I have finally taken the time to redo my entry for the 2nd Alakajam!
"Transcribe" is a little puzzle game where you interact with the environment to find the hidden truth.
The post jam version has much improved graphics, more levels, a better level progression, and some new mechanics.
Check out the new version at https://silviacavadas.itch.io/transcribe !

And thank once again to the community for all the useful feedback they gave which informed this new version so much.

I'm In 1

Featherbox • 6 years ago on 3rd Alakajam! 

Almost forgot to write this post because I didn't want to do it too early before the start of the jam but seeing as there are less than 12 hours 'till the jam starts, now seems like a good time to write it.
This is my second alakajam and maybe fifth jam. I've been learning to better utilize time with each so I hope to make something good this go round. As for tools I'll be using the löve2D framework. Graphics will probably be done in Gimp but if I have time to do anything more than pixel art I'll probably use FireAlpaca.

I'm in 1

KayZ • 6 years ago on 3rd Alakajam! 

I've participated in 12 LDs so far and now I'm finally in for my first Alakajam!

I'll be using Dart and my framework dartemis and a library to generate some base/boilerplate code with.

I'm in! 2

James_Deans_Jeans • 6 years ago on 3rd Alakajam! 

I'm in for my third Alakajam (feels like home around here). This time I've teamed with @dollarone, @kyle3wynn and @toasty. I'll be doing the art.
I expect I'll do all my work in Pyxel Edit but if the design calls for somthing hi-res I use Clip Studio, and anime studio or Spriter for bone rigged animation. Goodluck to all you jammers out there.

First Alakajam! 2

sneed • 6 years ago on 3rd Alakajam! 

I'm in!

Engine: GameMaker Studio or Construct 3 - not sure yet
Art: Aseprite
Sound: sfxr probably
Music: some procedurally generated crap most likely

I'm excited for a weekend of sitting on my computer! Hope everyone has a nice time!

2nd GameJam: Hoping for a good theme 1

Banana • 6 years ago on 3rd Alakajam! 

This is my second GameJam ever, and second Alakajam. My first one i came about 40th, im hoping to best that this time.
I will be using:
Unity - Engine
Photoshop - Graphics
Blender (if i go for a 3D game)
Bosca Ceoil - Music

My top three themes are:
Alone in space
Thievery
No UI