performance test:
Pheeew huge relief for me: after trying a first approach at implementing a minecart system and seeing the physics completely fail, I finally managed to put something together. Now on to actual gameplay…
First alakajam, not sure what this will turn into but currently working on an active physical ragdoll penguin style game. Hoping to get a sort of gangbeasts style controller together in the next 24 hours but who knows if thatll work out!
Ill post back with a gif later
It's swimming!
Gotten the first few levels done, so tomorrow I might get another couple done, and then do some graphic and musical polish. Puzzle gameplay mechanics all work, so I'm pretty pleased.
So me and @Juutis decided to take a stab at some procedural stuff this jam. We are trying to create a sort of a roguelite. Here's the dungeon generator at its current form:
As you can see it takes a couple of tries to find a suitable configuration of rooms (I've set it to require at least 3 rooms for now so that there is an end and a start). I'm also removing dead ends because they do not good gameplay make.
Alright, so I am doing this. I just worked an hour on a quick prototype before I went to bed. This is morning one and the first real day of working on it.
I started off with a tile-mining "get as deep as you can" "idea". I actually did a quick prototype (I like to do these things as "evolving design") and will not use any of it.
Instead I am now actually trying to pull something off in the genre of "Gamified Fakeucation" (that I may very well just have made up) and will be a weird and hopefully entertaining piece about the life and reproduction of whales.
I will use Illustrator, Spine for animations, Unity as engine and Reaper for recording.
I wish you all a lot of fun!
Edit: it's spelled whale not wale. There you go fakeucation!
Edit2: Here's the whale
I'm quite a bit ahead of schedule at the moment.
I've made
player
and he has
gun