Hello! First game jam outside of college for me (it's been a few years!). Just planning to shoot small and make something fast and fun to get more practice finishing ideas! Very excited!!
Tools:
Bitwig Studio
Godot
Cinema 4d lite
Graphics Gale & MS Paint
I'm also confused as to why it says top 25% if there's more than 25% of the themes left…
Been into game dev for almost a year now.
Been working on my second game Falling for Science for months now so will be refreshing to work on something else!
I'll be using Unity, Inkscape, Piskel and potentially Sketchbook pro
This'll be my second gamejam this month. I did the shenanijam last weekend and had a blast.
Unity
Inkscape/GIMP
Audacity
Visual Studio
Github App
Hey everyone! I'm excited for my first post-college game jam. I get to shake off the rust from moving and really get to work on making something fun. This is gonna be a solo jam for me. Can't wait to see what everyone makes!
Tools
UE4
Maya
Photoshop
Audacity
Hey everyone! I'm Pranav, a 12-year old, and I love making games! I'm now participating in the 3rd Alakajam. I couldn't attend Ludum Dare 41 last month, so this is going to be my first game jam. Here is a list of all software I'm going to use -
=)
Can't wait for this jam, first time in a while that I don't have something else planned during a jam. Can't wait to see other peoples games, seems like there's gonna be a lot of people. As for my tools
So far, 2 of my ideas are still active, but people didn't really like Fireworks (Ended in the top 68%)
How are y'all doing?
Since people are posting how they plan on making their games, I figure I might as well follow suit.
Code
Since I'm doing this as an individual, I don't need fancy version control, just basically a glorified undo / backup system. Also since it's a browser-based game there's not really anything to compile. A few years ago I wrote my own file manager in PHP and ace.js-based editor - I usually just edit things directly on the same server that will eventually house the game.
The really cool thing I'm working on before the game will be the engine. The engine has two main components: a WebGL-based renderer and isometric game framework. This was initially developed during the last Ludum Dare but in a rush to get it done I wrote some absolutely terrible code. So instead I am planning to tidy it up and add new features. This time, before the jam even begins I'll have an engine that can handle things like:
Graphics
Graphics are usually my worst-scoring area in game jams. But I've been trying really hard to improve.
Typically I'll use Photoshop for just about everything. Sometimes I'll do some hand-drawn sketches, especially if the game I come up with calls for more complex art. I absolutely suck at drawing isometric characters though. Given that I'm creating this isometric engine, I'm considering pre-drawing a "base" isometric character and basing my other characters off this design. I considered 3D modelling my characters and rendering those, but I'm even worse at 3D modelling than I am at 2D pixel art. For putting together sprite sheets I usually use an online tool called Stitches. For making seamless textures this is a website I use sometimes.
Audio
Audio is usually my best-scoring category. I tend to think it's really important in game development but often neglected.
For sounds I like to get creative around my house, and just record them with audacity (free) and my laptop mic. I have a couple of plugins that I use to master my sound effects and edit them until they sound the way I want them to. For example, me whacking the side of my printer sounds a lot like a catapult. I'm also considering, since I won't need to worry about my engine in this jam, that I might even have time to record my own voice. Voice acting could be fun to try.
For music, I start drafting out ideas using a free program called Anvil Studio, which edits MIDI files. Then I use a shareware program called Synthfont to play the various MIDI tracks using VST instruments or Soundfonts in my collection. The resulting sound is usually passable although not as good as professional DAWs. To make it really sound good, if I have time, I will usually rerecord the music in many takes using different instruments / sounds. Then I'd use Audacity to mix them together and master them appropriately.
Well its going to come down to what the theme is but the ones we are planning to use is:
Unity
Photoshop
Blender