I've just completed a last few couple of bugfixes on my custom engine, and hopefully it's in a good-enough state to give the jam a decent run!
Things my isometric engine now has (especially coded for this jam!):
Things I didn't get around to finishing:
I'm seeing if I can get blending on the fog to work before the jam starts. If not it's no biggie, I just figure it would improve the visual effect a little.
I can't wait to show it off in the jam!
@dollarone once the jam is over, I'll release it along with the game. I usually work faster without version control but it does make sharing code on the fly a bit trickier. The source isn't going to be much of a mystery anyway - it's literally plain javascript with a bunch of my comments mixed in.
I'm looking forward to the stream tomorrow! Will be waking up early to see it.
Nice work. Is the engine and the source available anywhere?