A quick game (under 3 hours) mostly spent fighting Unity because of a version update, but I wanted to submit something.
The jumping was sometimes a bit wonky, but I got used to it. I like the simplistic graphics, the controls were smooth, and the level design in good. Good job!
Fun game, sometimes you can't move backwards, but nice game overall.
I have a "failed to load mono" error here !
( EDIT ) Extracting the game again fixed it, thx !
@benjamin, what file did you try to run? Should be TowerClimb.exe. did you extract the whole folder or just the .exe file?
I had some sucessfully run the windows version not but 60 minutes ago, so I know it works, I suspect there was some extraction or file issue. Else a screenshot of the error message would be helpful.
Sorry to hear about your problems fighting unity. I understand this was a qucik submission so I wont go too in depth on feedback.
Also, I found that you could scale walls be running into them and hitting jump. Is this an intended feature? I kind of liked it, and could see it developed as a full mechanic in another game.
Well that was simple but the tower design itself was fun enouh to make me want to go to the top !
yes, I noticed the stuck in the floor in testing, but wasn't sure what the issue was directly and didn't have the time to figure it out. The wall jumping was acidental, I know why it happens (the grounding check is catching the walls). I tested it and couldn't find any bit in the game were it really broke anything or let you take any meaningful shortcuts, so I didn't wory about it.
on the fighting Unity… I guess that is what i get for trying a new version of unity out when planning on spending less then 3 hours for a jam game and finding that apparently Unity didn't regression test it… eventuall found a version of unity that all the tools I needed all worked (all unity packages at that).
I liked the level design, the controls and camera movement seemed a bit nauseating at first, but eventually i liked the controls. Maybe mechanics, like a double jump could give the game a bit more flavor, but i liked it nonetheless!
I was successful!
The slipperiness on the platforms made parts of it fairly challenging, and the level was laid out well to be able to take a couple short cuts by wall jumping but not bypass everything.
3 hours to make a game it's not much ^^ GG
Decpite game was made under 3 hours, it's turned out pretty good platformer!
But it's weakly refers to the theme, maybe you should design it more in tower / castle style