We'll play the games of anyone who comments on ours and drops is a rating!
Come check out Hunk Hustler!
This was such a fun project!
Our game, Procrastinaire: Solitairy Confinement, is about doing paperwork and finishing a game of Solitaire before the clock runs out.
In true PC Solitaire fashion, you have different card backs to choose from. For each of the card backs, I made a different song using the same bossa nova chord progression.
Breezy uses a surf track to fit the holiday card back theme.
Standard, is the basic easy-listening bossa nova version of the song. I made this one first.
Spooky is an appropriately eerie version of the song to fit the Halloween card back theme. It starts out calm, but don't let your guard down; it gets majorly spooky!
I uploaded the tracks to Soundcloud too, if you want to take a listen: https://soundcloud.com/killerandroid/sets/procrastinaire-ost
I didn't finish this time mostly because I had trouble focusing on this project since I like to expand my jam entries after the jam and this idea didn't seem like something I could, but I got something that was almost the full game. The only issue is that expansion doesn't quite work as it should and the danger score doesn't change anything.
https://alakajam.com/3rd-alakajam/336/space-colonization-incomplete/
Despite the rough start managed to pull everything together in the end.
Once again had an hour for music and something came out! Brilliant.
Tough week coming up. Reviewing Alakajam entries on the side won't hurt, right?
Just finished my first Alakajam, and it's also a nice way to end my firs year colage for game development.
We were with 3 students: 2 1st years that did the programming, level design and some textures and 1 artist. We did the whole jam relaxed except for the last 20 minutes, but overall we had lot of fun making the game.
if you want to play our game here is the link.
https://alakajam.com/3rd-alakajam/325/coai/
Check out my team's game: Hunk Hustler!
We are currently delayed in submitting our project as we are porting it to WebGL right now, sorry for the delay but we should have it up and ready soon!