Tower Climb

A quick game (under 3 hours) mostly spent fighting Unity because of a version update, but I wanted to submit something.

Voting results

Overall
25th
4.222
Graphics
25th
2.889
Gameplay
25th
4.111
Originality
25th
2.667
Theme
25th
5.000

This game entered in the Solo competition (27 entries).

Info

2D platformer - Climb to the top of the tower

Links

Linux / Windows

Author

AdroitConceptions

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Comments (11)

Epicnez
2 months ago

The jumping was sometimes a bit wonky, but I got used to it. I like the simplistic graphics, the controls were smooth, and the level design in good. Good job!

Kaizo
2 months ago

Fun game, sometimes you can't move backwards, but nice game overall.

benjamin
2 months ago

I have a "failed to load mono" error here !

( EDIT ) Extracting the game again fixed it, thx !

AdroitConceptions
2 months ago

@benjamin, what file did you try to run? Should be TowerClimb.exe. did you extract the whole folder or just the .exe file?

I had some sucessfully run the windows version not but 60 minutes ago, so I know it works, I suspect there was some extraction or file issue. Else a screenshot of the error message would be helpful.

Wazz
2 months ago

Sorry to hear about your problems fighting unity. I understand this was a qucik submission so I wont go too in depth on feedback.

Pros:

  • Functional platformer design, with platforms spaced with the players jump height in mind.
  • Clean design prevents any player confusion

Cons:

  • Sometimes get stuck in the floor
  • Falling can feel a little floaty, perhaps gravity could be stronger?

Also, I found that you could scale walls be running into them and hitting jump. Is this an intended feature? I kind of liked it, and could see it developed as a full mechanic in another game.

benjamin
2 months ago

Well that was simple but the tower design itself was fun enouh to make me want to go to the top !

AdroitConceptions
2 months ago

@Wazz,

yes, I noticed the stuck in the floor in testing, but wasn't sure what the issue was directly and didn't have the time to figure it out. The wall jumping was acidental, I know why it happens (the grounding check is catching the walls). I tested it and couldn't find any bit in the game were it really broke anything or let you take any meaningful shortcuts, so I didn't wory about it.

on the fighting Unity… I guess that is what i get for trying a new version of unity out when planning on spending less then 3 hours for a jam game and finding that apparently Unity didn't regression test it… eventuall found a version of unity that all the tools I needed all worked (all unity packages at that).

wiekafe
2 months ago

I liked the level design, the controls and camera movement seemed a bit nauseating at first, but eventually i liked the controls. Maybe mechanics, like a double jump could give the game a bit more flavor, but i liked it nonetheless!

dwemthy
2 months ago

I was successful!
The slipperiness on the platforms made parts of it fairly challenging, and the level was laid out well to be able to take a couple short cuts by wall jumping but not bypass everything.

RocketRager
2 months ago

3 hours to make a game it's not much ^^ GG

DictorDro
2 months ago

Decpite game was made under 3 hours, it's turned out pretty good platformer!
But it's weakly refers to the theme, maybe you should design it more in tower / castle style

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