The next edition of the Alakajam! event will start on September 18th.
During that week-end, the goal is to making a game, in a weekend. Teams or solo devs, beginners and professionals are all welcome to participate! There are two ways to approach the event:
Dates | Phase | Description |
---|---|---|
Theme submission and voting | You can submit theme ideas for the jam and vote for all other submissions. | |
September 11, 7pm UTC | Theme shortlist | Only the best themes are kept. Rank them by order of preference in this final phase of theme voting. |
Dates | Phase | Description |
---|---|---|
September 18, 6pm UTC | Countdown stream | An official stream is held on Twitch to launch the event! |
September 18, 7pm UTC | ![]() |
Start making a game solo or as a team, and simply submit it before the deadline! |
September 20, 7pm UTC | End of ranked jam | The main competition ends here, exactly 48 hours after the start time. Submissions will remain open for an additional hour after the deadline. |
September 21,10pm UTC | End of unranked jam | If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam. |
October 4, 7pm UTC | Jam results | After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned! |
Dates | Phase | Description |
---|---|---|
October 8, 7pm UTC | Tournament start | A selection of the best games will be picked by the organizers for all to compete on them. Post your best scores as screenshots and climb the leaderboard! |
October 11, 7pm UTC | Tournament results | After 3 days of high scores, the final player rankings will be announced. |
See the full rules for the Alakajam here.
All you need to do is:
A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!
If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)
I'm working on an idea I started on for the Music Kajam. Progress is slow and I am finding it hard to concentrate on dev at the moment.
I thought that creating a kind of dev diary and adding progress updates to it here might help with motivation. Let's try it!
Today I added fade-out and also fade-ins to the game. This is done by palette shifting through the available 4 colours. I think it works quite well!
The dates of the 10th Alakajam! are announced :) If you're a true hipster you can even join it now.
Thank you everyone for the jam!
Thank You for the Streamer's Choice and the 3rd place in the Team Divison!
There's a lot to process and rethink about game development and all the feedback heleped!
The stream aspect of this past 10 days added a lot to the event!
Thank you for everyone who joined the streams!
Now I'm going back to my normal scheduel. If you have a minigame, demo, prototype, full game, etc. that you would like me to test, showcase, disect live, contact me! Would like to do regular sessions on Fridays!
After 24 hours, the streamer competition is now over!
Congratulations to @Birdwards for winning the competition. Watching the streamers play the award winners live was fun, so thank you guys for participating. More than that, all the broadcasts throughout the event (from sharing jam progress to playtesting the games) really added a lot to this ScoreSpace x Alakajam!, so big thanks to all who streamed at any point.
The ScoreSpace x Alakajam! event now comes to an end, and I'd like to give special thanks to @scorespace (alias "KB") for partnering with us, and the ScoreSpace community as a whole for having us host the event on alakajam.com. We hope you all had fun, whether you're an Alakajam regular, a ScoreSpace veteran or just a random guy joining either for the first time. If you have any feedback, feel free to leave a word on this comment section or on our Discord server.
Our next major event will be the 10th Alakajam! (woo round number), and it will be held during the September 18-20 week-end.
We hope to see you then, have a nice summer!
With the big red button currently linking to jam results, streamers may miss the tournament-related links, so see below how you'll find them as new links in the event header :)
If you haven't subscribed yet as a streamer, it's not too late!
After 5 days of intense playtesting and rating games, the results of the jam are out! Congratulations to the winners :) We also noticed there's a lot of competition on the games already, with 281 high scores already posted on the entries, before the tournament has even started!
Speaking of tournament, here are the talented winners of the special awards:
For the next 24 hours, all registered streamers are invited to livestream themselves playing those three game and climb on the leaderboard:
Feel free to also join the fun by registering from the event dashboard.
Good luck to the streamers and let's all have fun watching them!
I am confuse as to how the Karma in Alakajam works. I see when you hoover over it says:
Rate and review other games to increase your karma, and get featured higher on the list!
However, even when doing so Karma goes up, but then it goes down again.
Anyone know the exact mechanics on how this works?
Hello Everyone,
Today at 7:00 (UTC+1) I'll be playing the entries!
If you'd like to see your game, please join us and/or contact me!
Hopefully I will be able to play every game, but prioritise on the ones, who are joining the stream!
See You soon!
MatchaMaze
https://www.twitch.tv/MatchaMazeCoding
So… This is my first GameJam I participate on, but I have in the past played games from Jams like LudumDare.
There is one thing that I never liked and it's to have to download a game in order to play it. Personally I believe a GameJam game should be playable in the browser.
So following this lines, I don't download any game in order to install them and play them locally (This is my "weirdo" thing)
Am I the only one that feels like this? What are your thoughts?
And also a question, been that I don't have much experience with Unity, Godot, or other softwares used to create games. Don't they support web builds? Or limitations apply and that's why participants only submit executables and not web versions as alternative. (Which following my though, it shouldn't be an alternative but a default, and the alternitve would be to download the game)