Hello Everyone,
Today at 7:00 (UTC+1) I'll be playing the entries!
If you'd like to see your game, please join us and/or contact me!
Hopefully I will be able to play every game, but prioritise on the ones, who are joining the stream!
See You soon!
MatchaMaze
https://www.twitch.tv/MatchaMazeCoding
So… This is my first GameJam I participate on, but I have in the past played games from Jams like LudumDare.
There is one thing that I never liked and it's to have to download a game in order to play it. Personally I believe a GameJam game should be playable in the browser.
So following this lines, I don't download any game in order to install them and play them locally (This is my "weirdo" thing)
Am I the only one that feels like this? What are your thoughts?
And also a question, been that I don't have much experience with Unity, Godot, or other softwares used to create games. Don't they support web builds? Or limitations apply and that's why participants only submit executables and not web versions as alternative. (Which following my though, it shouldn't be an alternative but a default, and the alternitve would be to download the game)
Based on a true story, obviously.
Wish I knew how to post pictures here though,
I am super happy about the extra time. Less pressure, made the day much more enjoyable. Plus I was able to iron out some weird performance issues without having to worry about having a stressful evening.
So maybe ScoreSpace x Alakajam! doesn't make it clear enough, but turns out you can "Tag/Submit" your game in Itch.io as a game for ScoreSpace x Alakajam!.
Visit this page and once you have your game published click "Submit your project" That way the entries for ScoreSpace x Alakajam! are all grouped in one category.
usually I run ranked, so I was surprised to have a full day extra for some polish. :D
So hopefully I did everything right. I posted my game on itch.io and then linked that as a submission from Alakajam website.
Hope that's the wat to do it.
Please once you are done with your games consider playing it. Feedback welcome.
https://alakajam.com/scorespace-alakajam/931/hundredpipers/
The only thing still missing is the theme :/
I didn't have much time, but I managed to get this done in < 8 hours. I just have to do the audio now.
I'm pretty proud of the game design for once. I finally made "not a platformer" (while still making a platformer).
I needed simple box collision today, happy with the result and definitely reusable for the future :)
tons of bugfixes and code adjustments today, only spent a short time on visuals. But with the things I've implemented I can definitely start adding more interesting stuff. It's always a bit of a challenge to have object-oriented code in PICO, but it's helping a lot to know I can spawn enemies, bullets and boundaries over the same system and as often as the engine allows me to.