Final Preparations 3

larzdk • 5 years ago on 3rd Alakajam! 

I've just completed a last few couple of bugfixes on my custom engine, and hopefully it's in a good-enough state to give the jam a decent run!

Things my isometric engine now has (especially coded for this jam!):

  • Unlimited terrain types and blending masks
  • High quality water effects
  • Fog of war
  • Proper pathfinding
  • Scriptable random maps
  • Numerous performance improvements

Things I didn't get around to finishing:

  • Multiplayer
  • Elevation on terrain

I'm seeing if I can get blending on the fog to work before the jam starts. If not it's no biggie, I just figure it would improve the visual effect a little.

I can't wait to show it off in the jam!

Comments (3)

dollarone
 • 5 years ago • 

Nice work. Is the engine and the source available anywhere?

larzdk
  • 5 years ago • 

@dollarone once the jam is over, I'll release it along with the game. I usually work faster without version control but it does make sharing code on the fly a bit trickier. The source isn't going to be much of a mystery anyway - it's literally plain javascript with a bunch of my comments mixed in.

I'm looking forward to the stream tomorrow! Will be waking up early to see it.

dollarone
 • 5 years ago • 

sounds good! good luck! also the stream is tonight at 7pm UTC (might be tomorrow in your timezone!)

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