Posts

Done! 0

puarsliburf • 5 years ago on 7th Alakajam! entry  Climbing Willmore Tower

My game, Climbing Willmore Tower, is complete!

Even if I couldn't add all of the stuff I had planned I'm still really pleased with how this turned out.

I did it? 0

AdroitConceptions • 5 years ago on 7th Alakajam! entry  Tower Climb

Busy weekend, but wanted to throw down 2 hours or so to put together a game for the jam.

I figured I could throw together a simple 2D platformer were your climbing a tower and get a small amount of polish inside 2-3 hours. Instead I spent 1.5ish hours dealing with issues with an updated Unity version (I had updated because of a SSAO issue that existed in prior version). I ended up having to work on the project in 2 different vesions of unity (Tilemap editor only worked in the older version, all the input code only worked in the newer version).

This morning, I decided to try one sub version back from the 'newest' version and with some uninstalling/reinstalling/etc of packages in the package manager, I managed to get a version of unity that worked for both.

I got a level build… might be slightly inspired by 'Getting Over It,' but no audio/polish/etc. oh and your a cube, because ofcourse you are ;).

Well. I guess not to bad for about 3 hours of work with much of it spent fighting with Unity and an apparent lack of regression testing before versions are put out.

Definately not the game I am most proud about, but I am happy to have got something submitted.

I finished my game! 6

DaFluffyPotato • 5 years ago on 7th Alakajam! entry  Shadow Tower

I've finished my entry. Unfortunately a bunch of stuff popped up this weekend and I ended up only spending about 7 hours on it. It still turned out decent though.

Try it here!

CoHanoi puzzle action (9.5 hours in) 2

HuvaaKoodia • 5 years ago on 7th Alakajam! entry  Cohanoi Oppuzzle

Two AIs working together moving the towers around. Manual input is also implemented.

Despite a bit of refactoring, there are still a few small AI bugs. Those need to be ironed out before I can experiment some more tomorrow.

(Doublehanoi? hAInoidual? Hacoopanoid? I'm taking it too far…)

24 hours left, game starting to take shape 0

puarsliburf • 5 years ago on 7th Alakajam! entry  Climbing Willmore Tower

My platformer is starting to take shape. I have a system for moving between rooms on both the inside and the outside of a tower (with the outside being based on games like nautilus)

It solves itself! (4.5 hours in) 0

HuvaaKoodia • 5 years ago on 7th Alakajam! entry  Cohanoi Oppuzzle

There are familiar towers ahead:

275 lines of code (with Godot as the base) and an AI is born. Sure, it is as basic as it gets, searching though a limited set of states, but I'm sure I can make something interesting out of this.

I am in with ... Turbo Boom! 0

TimBeaudet • 5 years ago on 7th Alakajam! entry  Turbo Boom! Towering Edition

I will be working on my long term project for the unranked division. Specifically focusing the effort on level design, perhaps even with Towers in mind.

As is typical I will be streaming all the development at https://www.twitch.tv/timbeaudet for those interested in joining!

I'm in! 0

Kerri • 5 years ago on 7th Alakajam! entry  Forgotten Robes

So I've been a flake the past few Alakajams and that hurts my soul deeply, but this time I'm in for real. I've partnered up with a long-time friend of mine who'll be taking lead on the programming whilst I work on the design, and I'm hopefully going to be employing the aid of my incredible sister for music.

Our tools are as such:

Engine: Godot 3
Text Editor: Visual Studio Code
3D Art: Wings 3D/Blender 2.79
2D Art: Inkscape/Krita
Music: FL Studio

As of writing this post we've established what we believe to be a solid idea to go with, but as it's late on a friday night we will be resting up and sleeping to ready ourselves for a hard days of development work over the weekend.

Good luck to everyone who's particapating, I hope you all enjoy it and learn something new as you go along!

Well i probably try 0

neowhoru • 5 years ago on 7th Alakajam! 

I am not sure if i make something (currently i am struggeling with my "Game a Week" Game.

But i like the theme :)

if i make something These are my tools:

  • Art: Aseprite
  • Music: Beepbox
  • SFX: Bfxr
  • Game Engine: Unity
  • IDE: Visual Studii 2019 (normally i prefer Rider)

And the theme is... TOWER 0

Raindrinker • 5 years ago on 7th Alakajam! 

The 7th Alakajam has started! Let's make awesome games!

Submission

The end of the jam is depending on whether you pick ranked or unranked:

  • ranked: Sep 22th 7:00pm UTC, which means you have 48 hours
  • unranked: Sep 23th 10:00pm UTC, which means you have a bit more than 72 hours

After the jam you have one hour of submission time

We all enjoyed the awesome opening ceremony created by TigerJ (Twitter, Twitch). If you missed it, you can still find it at his Twitch channel.

And the theme is "TOWER"

TOWER

Build it, raise to the top of it, destroy it, or whatever. Conquer the heights.

Cool things to do during the jam

gl hf to all of you and see you on the other side!